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@petkoneo/phaser3-rex-plugins

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// import * as Phaser from 'phaser'; export default Image; declare namespace Image { interface IConfig { x: number, y: number, key?: string, frame?: string, hideCCW?: boolean, gridWidth?: number, girdHeight?: number } } declare class Image extends Phaser.GameObjects.Mesh { constructor( scene: Phaser.Scene, x?: number | Image.IConfig, y?: number, key?: string, frame?: string | null, config?: Image.IConfig ) readonly originX: number; readonly originY: number; readonly displayOriginX: number; readonly displayOriginY: number; transformVerts( x?: number, y?: number, z?: number, rotateX?: number, rotateY?: number, rotateZ?: number ): this; angleX: number; angleY: number; angleZ: number; rotationX: number; rotationY: number; rotationZ: number; setTint(color: number): this; }