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@payfit/unity-components

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--- name: unity-layout-and-styling description: > Load when composing Unity layouts or styling with uy: Tailwind utilities. Use it for Flex/Grid/Text choices, class merging/variants, and validating Unity token names before adding styles. metadata: type: core library: '@payfit/unity-components, @payfit/unity-themes' library_version: '2.x' sources: - 'PayFit/hr-apps:libs/shared/unity/components/src/components/flex/Flex.tsx' - 'PayFit/hr-apps:libs/shared/unity/components/src/components/grid/Grid.tsx' - 'PayFit/hr-apps:libs/shared/unity/components/src/components/text/Text.tsx' - 'PayFit/hr-apps:libs/shared/unity/themes/src/utils/tailwind-merge.ts' - 'PayFit/hr-apps:libs/shared/unity/themes/src/utils/tailwind-variants.ts' - 'PayFit/hr-apps:libs/shared/unity/themes/src/utils/cn.ts' - 'PayFit/hr-apps:libs/shared/unity/themes/src/scripts/build.ts' --- Layout primitives, the `uy:` utility-class system, and the variant/merge tools used inside `@payfit/unity-components`. ## Setup ```tsx import { Card, Flex, Grid, Text } from '@payfit/unity-components' export function PayslipSummary() { return ( <Card> <Flex direction="col" gap="200" className="uy:p-300"> <Text variant="h3" asElement="h2"> Payslip </Text> <Grid cols={12} className="uy:gap-200 uy:md:gap-300"> <Flex direction="col" className="uy:col-span-12 uy:md:col-span-6"> <Text variant="overline">Gross</Text> <Text variant="bodyLargeStrong">€ 4,200.00</Text> </Flex> <Flex direction="col" className="uy:col-span-12 uy:md:col-span-6"> <Text variant="overline">Net</Text> <Text variant="bodyLargeStrong">€ 3,150.00</Text> </Flex> </Grid> </Flex> </Card> ) } ``` ## Core Patterns - Use `Flex` for one-dimensional layout and `Grid` for two-dimensional layout. - Express responsiveness and interaction states with `uy:` variants. - Use `uyTv` for typed component variants, `uyMerge` when merging external classes, and `cn` for simple conditional strings. - Use `Text` variants for typography and prefer exposed `data-*` states over raw hover selectors when components provide them. Read [references/patterns.md](references/patterns.md) for implementation examples. ## Common Mistakes ### CRITICAL Use bare Tailwind classes without uy: prefix Wrong: ```tsx <Flex className="flex gap-4 p-3"> … </Flex> ``` Correct: ```tsx <Flex gap="100" className="uy:p-300"> {' '} …{' '} </Flex> ``` Unity CSS is built with `prefix(uy)`; bare classes are not in the compiled stylesheet and produce no styling. Source: themes/src/scripts/build.ts:298 (prefix(uy) import) ### HIGH Pass responsive prop objects (v0.x style) Wrong: ```tsx <Flex gap={{ initial: '100', md: '200' }} /> ``` Correct: ```tsx <Flex gap="100" className="uy:md:gap-200" /> ``` v1.x removed the responsive prop-object API. Use className with uy:md: et al. Source: components/flex/Flex.tsx:33; themes/docs/files/MIGRATION-v1.md ### HIGH Import twMerge from tailwind-merge directly Wrong: ```tsx import { twMerge } from 'tailwind-merge' twMerge('uy:p-100', 'uy:p-200') ``` Correct: ```tsx import { uyMerge } from '@payfit/unity-themes' uyMerge('uy:p-100', 'uy:p-200') // → 'uy:p-200' ``` The unconfigured twMerge has no knowledge of Unity tokens; class conflicts on uy:bg-surface-primary-default vs uy:bg-surface-danger-default are not resolved. Source: themes/src/utils/tailwind-merge.ts:1-7,75-77 ### HIGH Import tv from tailwind-variants directly Wrong: ```tsx import { tv } from 'tailwind-variants' export const button = tv({ base: 'uy:px-200', variants: {...} }) ``` Correct: ```tsx import { uyTv } from '@payfit/unity-themes' export const button = uyTv({ base: 'uy:px-200', variants: {...} }) ``` tv() is unconfigured; uyTv pre-applies the Unity twMergeConfig so variant conflict resolution understands Unity tokens. Source: themes/src/utils/tailwind-variants.ts:48-51 ### MEDIUM Use <div> + typography class instead of <Text> Wrong: ```tsx <div className="uy:typography-h1 uy:text-content-primary">Title</div> ``` Correct: ```tsx <Text variant="h1" color="content.primary"> Title </Text> ``` `<Text variant="h1">` auto-selects the correct semantic element (h1) and applies the Unity typography variant; `<div>` loses the semantics and the variant API. Source: components/text/Text.tsx:60-104,137-139 ### MEDIUM Use uy:hover: when component exposes data-\* state Wrong: ```tsx <ListViewItem className="uy:hover:bg-surface-primary-hover" /> ``` Correct: ```tsx <ListViewItem className="uy:data-[hovered=true]:bg-surface-primary-hover" /> ``` Some Unity components manage state via data-hovered, data-selected, etc. `uy:data-[hovered=true]:` targets the component-managed state and avoids drift. Source: themes/src/scripts/build.ts:303-307 (custom-variant for data attrs) ### HIGH Hallucinate token names that look plausible but do not exist Wrong: ```tsx <div className="uy:bg-primary-500 uy:text-gray-900 uy:border-blue-600" /> ``` Correct: ```tsx // Use Unity's semantic token names (verify against the live class index // in themes docs or the @theme block in dist/css/unity.css): <div className="uy:bg-surface-primary-default uy:text-content-primary uy:border-surface-primary-active" /> ``` Agents generate names that match standard Tailwind conventions but are not in the Unity token set; the class is absent from the compiled stylesheet, the element silently renders with no style. Source: themes/dist/css/unity.css (@theme block enumerates valid tokens) ### MEDIUM Reach for cn() to compose variant classes when uyTv fits Wrong: ```tsx import { cn } from '@payfit/unity-themes' function Pill({ size, color, }: { size: 'sm' | 'lg' color: 'primary' | 'danger' }) { return ( <span className={cn( 'uy:inline-flex uy:items-center', size === 'sm' && 'uy:px-100 uy:text-xs', size === 'lg' && 'uy:px-200 uy:text-sm', color === 'primary' && 'uy:bg-surface-primary-default', color === 'danger' && 'uy:bg-surface-danger-default', )} /> ) } ``` Correct: ```tsx import type { VariantProps } from '@payfit/unity-themes' import { uyTv } from '@payfit/unity-themes' const pill = uyTv({ base: 'uy:inline-flex uy:items-center', variants: { size: { sm: 'uy:px-100 uy:text-xs', lg: 'uy:px-200 uy:text-sm' }, color: { primary: 'uy:bg-surface-primary-default', danger: 'uy:bg-surface-danger-default', }, }, }) type PillProps = VariantProps<typeof pill> function Pill(props: PillProps) { return <span className={pill(props)} /> } ``` cn() / classNames / clsx are for ad-hoc conditional class strings; component-scoped variant APIs with multiple axes (size × color × intent) belong in `uyTv`, which gives a typed `VariantProps` signature and pre-applied conflict resolution. Source: themes/src/utils/tailwind-variants.ts ## See also - `unity-find-component` — the decision tree's "React Aria + uy: classes" branch when no Unity component fits. - `unity-contribute-component``uyTv` is the contributor's variant tool. - `unity-themes-tokens-and-docs` — token discipline if you need a new token rather than reusing an existing one.