@petkoneo/phaser3-rex-plugins
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JavaScript
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdropshadowpipelineplugin = factory());
})(this, (function () { 'use strict';
const frag$1 = `\
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform float alpha;
uniform vec3 color;
uniform vec2 uOffset;
void main (void) {
vec4 sample = texture2D(uMainSampler, outTexCoord - uOffset);
// Premultiply alpha
sample.rgb = color.rgb * sample.a;
// alpha user alpha
sample *= alpha;
gl_FragColor = sample;
}
`;
const frag = `\
#ifdef GL_FRAGMENT_PRECISION_HIGH
#define highmedp highp
#else
#define highmedp mediump
#endif
precision highmedp float;
// Scene buffer
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
// Effect parameters
uniform vec2 uOffset;
void main (void) {
vec4 color = vec4(0.0);
// Sample top left pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x - uOffset.x, outTexCoord.y + uOffset.y));
// Sample top right pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x + uOffset.x, outTexCoord.y + uOffset.y));
// Sample bottom right pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x + uOffset.x, outTexCoord.y - uOffset.y));
// Sample bottom left pixel
color += texture2D(uMainSampler, vec2(outTexCoord.x - uOffset.x, outTexCoord.y - uOffset.y));
// Average
color *= 0.25;
gl_FragColor = color;
}
`;
var GenerateKernels = function (blur, quality, out) {
if (out === undefined) {
out = [];
}
out.length = quality;
for (var i = quality; i > 0; i--) {
out[i] = blur * (i / quality);
}
return out;
};
class Drawer {
constructor(postFXPipeline) {
this.postFXPipeline = postFXPipeline;
this.shader = undefined;
}
setShader(shader) {
this.shader = shader;
return this;
}
getAnotherFrame(frame) {
var self = this.postFXPipeline;
var frame1 = self.fullFrame1,
frame2 = self.fullFrame2;
return (frame === frame1) ? frame2 : frame1;
}
init(renderTarget, startFrame) {
var self = this.postFXPipeline;
if (startFrame === undefined) {
startFrame = self.fullFrame1;
}
self.copyFrame(renderTarget, startFrame);
return startFrame;
}
// Override
draw(startFrame, returnLastFrame) {
// var self = this.postFXPipeline;
// var shader = this.shader;
// var sourceFrame = startFrame;
// var targetFrame = this.getAnotherFrame(sourceFrame);
// var returnFrame;
// ...
// return returnFrame;
}
}
class ShadowDrawer extends Drawer {
draw(startFrame, returnLastFrame) {
var self = this.postFXPipeline;
var shader = this.shader;
var sourceFrame = startFrame;
var targetFrame = this.getAnotherFrame(sourceFrame);
var returnFrame;
// Set uniforms
var uOffsetX = (self.distance / self.renderer.width) * Math.cos(self.rotation);
var uOffsetY = (self.distance / self.renderer.height) * Math.sin(self.rotation);
self.set2f('uOffset', uOffsetX, uOffsetY, shader);
self.set3f('color', self._shadowColor.redGL, self._shadowColor.greenGL, self._shadowColor.blueGL, shader);
self.set1f('alpha', self.alpha, shader);
// Bind and draw
if (returnLastFrame) {
self.bindAndDraw(sourceFrame, targetFrame, true, true, shader);
returnFrame = targetFrame;
} else {
self.bindAndDraw(sourceFrame, null, true, true, shader);
}
return returnFrame;
}
}
class KawaseBlurDrawer extends Drawer {
draw(startFrame, returnLastFrame) {
var self = this.postFXPipeline;
var shader = this.shader;
var sourceFrame = startFrame;
var targetFrame = this.getAnotherFrame(sourceFrame);
var returnFrame;
var uvX = self.pixelWidth / self.renderer.width;
var uvY = self.pixelHeight / self.renderer.height;
var offset, uOffsetX, uOffsetY;
for (var i = 0, last = self._quality - 1; i <= last; i++) {
// Set uniforms
offset = self._kernels[i] + 0.5;
uOffsetX = offset * uvX;
uOffsetY = offset * uvY;
self.set2f('uOffset', uOffsetX, uOffsetY, shader);
// Bind and draw
if (i < last) {
self.bindAndDraw(sourceFrame, targetFrame, true, true, shader);
sourceFrame = targetFrame;
targetFrame = this.getAnotherFrame(sourceFrame);
} else { // Last step
if (returnLastFrame) {
