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--- name: unity-find-component description: > Load when selecting a Unity component is unclear or before creating a custom UI primitive that may already exist in @payfit/unity-components. Use it to find the existing component, then fall back to React Aria plus uy: classes only when Unity has no fit. metadata: type: core library: '@payfit/unity-components' library_version: '2.x' sources: - 'PayFit/hr-apps:libs/shared/unity/components/src/index.ts' - 'PayFit/hr-apps:libs/shared/unity/icons/src/components/icon/parts/IconSprite.tsx' - 'PayFit/hr-apps:libs/shared/unity/icons/src/generated/index.ts' - 'PayFit/hr-apps:libs/shared/unity/components/OVERVIEW.md' - 'PayFit/hr-apps:AGENTS.md' --- Routing skill for selecting a Unity component before writing UI code. Walk the catalog, then the decision tree, then the commonly-confused pairs. ## Component Catalog Inspect the current exports in `src/index.ts`, then use the decision tree below. For a categorized catalog of commonly used exports, read [references/component-catalog.md](references/component-catalog.md) only when component discovery requires it. ## Decision Tree For every UI need, walk these three levels in order. Stop at the first that fits. ### Level 1 — Use Unity directly If a named export covers the use case, import it. No abstractions over the top. ```tsx import { Button, Dialog, DialogActions, DialogContent, Pill, } from '@payfit/unity-components' export function ConfirmDelete({ isOpen, onClose, }: { isOpen: boolean onClose: () => void }) { return ( <Dialog isOpen={isOpen} onOpenChange={onClose}> <DialogContent> <Pill color="danger">Destructive</Pill> </DialogContent> <DialogActions> <Button variant="secondary" onPress={onClose}> Cancel </Button> <Button color="danger" onPress={onClose}> Delete </Button> </DialogActions> </Dialog> ) } ``` ### Level 2 — Fall back to React Aria + uy:\* classes Build your own primitive only when Unity has no equivalent. Compose React Aria primitives, style with the `uy:` prefix, and merge classes with `uyMerge` / `uyTv`. ```tsx import { uyTv } from '@payfit/unity-themes' import { ToggleButton } from 'react-aria-components' const toggleStyles = uyTv({ base: 'uy:inline-flex uy:items-center uy:gap-100 uy:rounded-100 uy:px-200 uy:py-100', variants: { isSelected: { true: 'uy:bg-surface-action uy:text-content-on-action', false: 'uy:bg-surface-secondary uy:text-content-neutral', }, }, }) export function CustomPivot({ label }: { label: string }) { return ( <ToggleButton className={({ isSelected }) => toggleStyles({ isSelected })}> {label} </ToggleButton> ) } ``` ### Level 3 — Midnight (last resort, deprecated) Only when (a) Unity has no equivalent, (b) React Aria + `uy:*` cannot realistically rebuild it, and (c) the feature ships against a deadline. Open a follow-up to migrate. Per `AGENTS.md`, Midnight is deprecated; never import it into a new module. ## Commonly Confused Pairs - `Badge` vs `Pill`: `Badge` is a numeric/dot indicator anchored to another element (notification count). `Pill` is a standalone label/status chip with text content. - `Card` vs `SelectableCard...` vs `NavigationCard`: `Card` is the generic container. `SelectableCardCheckboxGroup` / `SelectableCardRadioGroup` wrap cards as form inputs. `NavigationCard` wraps a card as a router-aware link. - `Button` vs `IconButton` vs `RawLinkButton`: `Button` for actions with text. `IconButton` / `CircularIconButton` for icon-only actions (requires `aria-label`). `RawLinkButton` renders as an anchor but styled like a button — use when the action navigates. - `Menu` vs `Popover`: `Menu` is a list of actionable items keyed by keyboard (Enter/Arrow). `Popover` is a free-form floating panel and requires a `title`. - `Dialog` vs `PromoDialog`: `Dialog` for confirmation / edit flows. `PromoDialog` for marketing / onboarding announcements; requires `PromoDialogHero`. - `Table` vs `DataTable`: `Table` is the layout primitive (header, body, rows, cells) with no behavior. `DataTable` wires Tanstack Table for