UNPKG

@peacockproject/core

Version:

Type definitions for Peacock's core.

48 lines (47 loc) 1.79 kB
import type { GameVersion, Unlockable } from "./types/types"; export declare const ISOLATED_UNLOCKABLES_EXEMPT: string[]; /** * An inventory item. */ export interface InventoryItem { InstanceId: string; ProfileId: string; Unlockable: Unlockable; Properties: Record<string, string>; } /** * Clears a user's inventory. * * @param userId The user's ID. */ export declare function clearInventoryFor(userId: string): void; /** * Clears the entire inventory cache. */ export declare function clearInventoryCache(): void; /** * Get an unlockable by its ID, lazy-loading the unlockable cache if necessary. * * @param id The unlockable's ID. * @param gameVersion The current game version. * @see getUnlockablesById */ export declare function getUnlockableById(id: string, gameVersion: GameVersion): Unlockable | undefined; /** * Multi-getter for unlockables. * * @param ids The unlockable IDs to get. * @param gameVersion The current game version. * @see getUnlockableById */ export declare function getUnlockablesById(ids: string[], gameVersion: GameVersion): (Unlockable | undefined)[]; /** * Generate a player's inventory with unlockables. * @param profileId The profile ID of the player * @param gameVersion The game version * @param sublocation The sublocation to generate the inventory for. Used to award default suits for the sublocation. Defaulted to undefined. * @param suitOverride A default suit override for this contract. Defaulted to undefined. * @returns The player's inventory */ export declare function createInventory(profileId: string, gameVersion: GameVersion, sublocation?: Unlockable | undefined, suitOverride?: string | undefined): InventoryItem[]; export declare function grantDrops(profileId: string, drops: Unlockable[]): void;