self.bindAndDraw(sourceFrame, targetFrame, true, true, shader);
returnFrame = targetFrame;
} else {
self.bindAndDraw(sourceFrame, null, true, true, shader);
}
}
}
return returnFrame;
}
}
const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline;
const GetValue = Phaser.Utils.Objects.GetValue;
const DegToRad = Phaser.Math.DegToRad;
const RadToDeg = Phaser.Math.RadToDeg;
const IntegerToRGB = Phaser.Display.Color.IntegerToRGB;
const Color = Phaser.Display.Color;
class DropShadowPostFxPipeline extends PostFXPipeline {
constructor(game) {
super({
name: 'rexDropShadowPostFx',
game: game,
shaders: [
{ fragShader: frag$1, },
{ fragShader: frag, },
],
});
this.shadowDrawer = new ShadowDrawer(this);
this.kawaseBlurDrawer = new KawaseBlurDrawer(this);
this.rotation = 0;
this.distance = 0;
this._shadowColor = new Color();
this.alpha = 0.5;
this.shadowOnly = false;
// KawaseBlur
this._kernels = [0];
this._blur = 0;
this._quality = 1;
this.pixelWidth = 1; // width of pixel wo resolution
this.pixelHeight = 1; // height of pixel wo resolution
}
resetFromJSON(o) {
var rotation = GetValue(o, 'rotation', undefined);
if (rotation === undefined) {
this.setAngle(GetValue(o, 'angle', 45));
} else {
this.setRotation(rotation);
}
this.setDistance(GetValue(o, 'distance', 5));
this.setShadowColor(GetValue(o, 'shadowColor', 0xffffff));
this.setAlpha(GetValue(o, 'alpha', 0.5));
this.setShadowOnly(GetValue(o, 'shadowOnly', false));
// KawaseBlur
var blur = GetValue(o, 'blur', 4);
if (typeof (blur) === 'number') {
this.setBlur(blur);
this.setQuality(GetValue(o, 'quality', 3));
} else {
this.setKernela(blur);
}
this.setPixelSize(GetValue(o, 'pixelWidth', 1), GetValue(o, 'pixelHeight', 1));
return this;
}
onPreRender() {
}
onDraw(renderTarget) {
var targetFrame;
// shadow
targetFrame = this.shadowDrawer
.setShader(this.shaders[0])
.draw(this.shadowDrawer.init(renderTarget), true);
// kawase-blur
targetFrame = this.kawaseBlurDrawer
.setShader(this.shaders[1])
.draw(targetFrame, true);
// Add renderTarget to result
if (!this.shadowOnly) {
this.copyFrame(renderTarget, targetFrame, 1, false);
}
this.copyToGame(targetFrame);
}
// rotation
setRotation(value) {
this.rotation = value;
return this;
}
get angle() {
return RadToDeg(this.rotation);
}
set angle(value) {
this.rotation = DegToRad(value);
}
setAngle(value) {
this.angle = value;
return this;
}
// distance
setDistance(value) {
this.distance = value;
return this;
}
// shadow color
get shadowColor() {
return this._shadowColor;
}
set shadowColor(value) {
if (typeof (value) === 'number') {
value = IntegerToRGB(value);
}
this._shadowColor.setFromRGB(value);
}
setShadowColor(value) {
this.shadowColor = value;
return this;
}
// alpha
setAlpha(value) {
this.alpha = value;
return this;
}
// shadowOnly
setShadowOnly(enable) {
if (enable === undefined) {
enable = true;
}
this.shadowOnly = enable;
return this;
}
// KawaseBlur
// blur
get blur() {
return this._blur;
}
set blur(value) {
if (this._blur === value) {
return;
}
this._blur = value;
GenerateKernels(this._blur, this._quality, this._kernels);
}
setBlur(value) {
this.blur = value;
return this;
}
// quality
get quality() {
return this._quality;
}
set quality(value) {
if (this._quality === value) {
return;
}
this._quality = value;
GenerateKernels(this._blur, this._quality, this._kernels);
}
setQuality(value) {
this.quality = value;
return this;
}
// kernels
get kernels() {
return this._kernels;
}
set kernels(value) {
if (value === undefined) {
value = [0];
}
this._kernels = value;
this._quality = value.length;
this._blur = Math.max(...value);
}
setKernela(value) {
this.kernels = value;
return this;
}
// pixelWidth
setPixelWidth(value) {
this.pixelWidth = value;
return this;
}
// pixelHeight
setPixelHeight(value) {
this.pixelHeight = value;
return this;
}
setPixelSize(width, height) {
if (height === undefined) {
height = width;
}
this.pixelWidth = width;
this.pixelHeight = height;
return this;
}
}
const GameClass = Phaser.Game;
