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@petkoneo/phaser3-rex-plugins

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// import * as Phaser from 'phaser'; export default Image; declare namespace Image { interface IConfig { x: number, y: number, key?: string, frame?: string, ninePointMode?: boolean, rtl?: boolean, } class ControlPoint { setWorldXY(x: number, y: number): this; setPosition(x: number, y: number): this; getWorldXY(): { x: number, y: number }; x: number; y: number; } } declare class Image extends Phaser.GameObjects.Mesh { constructor( scene: Phaser.Scene, x?: number, y?: number, key?: string, frame?: string | null, config?: Image.IConfig ) constructor( scene: Phaser.Scene, config?: Image.IConfig ) readonly controlPoints: Image.ControlPoint[]; readonly topLeft: Image.ControlPoint; readonly topCenter: Image.ControlPoint; readonly topRight: Image.ControlPoint; readonly centerLeft: Image.ControlPoint; readonly center: Image.ControlPoint; readonly centerRight: Image.ControlPoint; readonly bottomLeft: Image.ControlPoint; readonly bottomCenter: Image.ControlPoint; readonly bottomRight: Image.ControlPoint; }