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@petkoneo/phaser3-rex-plugins

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import RoundRectangle from './RoundRectangle.js'; const GetAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; const BuildGameObject = Phaser.GameObjects.BuildGameObject; export default function (config, addToScene) { if (config === undefined) { config = {}; } if (addToScene !== undefined) { config.add = addToScene; } var width = GetAdvancedValue(config, 'width', undefined); var height = GetAdvancedValue(config, 'height', undefined); var radius = GetAdvancedValue(config, 'radius', undefined); var fillStyle = GetAdvancedValue(config, 'fillStyle', undefined); var strokeStyle = GetAdvancedValue(config, 'strokeStyle', undefined); var lineWidth = GetAdvancedValue(config, 'lineWidth', undefined); var fillColor2 = GetAdvancedValue(config, 'fillColor2', undefined); var isHorizontalGradient = GetAdvancedValue(config, 'isHorizontalGradient', true); var resolution = GetAdvancedValue(config, 'resolution', 1); var gameObject = new RoundRectangle(this.scene, 0, 0, width, height, radius, fillStyle, strokeStyle, lineWidth, fillColor2, isHorizontalGradient, resolution); BuildGameObject(this.scene, gameObject, config); return gameObject; };