@petkoneo/phaser3-rex-plugins
Version:
37 lines (23 loc) • 952 B
JavaScript
const GetCalcMatrix = Phaser.GameObjects.GetCalcMatrix;
var WebGLRenderer = function (renderer, src, camera, parentMatrix) {
var bobs = src.getRenderList();
if (bobs.length === 0) {
return;
}
camera.addToRenderList(src);
var pipeline = renderer.pipelines.set(src.pipeline);
var texture = src.frame.glTexture;
var textureUnit = pipeline.setGameObject(src);
var roundPixels = camera.roundPixels;
var result = GetCalcMatrix(src, camera, parentMatrix);
var calcMatrix = pipeline.calcMatrix.copyFrom(result.calc);
var dx = src._displayOriginX;
var dy = src._displayOriginY;
var alpha = camera.alpha * src.alpha;
renderer.pipelines.preBatch(src);
for (var i = 0, cnt = bobs.length; i < cnt; i++) {
bobs[i].webglRender(pipeline, calcMatrix, alpha, dx, dy, texture, textureUnit, roundPixels);
}
renderer.pipelines.postBatch(src);
};
export default WebGLRenderer;