@petkoneo/phaser3-rex-plugins
Version:
47 lines (37 loc) • 968 B
TypeScript
// import * as Phaser from 'phaser';
export default Image;
declare namespace Image {
interface IConfig {
x: number, y: number,
key?: string,
frame?: string,
hideCCW?: boolean,
gridWidth?: number,
girdHeight?: number
}
}
declare class Image extends Phaser.GameObjects.Mesh {
constructor(
scene: Phaser.Scene,
x?: number | Image.IConfig,
y?: number,
key?: string,
frame?: string | null,
config?: Image.IConfig
)
readonly originX: number;
readonly originY: number;
readonly displayOriginX: number;
readonly displayOriginY: number;
transformVerts(
x?: number, y?: number, z?: number,
rotateX?: number, rotateY?: number, rotateZ?: number
): this;
angleX: number;
angleY: number;
angleZ: number;
rotationX: number;
rotationY: number;
rotationZ: number;
setTint(color: number): this;
}