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@petkoneo/phaser3-rex-plugins

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// import * as Phaser from 'phaser'; import Image from '../image/Image'; export default Sprite; declare namespace Sprite { interface IConfig extends Image.IConfig { } } declare class Sprite extends Image { constructor( scene: Phaser.Scene, x?: number | Sprite.IConfig, y?: number, key?: string, frame?: string | null, config?: Sprite.IConfig ) play( key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig, ignoreIfPlaying?: boolean ): this; playReverse( key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig, ignoreIfPlaying?: boolean ): this; playAfterDelay( key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig, delay: number ): this; playAfterRepeat( key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig, repeatCount?: number ): this; chain( key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig | string[] | Phaser.Animations.Animation[] | Phaser.Types.Animations.PlayAnimationConfig[] ): this; stop( ): this; stopAfterDelay( delay: number ): this; stopAfterRepeat( repeatCount?: number ): this; stopOnFrame( frame: Phaser.Animations.AnimationFrame ): this; }