var IsGame = function (object) {
return (object instanceof GameClass);
};
const SceneClass = Phaser.Scene;
var IsSceneObject = function (object) {
return (object instanceof SceneClass);
};
var GetGame = function (object) {
if ((object == null) || (typeof (object) !== 'object')) {
return null;
} else if (IsGame(object)) {
return object;
} else if (IsGame(object.game)) {
return object.game;
} else if (IsSceneObject(object)) { // object = scene object
return object.sys.game;
} else if (IsSceneObject(object.scene)) { // object = game object
return object.scene.sys.game;
}
};
var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) {
GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass);
};
var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) {
if (config === undefined) {
config = {};
}
gameObject.setPostPipeline(PostFxPipelineClass);
var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1];
pipeline.resetFromJSON(config);
if (config.name) {
pipeline.name = config.name;
}
return pipeline;
};
const SpliceOne = Phaser.Utils.Array.SpliceOne;
var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var pipelines = gameObject.postPipelines;
for (var i = (pipelines.length - 1); i >= 0; i--) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
instance.destroy();
SpliceOne(pipelines, i);
}
}
}
gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0);
};
var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) {
if (name === undefined) {
var result = [];
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if (instance instanceof PostFxPipelineClass) {
result.push(instance);
}
}
return result;
} else {
var pipelines = gameObject.postPipelines;
for (var i = 0, cnt = pipelines.length; i < cnt; i++) {
var instance = pipelines[i];
if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) {
return instance;
}
}
}
};
class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin {
setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) {
this.PostFxPipelineClass = PostFxPipelineClass;
this.postFxPipelineName = postFxPipelineName;
return this;
}
start() {
var eventEmitter = this.game.events;
eventEmitter.once('destroy', this.destroy, this);
RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass);
}
add(gameObject, config) {
return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config);
}
remove(gameObject, name) {
RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
return this;
}
get(gameObject, name) {
return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name);
}
}
var IsInValidKey = function (keys) {
return (keys == null) || (keys === '') || (keys.length === 0);
};
var GetEntry = function (target, keys, defaultEntry) {
var entry = target;
if (IsInValidKey(keys)) ; else {
if (typeof (keys) === 'string') {
keys = keys.split('.');
}
var key;
for (var i = 0, cnt = keys.length; i < cnt; i++) {
key = keys[i];
if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) {
var newEntry;
if (i === cnt - 1) {
if (defaultEntry === undefined) {
newEntry = {};
} else {
newEntry = defaultEntry;
}
} else {
newEntry = {};
}
entry[key] = newEntry;
}
entry = entry[key];
}
}
return entry;
};
var SetValue = function (target, keys, value, delimiter) {
if (delimiter === undefined) {
delimiter = '.';
}
// no object
if (typeof (target) !== 'object') {
return;
}
// invalid key
else if (IsInValidKey(keys)) {
// don't erase target
if (value == null) {
return;
}
// set target to another object
else if (typeof (value) === 'object') {
target = value;
}
} else {
if (typeof (keys) === 'string') {
keys = keys.split(delimiter);
}
var lastKey = keys.pop();
var entry = GetEntry(target, keys);
entry[lastKey] = value;
}
return target;
};
class DropShadowPipelinePlugin extends BasePostFxPipelinePlugin {
constructor(pluginManager) {
super(pluginManager);
this.setPostPipelineClass(DropShadowPostFxPipeline, 'rexDropShadowPostFx');
}
}
SetValue(window, 'RexPlugins.Pipelines.DropShadowPostFx', DropShadowPostFxPipeline);
return DropShadowPipelinePlugin;
}));