UNPKG

@petkoneo/phaser3-rex-plugins

Version:
366 lines (292 loc) 11 kB
(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexlocalmaskplugin = factory()); })(this, (function () { 'use strict'; var EventEmitterMethods = { setEventEmitter(eventEmitter, EventEmitterClass) { if (EventEmitterClass === undefined) { EventEmitterClass = Phaser.Events.EventEmitter; // Use built-in EventEmitter class by default } this._privateEE = (eventEmitter === true) || (eventEmitter === undefined); this._eventEmitter = (this._privateEE) ? (new EventEmitterClass()) : eventEmitter; return this; }, destroyEventEmitter() { if (this._eventEmitter && this._privateEE) { this._eventEmitter.shutdown(); } return this; }, getEventEmitter() { return this._eventEmitter; }, on() { if (this._eventEmitter) { this._eventEmitter.on.apply(this._eventEmitter, arguments); } return this; }, once() { if (this._eventEmitter) { this._eventEmitter.once.apply(this._eventEmitter, arguments); } return this; }, off() { if (this._eventEmitter) { this._eventEmitter.off.apply(this._eventEmitter, arguments); } return this; }, emit(event) { if (this._eventEmitter && event) { this._eventEmitter.emit.apply(this._eventEmitter, arguments); } return this; }, addListener() { if (this._eventEmitter) { this._eventEmitter.addListener.apply(this._eventEmitter, arguments); } return this; }, removeListener() { if (this._eventEmitter) { this._eventEmitter.removeListener.apply(this._eventEmitter, arguments); } return this; }, removeAllListeners() { if (this._eventEmitter) { this._eventEmitter.removeAllListeners.apply(this._eventEmitter, arguments); } return this; }, listenerCount() { if (this._eventEmitter) { return this._eventEmitter.listenerCount.apply(this._eventEmitter, arguments); } return 0; }, listeners() { if (this._eventEmitter) { return this._eventEmitter.listeners.apply(this._eventEmitter, arguments); } return []; }, eventNames() { if (this._eventEmitter) { return this._eventEmitter.eventNames.apply(this._eventEmitter, arguments); } return []; }, }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetSceneObject = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsSceneObject(object)) { // object = scene return object; } else if (object.scene && IsSceneObject(object.scene)) { // object = game object return object.scene; } else if (object.parent && object.parent.scene && IsSceneObject(object.parent.scene)) { // parent = bob object return object.parent.scene; } else { return null; } }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; const GetValue$1 = Phaser.Utils.Objects.GetValue; class ComponentBase { constructor(parent, config) { this.setParent(parent); // gameObject, scene, or game this.isShutdown = false; // Event emitter, default is private event emitter this.setEventEmitter(GetValue$1(config, 'eventEmitter', true)); // Register callback of parent destroy event, also see `shutdown` method if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.once('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.once('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } } shutdown(fromScene) { // Already shutdown if (this.isShutdown) { return; } // parent might not be shutdown yet if (this.parent) { if (this.parent === this.scene) { // parent is a scene this.scene.sys.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent === this.game) { // parent is game this.game.events.off('shutdown', this.onEnvDestroy, this); } else if (this.parent.once) { // parent is game object or something else this.parent.off('destroy', this.onParentDestroy, this); } // bob object does not have event emitter } this.destroyEventEmitter(); this.parent = undefined; this.scene = undefined; this.game = undefined; this.isShutdown = true; } destroy(fromScene) { this.shutdown(fromScene); } onEnvDestroy() { this.destroy(true); } onParentDestroy(parent, fromScene) { this.destroy(fromScene); } setParent(parent) { this.parent = parent; // gameObject, scene, or game this.scene = GetSceneObject(parent); this.game = GetGame(parent); return this; } } Object.assign( ComponentBase.prototype, EventEmitterMethods ); const fragShader = ` precision mediump float; uniform sampler2D uMainSampler; uniform sampler2D uMaskSampler; varying vec2 outTexCoord; void main () { vec4 color = texture2D(uMainSampler, outTexCoord); vec4 maskColor = texture2D(uMaskSampler, outTexCoord); gl_FragColor = vec4(color.rgb * maskColor.a, color.a * maskColor.a); } `; var ControllerKey$1 = 'localMask'; class LocalMaskPreFxPipeline extends Phaser.Renderer.WebGL.Pipelines.PreFXPipeline { constructor(game) { super({ game: game, fragShader: fragShader }); } onDraw(renderTarget) { var sprite = this.tempSprite; var glTexture = sprite[ControllerKey$1].maskGLTexture; this.set1i('uMainSampler', 0); this.set1i('uMaskSampler', 1); this.bindTexture(glTexture, 1); super.onDraw(renderTarget); } static setControllerKey(key) { ControllerKey$1 = key; } } const GetValue = Phaser.Utils.Objects.GetValue; const PreFXName = 'RexLocalMaskFx'; var ControllerKey = 'rexLocalMask'; class LocalMaskController extends ComponentBase { constructor(parent, config) { super(parent, { eventEmitter: false }); // No event emitter // this.parent = gameObject; var scene = this.scene; var pipelines = scene.sys.renderer.pipelines; var pipeline = pipelines.get(PreFXName); if (!pipeline) { ControllerKey = GetValue(config, 'controllerKey', ControllerKey); LocalMaskPreFxPipeline.setControllerKey(ControllerKey); pipeline = pipelines.add(PreFXName, new LocalMaskPreFxPipeline(scene.game)); } this.pipelineInstance = pipeline; this.textures = scene.sys.textures; this.parent[ControllerKey] = this; this.setMaskTexture(GetValue(config, 'key'), GetValue(config, 'frame')); this.setEnable(GetValue(config, 'enable', true)); } shutdown(fromScene) { this.pipelineInstance = undefined; this.textures = undefined; this.maskFrame = undefined; this.maskGLTexture = undefined; super.shutdown(fromScene); } get controllerKey() { return ControllerKey; } get enable() { return this._enable; } set enable(value) { if (value === this._enable) { return; } this._enable = value; var gameObject = this.parent; var currentPipeline = gameObject.pipeline; if (value) { // Enable if (currentPipeline !== this.pipelineInstance) { gameObject.setPipeline(this.pipelineInstance); } } else { // Reset to default if (currentPipeline === this.pipelineInstance) { gameObject.resetPipeline(); } } } setEnable(enable) { if (enable === undefined) { enable = true; } this.enable = enable; return this; } setMaskTexture(key, frame) { this.maskKey = key; this.maskFrameName = frame; this.maskFrame = this.textures.getFrame(key, frame); this.maskGLTexture = this.maskFrame.glTexture; return this; } } class LocalMaskPlugin extends Phaser.Plugins.BasePlugin { constructor(pluginManager) { super(pluginManager); } start() { var eventEmitter = this.game.events; eventEmitter.on('destroy', this.destroy, this); } add(gameObject, config) { return new LocalMaskController(gameObject, config); } } return LocalMaskPlugin; }));