@petkoneo/phaser3-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
export default Image;
declare namespace Image {
interface IConfig {
x: number, y: number,
key?: string,
frame?: string,
ninePointMode?: boolean,
rtl?: boolean,
}
class ControlPoint {
setWorldXY(x: number, y: number): this;
setPosition(x: number, y: number): this;
getWorldXY(): { x: number, y: number };
x: number;
y: number;
}
}
declare class Image extends Phaser.GameObjects.Mesh {
constructor(
scene: Phaser.Scene,
x?: number,
y?: number,
key?: string,
frame?: string | null,
config?: Image.IConfig
)
constructor(
scene: Phaser.Scene,
config?: Image.IConfig
)
readonly controlPoints: Image.ControlPoint[];
readonly topLeft: Image.ControlPoint;
readonly topCenter: Image.ControlPoint;
readonly topRight: Image.ControlPoint;
readonly centerLeft: Image.ControlPoint;
readonly center: Image.ControlPoint;
readonly centerRight: Image.ControlPoint;
readonly bottomLeft: Image.ControlPoint;
readonly bottomCenter: Image.ControlPoint;
readonly bottomRight: Image.ControlPoint;
}