@petkoneo/phaser3-rex-plugins
Version:
51 lines (42 loc) • 1.31 kB
JavaScript
import Base from './Base.js';
import { GetParent } from './GetParent.js';
const BaseRemove = Base.prototype.remove;
const BaseClear = Base.prototype.clear;
export default {
// Can override this method
remove(gameObject, destroyChild) {
if (GetParent(gameObject) !== this) {
return this;
}
this.setParent(gameObject, null);
if (!destroyChild) {
this.removeFromRenderLayer(gameObject);
}
BaseRemove.call(this, gameObject, destroyChild);
return this;
},
// Don't override this method
unpin(gameObject, destroyChild) {
if (GetParent(gameObject) !== this) {
return this;
}
this.setParent(gameObject, null);
if (!destroyChild) {
this.removeFromRenderLayer(gameObject);
}
BaseRemove.call(this, gameObject, destroyChild);
return this;
},
clear(destroyChild) {
var children = this.children;
for (var i = 0, cnt = children.length; i < cnt; i++) {
var child = children[i];
this.setParent(child, null);
if (!destroyChild) {
this.removeFromRenderLayer(child);
}
}
BaseClear.call(this, destroyChild);
return this;
},
};