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@petkoneo/phaser3-rex-plugins

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(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.rexcrossstitchingpipelineplugin = factory()); })(this, (function () { 'use strict'; // reference : https://www.geeks3d.com/20110408/cross-stitching-post-processing-shader-glsl-filter-geexlab-pixel-bender/ const frag = `\ #ifdef GL_FRAGMENT_PRECISION_HIGH #define highmedp highp #else #define highmedp mediump #endif precision highmedp float; // Scene buffer uniform sampler2D uMainSampler; varying vec2 outTexCoord; // Effect parameters uniform vec2 texSize; uniform vec2 stitchingSize; uniform float brightness; void main (void) { vec2 cPos = outTexCoord * texSize; int remX = int(mod(cPos.x, stitchingSize.x)); int remY = int(mod(cPos.y, stitchingSize.y)); vec2 tlPos; if (remX == 0 && remY == 0) { tlPos = cPos; } else { tlPos = floor(cPos / stitchingSize); tlPos.x = tlPos.x * stitchingSize.x; tlPos.y = tlPos.y * stitchingSize.y; } vec2 blPos = tlPos; blPos.y += (stitchingSize.y - 1.0); vec4 color0, color1; if ( (remX == remY) || (((int(cPos.x) - int(blPos.x)) == (int(blPos.y) - int(cPos.y)))) ) { color0 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4; color1 = vec4(0.2, 0.15, 0.05, 1.0); } else { color0 = vec4(0.0, 0.0, 0.0, 1.0); color1 = texture2D(uMainSampler, tlPos * vec2(1.0/texSize.x, 1.0/texSize.y)) * 1.4; } gl_FragColor = mix(color0, color1, brightness); } `; const PostFXPipeline = Phaser.Renderer.WebGL.Pipelines.PostFXPipeline; const GetValue = Phaser.Utils.Objects.GetValue; const Clamp = Phaser.Math.Clamp; class CrossStitchingPostFxPipeline extends PostFXPipeline { constructor(game) { super({ name: 'rexCrossStitchingPostFx', game: game, renderTarget: true, fragShader: frag }); this.stitchingWidth = 6; // width of stitching wo resolution this.stitchingHeight = 6; // height of stitching wo resolution this._brightness = 0; } resetFromJSON(o) { this.setStitchingSize(GetValue(o, 'stitchingWidth', 6), GetValue(o, 'stitchingHeight', 6)); this.setBrightness(GetValue(o, 'brightness', 0)); return this; } onPreRender() { this.set2f('stitchingSize', this.stitchingWidth, this.stitchingHeight); this.set2f('texSize', this.renderer.width, this.renderer.height); this.set1f('brightness', this._brightness); } // stitchingWidth setStitchingWidth(value) { this.stitchingWidth = value; return this; } // stitchingHeight setStitchingHeight(value) { this.stitchingHeight = value; return this; } setStitchingSize(width, height) { if (height === undefined) { height = width; } this.stitchingWidth = width; this.stitchingHeight = height; return this; } // brightness get brightness() { return this._brightness; } set brightness(value) { this._brightness = Clamp(value, 0, 1); } setBrightness(value) { this.brightness = value; return this; } } const GameClass = Phaser.Game; var IsGame = function (object) { return (object instanceof GameClass); }; const SceneClass = Phaser.Scene; var IsSceneObject = function (object) { return (object instanceof SceneClass); }; var GetGame = function (object) { if ((object == null) || (typeof (object) !== 'object')) { return null; } else if (IsGame(object)) { return object; } else if (IsGame(object.game)) { return object.game; } else if (IsSceneObject(object)) { // object = scene object return object.sys.game; } else if (IsSceneObject(object.scene)) { // object = game object return object.scene.sys.game; } }; var RegisterPostPipeline = function (game, postFxPipelineName, PostFxPipelineClass) { GetGame(game).renderer.pipelines.addPostPipeline(postFxPipelineName, PostFxPipelineClass); }; var AddPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, config) { if (config === undefined) { config = {}; } gameObject.setPostPipeline(PostFxPipelineClass); var pipeline = gameObject.postPipelines[gameObject.postPipelines.length - 1]; pipeline.resetFromJSON(config); if (config.name) { pipeline.name = config.name; } return pipeline; }; const SpliceOne = Phaser.Utils.Array.SpliceOne; var RemovePostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var pipelines = gameObject.postPipelines; for (var i = (pipelines.length - 1); i >= 0; i--) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { instance.destroy(); SpliceOne(pipelines, i); } } } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { instance.destroy(); SpliceOne(pipelines, i); } } } gameObject.hasPostPipeline = (gameObject.postPipelines.length > 0); }; var GetPostFxPipelineInstance = function (gameObject, PostFxPipelineClass, name) { if (name === undefined) { var result = []; var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if (instance instanceof PostFxPipelineClass) { result.push(instance); } } return result; } else { var pipelines = gameObject.postPipelines; for (var i = 0, cnt = pipelines.length; i < cnt; i++) { var instance = pipelines[i]; if ((instance instanceof PostFxPipelineClass) && (instance.name === name)) { return instance; } } } }; class BasePostFxPipelinePlugin extends Phaser.Plugins.BasePlugin { setPostPipelineClass(PostFxPipelineClass, postFxPipelineName) { this.PostFxPipelineClass = PostFxPipelineClass; this.postFxPipelineName = postFxPipelineName; return this; } start() { var eventEmitter = this.game.events; eventEmitter.once('destroy', this.destroy, this); RegisterPostPipeline(this.game, this.postFxPipelineName, this.PostFxPipelineClass); } add(gameObject, config) { return AddPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, config); } remove(gameObject, name) { RemovePostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); return this; } get(gameObject, name) { return GetPostFxPipelineInstance(gameObject, this.PostFxPipelineClass, name); } } var IsInValidKey = function (keys) { return (keys == null) || (keys === '') || (keys.length === 0); }; var GetEntry = function (target, keys, defaultEntry) { var entry = target; if (IsInValidKey(keys)) ; else { if (typeof (keys) === 'string') { keys = keys.split('.'); } var key; for (var i = 0, cnt = keys.length; i < cnt; i++) { key = keys[i]; if ((entry[key] == null) || (typeof (entry[key]) !== 'object')) { var newEntry; if (i === cnt - 1) { if (defaultEntry === undefined) { newEntry = {}; } else { newEntry = defaultEntry; } } else { newEntry = {}; } entry[key] = newEntry; } entry = entry[key]; } } return entry; }; var SetValue = function (target, keys, value, delimiter) { if (delimiter === undefined) { delimiter = '.'; } // no object if (typeof (target) !== 'object') { return; } // invalid key else if (IsInValidKey(keys)) { // don't erase target if (value == null) { return; } // set target to another object else if (typeof (value) === 'object') { target = value; } } else { if (typeof (keys) === 'string') { keys = keys.split(delimiter); } var lastKey = keys.pop(); var entry = GetEntry(target, keys); entry[lastKey] = value; } return target; }; class CrossStitchingPipelinePlugin extends BasePostFxPipelinePlugin { constructor(pluginManager) { super(pluginManager); this.setPostPipelineClass(CrossStitchingPostFxPipeline, 'rexCrossStitchingPostFx'); } } SetValue(window, 'RexPlugins.Pipelines.CrossStitchingPostFx', CrossStitchingPostFxPipeline); return CrossStitchingPipelinePlugin; }));