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@petkoneo/phaser3-rex-plugins

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var RegisterPointerEvents = function () { this .on('pointerdown', function (pointer, localX, localY, event) { FireTileEvent.call(this, pointer, 'gameobjectdown', 'miniboard.pointerdown'); }, this) .on('pointerup', function (pointer, localX, localY, event) { FireTileEvent.call(this, pointer, 'gameobjectup', 'miniboard.pointerup'); }, this) .on('pointermove', function (pointer, localX, localY, event) { FireTileEvent.call(this, pointer, 'gameobjectmove', 'miniboard.pointermove'); }, this) } var FireTileEvent = function (pointer, miniboardEvent, tileEvent) { var gameObjects = this.worldXYToChess(pointer.worldX, pointer.worldY, globChessArray); var gameObject; for (var i = 0, cnt = gameObjects.length; i < cnt; i++) { gameObject = gameObjects[i]; if (gameObject.emit) { gameObject.emit(tileEvent, pointer); } this.emit(miniboardEvent, pointer, gameObject); } globChessArray.length = 0; } var globChessArray = []; export default RegisterPointerEvents;