@petkoneo/phaser3-rex-plugins
Version:
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TypeScript
import ContainerLite from '../containerlite/ContainerLite';
export default ImageBox;
declare namespace ImageBox {
interface IConfig {
x?: number, y?: number,
texture?: string, frame?: string,
scaleUp?: boolean,
width?: number, height?: number,
background?: Phaser.GameObjects.GameObject,
image?: Phaser.GameObjects.GameObject,
}
}
declare class ImageBox extends ContainerLite {
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
texture?: string, frame?: string,
config?: ImageBox.IConfig
);
constructor(
scene: Phaser.Scene,
x?: number, y?: number,
config?: ImageBox.IConfig
);
constructor(
scene: Phaser.Scene,
config?: ImageBox.IConfig
);
image: Phaser.GameObjects.GameObject;
setTexture(texture?: string, frame?: string): this;
readonly texture: Phaser.Textures.Texture | Phaser.Textures.CanvasTexture;
readonly frame: Phaser.Textures.Frame;
setFlipX(value: boolean): this;
setFlipY(value: boolean): this;
toggleFlipX(): this;
toggleFlipY(): this;
setFlip(x: boolean, y: boolean): this;
flipX: boolean;
flipY: boolean;
}