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@peacockproject/core

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Type definitions for Peacock's core.

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import type { GameVersion, PlayNextCampaignDetails, UserCentricContract } from "../types/types"; /** * Main story campaign ordered mission IDs. */ export declare const orderedMainCampaignMissions: string[]; /** * Ordered Patient Zero campaign mission IDs. */ export declare const orderedPZMissions: string[]; /** * Ordered sniper campaign mission IDs. */ export declare const sniperMissionIds: string[]; /** * Generates a "Continue Story" tile for play next given a contract ID and other details. * * @param userId The user's ID. * @param contractId The next contract ID. * @param gameVersion The game version. * @param campaignInfo The campaign information. * @returns The tile object. */ export declare function createPlayNextMission(userId: string, contractId: string, gameVersion: GameVersion, campaignInfo: PlayNextCampaignDetails): PlayNextCategory; export type PlayNextCategory = { CategoryType: "NextMission" | "MainOpportunity" | "MenuPage"; CategoryName: string; Items: { ItemType: null | unknown; ContentType: "Contract" | "Opportunity" | "MenuPage"; Content: { ContractId?: string; RepositoryId?: string; Name?: string; UserCentricContract?: UserCentricContract; CampaignInfo?: PlayNextCampaignDetails; }; CategoryType: "NextMission" | "MainOpportunity" | "MenuPage"; }[]; }; /** * Generates tiles for recommended mission stories given a contract ID. * @param contractId The contract ID. * @param gameVersion The game's version. * @returns The tile object. */ export declare function createMainOpportunityTile(contractId: string, gameVersion: GameVersion): PlayNextCategory; /** * Generates tiles for menu pages * @param menuPages An array of menu page IDs. * @returns The tile object */ export declare function createMenuPageTile(...menuPages: string[]): PlayNextCategory; export type GameFacingPlayNextData = { Categories: PlayNextCategory[]; ProfileId: string; }; export declare function getGamePlayNextData(contractId: string, userId: string, gameVersion: GameVersion): GameFacingPlayNextData;