@petkoneo/phaser3-rex-plugins
Version:
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TypeScript
// import * as Phaser from 'phaser';
import Image from '../image/Image';
export default Sprite;
declare namespace Sprite {
interface IConfig extends Image.IConfig {
}
}
declare class Sprite extends Image {
constructor(
scene: Phaser.Scene,
x?: number | Sprite.IConfig,
y?: number,
key?: string,
frame?: string | null,
config?: Sprite.IConfig
)
play(
key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig,
ignoreIfPlaying?: boolean
): this;
playReverse(
key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig,
ignoreIfPlaying?: boolean
): this;
playAfterDelay(
key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig,
delay: number
): this;
playAfterRepeat(
key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig,
repeatCount?: number
): this;
chain(
key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig | string[] | Phaser.Animations.Animation[] | Phaser.Types.Animations.PlayAnimationConfig[]
): this;
stop(
): this;
stopAfterDelay(
delay: number
): this;
stopAfterRepeat(
repeatCount?: number
): this;
stopOnFrame(
frame: Phaser.Animations.AnimationFrame
): this;
}