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@petkoneo/phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexdissolvepipelineplugin = factory()); })(this, (function () { 'use strict'; // Reference: https://medium.com/neosavvy-labs/webgl-with-perlin-noise-part-1-a87b56bbc9fb const frag$1 = `\ vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); } vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } vec3 fade(vec3 t) { return t*t*t*(t*(t*6.0-15.0)+10.0); } float Perlin(vec3 P) { vec3 i0 = mod289(floor(P)), i1 = mod289(i0 + vec3(1.0)); vec3 f0 = fract(P), f1 = f0 - vec3(1.0), f = fade(f0); vec4 ix = vec4(i0.x, i1.x, i0.x, i1.x), iy = vec4(i0.yy, i1.yy); vec4 iz0 = i0.zzzz, iz1 = i1.zzzz; vec4 ixy = permute(permute(ix) + iy), ixy0 = permute(ixy + iz0), ixy1 = permute(ixy + iz1); vec4 gx0 = ixy0 * (1.0 / 7.0), gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5; vec4 gx1 = ixy1 * (1.0 / 7.0), gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5; gx0 = fract(gx0); gx1 = fract(gx1); vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0), sz0 = step(gz0, vec4(0.0)); vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1), sz1 = step(gz1, vec4(0.0)); gx0 -= sz0 * (step(0.0, gx0) - 0.5); gy0 -= sz0 * (step(0.0, gy0) - 0.5); gx1 -= sz1 * (step(0.0, gx1) - 0.5); gy1 -= sz1 * (step(0.0, gy1) - 0.5); vec3 g0 = vec3(gx0.x,gy0.x,gz0.x), g1 = vec3(gx0.y,gy0.y,gz0.y), g2 = vec3(gx0.z,gy0.z,gz0.z), g3 = vec3(gx0.w,gy0.w,gz0.w), g4 = vec3(gx1.x,gy1.x,gz1.x), g5 = vec3(gx1.y,gy1.y,gz1.y), g6 = vec3(gx1.z,gy1.z,gz1.z), g7 = vec3(gx1.w,gy1.w,gz1.w); vec4 norm0 = taylorInvSqrt(vec4(dot(g0,g0), dot(g2,g2), dot(g1,g1), dot(g3,g3))); vec4 norm1 = taylorInvSqrt(vec4(dot(g4,g4), dot(g6,g6), dot(g5,g5), dot(g7,g7))); g0 *= norm0.x; g2 *= norm0.y; g1 *= norm0.z; g3 *= norm0.w; g4 *= norm1.x; g6 *= norm1.y; g5 *= norm1.z; g7 *= norm1.w; vec4 nz = mix(vec4(dot(g0, vec3(f0.x, f0.y, f0.z)), dot(g1, vec3(f1.x, f0.y, f0.z)), dot(g2, vec3(f0.x, f1.y, f0.z)), dot(g3, vec3(f1.x, f1.y, f0.z))), vec4(dot(g4, vec3(f0.x, f0.y, f1.z)), dot(g5, vec3(f1.x, f0.y, f1.z)), dot(g6, vec3(f0.x, f1.y, f1.z)), dot(g7, vec3(f1.x, f1.y, f1.z))), f.z); return 2.2 * mix(mix(nz.x,nz.z,f.y), mix(nz.y,nz.w,f.y), f.x); } float Perlin(vec2 P) { return Perlin(vec3(P, 0.0)); } `; // https://github.com/ykob/glsl-dissolve/blob/master/src/glsl/dissolve.fs const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; uniform sampler2D uMainSampler2; uniform int resizeMode; uniform float progress; uniform float fromRatio; uniform float toRatio; varying vec2 outFragCoord; // Effect parameters uniform float noiseX; uniform float noiseY; uniform float noiseZ; uniform float fromEdgeStart; uniform float fromEdgeWidth; uniform float toEdgeStart; uniform float toEdgeWidth; ${frag$1} vec4 getFromColor (vec2 uv) { return texture2D(uMainSampler, uv); } vec4 getToColor (vec2 uv) { if (resizeMode == 2) { // cover return texture2D(uMainSampler2, 0.5 + (vec2(uv.x, 1.0 - uv.y) - 0.5) * vec2(min(fromRatio / toRatio, 1.0), min((toRatio / fromRatio), 1.0))); } else if (resizeMode == 1) { // contain return texture2D(uMainSampler2, 0.5 + (vec2(uv.x, 1.0 - uv.y) - 0.5) * vec2(max(fromRatio / toRatio, 1.0), max((toRatio / fromRatio), 1.0))); } else { // stretch return texture2D(uMainSampler2, vec2(uv.x, 1.0 - uv.y)); } } vec4 transition (vec2 uv) { vec4 colorFront = getFromColor(uv); vec4 colorTo = getToColor(uv); float noise = (Perlin(vec3(uv.x * noiseX, uv.y * noiseY, noiseZ)) + 1.0) / 2.0 * (1.0 - (fromEdgeStart + fromEdgeWidth + toEdgeStart + toEdgeWidth)) + (fromEdgeStart + fromEdgeWidth + toEdgeStart + toEdgeWidth) * 0.5; vec4 colorResult = colorFront * smoothstep(progress - (fromEdgeStart + fromEdgeWidth), progress - fromEdgeStart, noise) + colorTo * smoothstep((1.0 - progress) - (toEdgeStart + toEdgeWidth), (1.0 - progress) - toEdgeStart, (1.0 - noise)); return colorResult; } void main () { vec2 uv = outFragCoord; gl_FragColor = transition(uv); } `; const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; const GetValue = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; class DissolvePostFxPipeline extends PostFXPipeline { constructor(game) { super({ name: 'rexDissolvePostFx', game: game, renderTarget: true, fragShader: frag }); this._progress = 0; this.toFrame = null; this.targetTexture = null; this.resizeMode = 1; this.toRatio = 1; this.noiseX = 0; this.noiseY = 0; this.noiseZ = 0; this.fromEdgeStart = 0.01; this.fromEdgeWidth = 0.05; this.toEdgeStart = 0.01; this.toEdgeWidth = 0.05; } resetFromJSON(o) { this.setProgress(GetValue(o, 'progress', 0)); this.setTransitionTargetTexture(GetValue(o, 'toTexture', '__DEFAULT'), GetValue(o, 'toFrame', undefined), GetValue(o, 'resizeMode', 1)); this.setNoise(GetValue(o, 'noiseX', undefined), GetValue(o, 'noiseY', undefined), GetValue(o, 'noiseZ', undefined)); this.setFromEdge(GetValue(o, 'fromEdgeStart', 0.01), GetValue(o, 'fromEdgeWidth', 0.05)); this.setToEdge(GetValue(o, 'toEdgeStart', 0.01), GetValue(o, 'toEdgeWidth', 0.05)); return this; } onBoot() { } onPreRender() { this.set1f('progress', this.progress); this.set1i('resizeMode', this.resizeMode); this.set1f('noiseX', this.noiseX); this.set1f('noiseY', this.noiseY); this.set1f('noiseZ', this.noiseZ); this.set1f('fromEdgeStart', this.fromEdgeStart); this.set1f('fromEdgeWidth', this.fromEdgeWidth); this.set1f('toEdgeStart', this.toEdgeStart); this.set1f('toEdgeWidth', this.toEdgeWidth); } onDraw(renderTarget) { this.set1f('fromRatio', renderTarget.width / renderTarget.height); this.set1f('toRatio', this.toRatio); this.set1i('uMainSampler2', 1); this.bindTexture(this.targetTexture, 1); this.bindAndDraw(renderTarget); } get progress() { return this._progress; } set progress(value) { this._progress = Clamp(value, 0, 1); } setProgress(value) { this.progress = value; return this; } setTransitionTargetTexture(key, frame, resizeMode) { if (key === undefined) { key = '__DEFAULT'; } var phaserTexture = this.game.textures.getFrame(key, frame); if (!phaserTexture) { phaserTexture = this.game.textures.getFrame('__DEFAULT'); } this.toRatio = phaserTexture.width / phaserTexture.height; this.toFrame = phaserTexture; this.targetTexture = phaserTexture.glTexture; if (resizeMode !== undefined) { this.resizeMode = resizeMode; } return this; } setResizeMode(mode) { if (typeof (mode) === 'string') { mode = ResizeMode[mode]; } this.resizeMode = mode; return this; } setNoise(x, y, z) { if (x === undefined) { x = 4 + Math.random() * 6; } if (y === undefined) { y = 4 + Math.random() * 6; } if (z === undefined) { z = Math.random() * 10; } this.noiseX = x; this.noiseY = y; this.noiseZ = z; return this; } setFromEdge(edgeStart, edgeWidth) { this.fromEdgeStart = edgeStart; this.fromEdgeWidth = edgeWidth; return this; } setToEdge(edgeStart, edgeWidth) { this.toEdgeStart = edgeStart; this.toEdgeWidth = edgeWidth; return this; } } /** * Set the resize mode of the target texture. * * Can be either: * * 0 - Stretch. The target texture is stretched to the size of the source texture. * 1 - Contain. The target texture is resized to fit the source texture. This is the default. * 2 - Cover. The target texture is resized to cover the source texture. * * If the source and target textures are the same size, then use a resize mode of zero * for speed. * */ var ResizeMode = { stretch: 0, contain: 1, cover: 2 }; const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = (pipelines.length - 1); i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { instance.destroy(); SpliceOne(pipelines, i); } } } gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0); }; var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { return instance; } } } }; class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin { setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class DissolvePipelinePlugin extends BasePostFxPipelinePlugin { constructor(pluginManager) { super(pluginManager); this.setPostPipelineClass(DissolvePostFxPipeline, 'rexDissolvePostFx'); } } SetValue(window, 'RexPlugins.Pipelines.DissolvePostFx', DissolvePostFxPipeline); return DissolvePipelinePlugin; }));