@petkoneo/phaser3-rex-plugins
Version:
76 lines (64 loc) • 3.06 kB
TypeScript
export default Live2dGameObjectBase;
declare namespace Live2dGameObjectBase {
}
declare class Live2dGameObjectBase extends Phaser.GameObjects.GameObject {
clearAlpha(): this;
setAlpha(value?: number): this;
alpha: number;
blendMode: Phaser.BlendModes | string;
setBlendMode(value: string | Phaser.BlendModes): this;
width: number;
height: number;
displayWidth: number;
displayHeight: number;
setSize(width: number, height: number): this;
setDisplaySize(width: number, height: number): this;
depth: number;
setDepth(value: number): this;
getCenter<O extends Phaser.Math.Vector2>(output?: O): O;
getTopLeft<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getTopCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getTopRight<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getLeftCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getRightCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getBottomLeft<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getBottomCenter<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getBottomRight<O extends Phaser.Math.Vector2>(output?: O, includeParent?: boolean): O;
getBounds<O extends Phaser.Geom.Rectangle>(output?: O): O;
originX: number;
originY: number;
displayOriginX: number;
displayOriginY: number;
setOrigin(x?: number, y?: number): this;
setOriginFromFrame(): this;
setDisplayOrigin(x?: number, y?: number): this;
updateDisplayOrigin(): this;
scrollFactorX: number;
scrollFactorY: number;
setScrollFactor(x: number, y?: number): this;
x: number;
y: number;
z: number;
w: number;
scale: number;
scaleX: number;
scaleY: number;
angle: number;
rotation: number;
setPosition(x?: number, y?: number, z?: number, w?: number): this;
copyPosition(source: Phaser.Types.Math.Vector2Like | Phaser.Types.Math.Vector3Like | Phaser.Types.Math.Vector4Like): this;
setRandomPosition(x?: number, y?: number, width?: number, height?: number): this;
setRotation(radians?: number): this;
setAngle(degrees?: number): this;
setScale(x: number, y?: number): this;
setX(value?: number): this;
setY(value?: number): this;
setZ(value?: number): this;
setW(value?: number): this;
getLocalTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix;
getWorldTransformMatrix(tempMatrix?: Phaser.GameObjects.Components.TransformMatrix, parentMatrix?: Phaser.GameObjects.Components.TransformMatrix): Phaser.GameObjects.Components.TransformMatrix;
getLocalPoint(x: number, y: number, point?: Phaser.Math.Vector2, camera?: Phaser.Cameras.Scene2D.Camera): Phaser.Math.Vector2;
getParentRotation(): number;
visible: boolean;
setVisible(value: boolean): this;
}