sorting, filtering, pagination, virtualization, bulk actions. - `ErrorState` vs `Alert`: `ErrorState` is a full-area empty-replacement for "this section failed to load." `Alert` is an inline banner that coexists with surrounding content. ## Icon Source Convention `Icon` takes a typed `src` prop of type `UnityIcon` — a literal union of PascalCase names with a `Filled` or `Outlined` suffix (~310 values, from `@payfit/unity-icons`). Strings outside that union are a type error. Do not cast to `UnityIcon`; the cast bypasses the sprite-id guard and the icon silently renders empty. ```tsx import type { UnityIcon } from '@payfit/unity-icons' import { Icon } from '@payfit/unity-components' const icon: UnityIcon = 'MagnifyingGlassOutlined' ;<Icon src={icon} size={20} /> ``` ## Forms Notice Tanstack Form (`useTanstackUnityForm`) is the only supported form system. The React Hook Form path — `useUnityForm` plus the legacy `TextField` / `SelectField` / `NumberField` etc. RHF wrappers exported from the same index — is deprecated. Do not author new code with `useUnityForm`. See `unity-tanstack-form`. ## Common Mistakes ### HIGH Hand-roll component that already exists Wrong: ```tsx const Tag = ({ children }) => ( <span className="uy:rounded-full uy:px-200 uy:py-100 uy:bg-surface-primary"> {children} </span> ) ``` Correct: ```tsx import { Pill } from '@payfit/unity-components' ;<Pill>{children}</Pill> ``` The hand-rolled span re-derives Pill's tokens by guesswork and drifts from the design-system source-of-truth on every theme update. Source: libs/shared/unity/components/src/components/pill/Pill.tsx ### HIGH Use React Aria primitive directly when Unity wraps it Wrong: ```tsx import { Button as AriaButton } from 'react-aria-components' ;<AriaButton>Click</AriaButton> ``` Correct: ```tsx import { Button } from '@payfit/unity-components' ;<Button variant="primary">Click</Button> ``` The bare React Aria Button has no Unity theming, intl, or styling defaults; you ship an unstyled element with no `uy:*` classes. Source: libs/shared/unity/components/src/components/button/Button.tsx ### HIGH Reach for Midnight when Unity has an equivalent Wrong: ```tsx import { Button, Modal } from '@payfit/midnight' ``` Correct: ```tsx import { Button, Dialog } from '@payfit/unity-components' ``` Midnight is deprecated; new screens that import it cannot match the Unity theme tokens and will require a migration pass later anyway. Source: AGENTS.md "Do NOT use (deprecated)" ### MEDIUM Combine Input + FormField when \*Field exists Wrong: ```tsx <FormField label="Name" error={errors.name}> <Input {...register('name')} /> </FormField> ``` Correct: ```tsx <form.AppField name="name"> {field => <field.TextField label="Name" />} </form.AppField> ``` Manual `FormField` + `Input` skips the label-for/aria-describedby wiring, the `field.state.meta` error plumbing, and the required-state inference that the `*Field` components handle. Source: libs/shared/unity/components/src/components/form-field/FormField.tsx; index.ts:205-223 ### HIGH Pass an untyped string to Icon src and guess the name Wrong: ```tsx <Icon src="search" size={20} /> <Icon src="trash-filled" /> const name: string = 'trash' <Icon src={name as UnityIcon} /> ``` Correct: ```tsx import { Icon } from '@payfit/unity-components' import type { UnityIcon } from '@payfit/unity-icons' <Icon src="MagnifyingGlassOutlined" size={20} /> <Icon src="TrashFilled" /> type Props = { icon: UnityIcon } ``` The `UnityIcon` literal union encodes the exact sprite ids; lowercase or kebab-case strings have no matching `<symbol id>` in the injected sprite, so `<use href="#search">` resolves to nothing and the SVG renders empty. Source: libs/shared/unity/icons/src/components/icon/parts/IconSprite.tsx; generated/index.ts (UnityIcon type) ## See also - For projects not yet configured for Unity, use the repository's `@payfit/nx-tools:setup-unity` generator - `unity-migrate-from-midnight`when Level 3 fallback hits a Midnight screen, follow this skill to replace it - `unity-tanstack-form` — the only supported form authoring path