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@petkoneo/phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexhsladjustpipelineplugin = factory()); })(this, (function () { 'use strict'; const frag$3 = `\ vec3 RGBToHSL(vec3 color) { vec3 hsl = vec3(0.0, 0.0, 0.0); float fmin = min(min(color.r, color.g), color.b); float fmax = max(max(color.r, color.g), color.b); float delta = fmax - fmin; hsl.z = (fmax + fmin) / 2.0; if (delta == 0.0) { hsl.x = 0.0; hsl.y = 0.0; } else { if (hsl.z < 0.5) { hsl.y = delta / (fmax + fmin); } else { hsl.y = delta / (2.0 - fmax - fmin); } float dR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float dG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float dB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; if (color.r == fmax) { hsl.x = dB - dG; } else if (color.g == fmax) { hsl.x = (1.0 / 3.0) + dR - dB; } else if (color.b == fmax) { hsl.x = (2.0 / 3.0) + dG - dR; } if (hsl.x < 0.0) { hsl.x += 1.0; } else if (hsl.x > 1.0) { hsl.x -= 1.0; } } return hsl; } `; const frag$2 = `\ float HUEToRGB(float f1, float f2, float hue) { if (hue < 0.0) { hue += 1.0; } else if (hue > 1.0) { hue -= 1.0; } float ret; if ((6.0 * hue) < 1.0) { ret = f1 + (f2 - f1) * 6.0 * hue; } else if ((2.0 * hue) < 1.0) { ret = f2; } else if ((3.0 * hue) < 2.0) { ret = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0; } else { ret = f1; } return ret; } `; const frag$1 = frag$2 + `\ vec3 HSLToRGB(vec3 hsl) { vec3 rgb = vec3(hsl.z); if (hsl.y != 0.0) { float f2; if (hsl.z < 0.5) { f2 = hsl.z * (1.0 + hsl.y); } else { f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); } float f1 = 2.0 * hsl.z - f2; rgb.r = HUEToRGB(f1, f2, hsl.x + (1.0 / 3.0)); rgb.g = HUEToRGB(f1, f2, hsl.x); rgb.b = HUEToRGB(f1, f2, hsl.x - (1.0 / 3.0)); } return rgb; } ` ; const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform float hueRotate; uniform float satAdjust; uniform float lumAdjust; ` + frag$3 + frag$1 + `\ void main(void) { vec4 front = texture2D(uMainSampler, outTexCoord); vec3 hsl = RGBToHSL(front.rgb); hsl.x -= hueRotate; hsl.y *= satAdjust; hsl.z += (lumAdjust - 0.5) * front.a; vec3 rgb = HSLToRGB(hsl); gl_FragColor = vec4(rgb, front.a); } ` ; const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; const GetValue = Phaser.Utils.Objects.GetValue; class HslAdjustPostFxPipeline extends PostFXPipeline { constructor(game) { super({ name: 'rexHslAdjustPostFx', game: game, renderTarget: true, fragShader: frag }); this.hueRotate = 0; this.satAdjust = 1; this.lumAdjust = 0.5; } resetFromJSON(o) { this.setHueRotate(GetValue(o, 'hueRotate', 0)); this.setSatAdjust(GetValue(o, 'satAdjust', 1)); this.setLumAdjust(GetValue(o, 'lumAdjust', 0.5)); return this; } onPreRender() { this.set1f('hueRotate', (this.hueRotate) % 1); this.set1f('satAdjust', this.satAdjust); this.set1f('lumAdjust', this.lumAdjust); } // hueRotate setHueRotate(value) { this.hueRotate = value; // 0: rotate 0 degrees, 0.5: rotate 180 degrees, 1: rotate 360 degrees return this; } // satAdjust setSatAdjust(value) { this.satAdjust = value; // 0: gray, 1: original color, > 1: return this; } // lumAdjust setLumAdjust(value) { this.lumAdjust = value; // 0: dark, 0.5: original color, 1: white return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = (pipelines.length - 1); i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { instance.destroy(); SpliceOne(pipelines, i); } } } gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0); }; var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { return instance; } } } }; class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin { setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class HslAdjustPipelinePlugin extends BasePostFxPipelinePlugin { constructor(pluginManager) { super(pluginManager); this.setPostPipelineClass(HslAdjustPostFxPipeline, 'rexHslAdjustPostFx'); } } SetValue(window, 'RexPlugins.Pipelines.HslAdjustPostFx', HslAdjustPostFxPipeline); return HslAdjustPipelinePlugin; }));