@petamoriken/float16
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IEEE 754 half-precision floating-point for JavaScript
174 lines (145 loc) • 4.61 kB
JavaScript
import {
EPSILON,
MathAbs,
NativeArrayBuffer,
NativeFloat32Array,
NativeUint16Array,
NativeUint32Array,
NativeUint8Array,
NumberIsFinite,
NumberIsNaN,
} from "./primordials.mjs";
const INVERSE_OF_EPSILON = 1 / EPSILON;
/**
* rounds to the nearest value;
* if the number falls midway, it is rounded to the nearest value with an even least significant digit
* @param {number} num
* @returns {number}
*/
function roundTiesToEven(num) {
return (num + INVERSE_OF_EPSILON) - INVERSE_OF_EPSILON;
}
const FLOAT16_MIN_VALUE = 6.103515625e-05;
const FLOAT16_MAX_VALUE = 65504;
const FLOAT16_EPSILON = 0.0009765625;
const FLOAT16_EPSILON_MULTIPLIED_BY_FLOAT16_MIN_VALUE = FLOAT16_EPSILON * FLOAT16_MIN_VALUE;
const FLOAT16_EPSILON_DEVIDED_BY_EPSILON = FLOAT16_EPSILON * INVERSE_OF_EPSILON;
/**
* round a number to a half float number
* @param {unknown} num - double float
* @returns {number} half float number
*/
export function roundToFloat16(num) {
const number = +num;
// NaN, Infinity, -Infinity, 0, -0
if (!NumberIsFinite(number) || number === 0) {
return number;
}
// finite except 0, -0
const sign = number > 0 ? 1 : -1;
const absolute = MathAbs(number);
// small number
if (absolute < FLOAT16_MIN_VALUE) {
return sign * roundTiesToEven(absolute / FLOAT16_EPSILON_MULTIPLIED_BY_FLOAT16_MIN_VALUE) * FLOAT16_EPSILON_MULTIPLIED_BY_FLOAT16_MIN_VALUE;
}
const temp = (1 + FLOAT16_EPSILON_DEVIDED_BY_EPSILON) * absolute;
const result = temp - (temp - absolute);
// large number
if (result > FLOAT16_MAX_VALUE || NumberIsNaN(result)) {
return sign * Infinity;
}
return sign * result;
}
// base algorithm: http://fox-toolkit.org/ftp/fasthalffloatconversion.pdf
const buffer = new NativeArrayBuffer(4);
const floatView = new NativeFloat32Array(buffer);
const uint32View = new NativeUint32Array(buffer);
const baseTable = new NativeUint16Array(512);
const shiftTable = new NativeUint8Array(512);
for (let i = 0; i < 256; ++i) {
const e = i - 127;
// very small number (0, -0)
if (e < -24) {
baseTable[i] = 0x0000;
baseTable[i | 0x100] = 0x8000;
shiftTable[i] = 24;
shiftTable[i | 0x100] = 24;
// small number (denorm)
} else if (e < -14) {
baseTable[i] = 0x0400 >> (-e - 14);
baseTable[i | 0x100] = (0x0400 >> (-e - 14)) | 0x8000;
shiftTable[i] = -e - 1;
shiftTable[i | 0x100] = -e - 1;
// normal number
} else if (e <= 15) {
baseTable[i] = (e + 15) << 10;
baseTable[i | 0x100] = ((e + 15) << 10) | 0x8000;
shiftTable[i] = 13;
shiftTable[i | 0x100] = 13;
// large number (Infinity, -Infinity)
} else if (e < 128) {
baseTable[i] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
shiftTable[i] = 24;
shiftTable[i | 0x100] = 24;
// stay (NaN, Infinity, -Infinity)
} else {
baseTable[i] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
shiftTable[i] = 13;
shiftTable[i | 0x100] = 13;
}
}
/**
* round a number to a half float number bits
* @param {unknown} num - double float
* @returns {number} half float number bits
*/
export function roundToFloat16Bits(num) {
floatView[0] = roundToFloat16(num);
const f = uint32View[0];
const e = (f >> 23) & 0x1ff;
return baseTable[e] + ((f & 0x007fffff) >> shiftTable[e]);
}
const mantissaTable = new NativeUint32Array(2048);
for (let i = 1; i < 1024; ++i) {
let m = i << 13; // zero pad mantissa bits
let e = 0; // zero exponent
// normalized
while ((m & 0x00800000) === 0) {
m <<= 1;
e -= 0x00800000; // decrement exponent
}
m &= ~0x00800000; // clear leading 1 bit
e += 0x38800000; // adjust bias
mantissaTable[i] = m | e;
}
for (let i = 1024; i < 2048; ++i) {
mantissaTable[i] = 0x38000000 + ((i - 1024) << 13);
}
const exponentTable = new NativeUint32Array(64);
for (let i = 1; i < 31; ++i) {
exponentTable[i] = i << 23;
}
exponentTable[31] = 0x47800000;
exponentTable[32] = 0x80000000;
for (let i = 33; i < 63; ++i) {
exponentTable[i] = 0x80000000 + ((i - 32) << 23);
}
exponentTable[63] = 0xc7800000;
const offsetTable = new NativeUint16Array(64);
for (let i = 1; i < 64; ++i) {
if (i !== 32) {
offsetTable[i] = 1024;
}
}
/**
* convert a half float number bits to a number
* @param {number} float16bits - half float number bits
* @returns {number} double float
*/
export function convertToNumber(float16bits) {
const i = float16bits >> 10;
uint32View[0] = mantissaTable[offsetTable[i] + (float16bits & 0x3ff)] + exponentTable[i];
return floatView[0];
}