@petkoneo/phaser3-rex-plugins
Version:
430 lines (347 loc) • 12.5 kB
JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexglowfilter2pipelineplugin = factory());
})(this, (function () { 'use strict';
// Reference: https://github.com/pixijs/filters/blob/main/filters/glow/src/glow.frag
const frag = `\
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 texSize;
uniform float outerStrength;
uniform float innerStrength;
uniform vec4 glowColor; // (0, 0, 0);
uniform float knockout;
// const
const float PI = 3.14159265358979323846264;
const float DIST = __DIST__;
const float ANGLE_STEP_SIZE = min(__ANGLE_STEP_SIZE__, PI * 2.0);
const float ANGLE_STEP_NUM = ceil(PI * 2.0 / ANGLE_STEP_SIZE);
const float MAX_TOTAL_ALPHA = ANGLE_STEP_NUM * DIST * (DIST + 1.0) / 2.0;
void main(void) {
vec2 px = vec2(1./texSize.x, 1./texSize.y);
float totalAlpha = 0.0;
vec2 direction;
vec2 offset;
vec4 curColor;
for (float angle = 0.; angle < PI * 2.; angle += ANGLE_STEP_SIZE) {
direction = vec2(cos(angle), sin(angle)) * px;
for (float curDistance = 0.0; curDistance < DIST; curDistance++) {
offset = direction * (curDistance + 1.0);
curColor = texture2D(uMainSampler, outTexCoord + offset);
totalAlpha += (DIST - curDistance) * curColor.a;
}
}
curColor = texture2D(uMainSampler, outTexCoord);
float alphaRatio = (totalAlpha / MAX_TOTAL_ALPHA);
float innerGlowAlpha = (1.0 - alphaRatio) * innerStrength * curColor.a;
float innerGlowStrength = min(1.0, innerGlowAlpha);
vec4 innerColor = mix(curColor, glowColor, innerGlowStrength);
float outerGlowAlpha = alphaRatio * outerStrength * (1. - curColor.a);
float outerGlowStrength = min(1.0 - innerColor.a, outerGlowAlpha);
vec4 outerGlowColor = outerGlowStrength * glowColor.rgba;
if (knockout > 0.) {
float resultAlpha = outerGlowAlpha + innerGlowAlpha;
gl_FragColor = vec4(glowColor.rgb * resultAlpha, resultAlpha);
}
else {
gl_FragColor = innerColor + outerGlowColor;
}
}
`;
const GetValue$2 = Phaser.Utils.Objects.GetValue;
var GetFrag = function (config) {
var quality = GetValue$2(config, 'quality', 0, 1);
var distance = GetValue$2(config, 'distance', 10);
return frag
.replace(/__ANGLE_STEP_SIZE__/gi, `${(1 / quality / distance).toFixed(7)}`)
.replace(/__DIST__/gi, `${Math.round(distance).toFixed(0)}.0`);
};
const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
const GetValue$1 = Phaser.Utils.Objects.GetValue;
const IntegerToRGB = Phaser.Display.Color.IntegerToRGB;
const Color = Phaser.Display.Color;
var Quality = 0.1;
var Distance = 10;
var FragSrc = GetFrag({ quality: Quality, distance: Distance });
class GlowFilterPostFxPipeline extends PostFXPipeline {
constructor(game) {
super({
name: 'rexGlowFilterPostFx',
game: game,
renderTarget: true,
fragShader: FragSrc
});
this.outerStrength = 0;
this.innerStrength = 0;
this._glowColor = new Color();
this.knockout = false;
}
resetFromJSON(o) {
this.setOuterStrength(GetValue$1(o, 'outerStrength', 4));
this.setInnerStrength(GetValue$1(o, 'innerStrength', 0));
this.setGlowColor(GetValue$1(o, 'glowColor', 0xffffff));
this.setKnockout(GetValue$1(o, 'knockout', false));
return this;
}
onPreRender() {
this.set1f('outerStrength', this.outerStrength);
this.set1f('innerStrength', this.innerStrength);
var color = this._glowColor;
this.set4f('glowColor', color.redGL, color.greenGL, color.blueGL, color.alphaGL);
this.set1f('knockout', (this.knockout) ? 1 : 0);
this.set2f('texSize', this.renderer.width, this.renderer.height);
}
// outerStrength
setOuterStrength(value) {
this.outerStrength = value;
return this;
}
// innerStrength
setInnerStrength(value) {
this.innerStrength = value;
return this;
}
// glowColor
get glowColor() {
return this._glowColor;
}
set glowColor(value) {
if (typeof (value) === 'number') {
value = IntegerToRGB(value);
}
this._glowColor.setFromRGB(value);
}
setGlowColor(value) {
this.glowColor = value;
return this;
}
// knockout
setKnockout(value) {
this.knockout = value;
return this;
}
static setQuality(value) {
if (Quality === value) {
return;
}
Quality = value;
FragSrc = GetFrag({ quality: Quality, distance: Distance });
}
static getQuality() {
return Quality;
}
static setDistance(value) {
if (Distance === value) {
return;
}
Distance = value;
FragSrc = GetFrag({ quality: Quality, distance: Distance });
}
static getDistance() {
return Distance;
}
}
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) {
GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass);
};
var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) {
if (config === undefined) {
config = {};
}
gameObject.setPostPipeline(PostFxPipelineClass);
var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1];
pipeline.resetFromJSON(config);
if (config.name) {
pipeline.name = config.name;
}
return pipeline;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var pipelines = gameObject.postPipelines;
for (var i = (pipelines.length - 1); i >= 0; i--) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
}
gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0);
};
var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var result = [];
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
result.push(instance);
}
}
return result;
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
return instance;
}
}
}
};
class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin {
setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) {
this.PostFxPipelineClass = PostFxPipelineClass;
this.postFxPipelineName = postFxPipelineName;
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass);
}
add(gameObject, config) {
return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config);
}
remove(gameObject, name) {
RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
return this;
}
get(gameObject, name) {
return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
const GetValue = Phaser.Utils.Objects.GetValue;
class GlowFilterPipelinePlugin extends BasePostFxPipelinePlugin {
constructor(pluginManager) {
super(pluginManager);
this.setPostPipelineClass(GlowFilterPostFxPipeline, 'rexGlowFilter2PostFx');
}
add(gameObject, config) {
this.setQuality(GetValue(config, 'quality', this.quality));
this.setDistance(GetValue(config, 'distance', this.distance));
return super.add(gameObject, config);
}
setQuality(value) {
GlowFilterPostFxPipeline.setQuality(value);
return this;
}
set quality(value) {
this.setQuality(value);
}
get quality() {
return GlowFilterPostFxPipeline.getQuality();
}
setDistance(value) {
GlowFilterPostFxPipeline.setDistance(value);
return this;
}
set distance(value) {
this.setDistance(value);
}
get distance() {
return GlowFilterPostFxPipeline.getDistance();
}
}
SetValue(window, 'RexPlugins.Pipelines.GlowFilter2PostFx', GlowFilterPostFxPipeline);
return GlowFilterPipelinePlugin;
}));