@pablo-mayrgundter/yaot2
Version:
Yet another octree, 2
25 lines (24 loc) • 831 B
HTML
<html lang="en">
<head>
<title>Hit testing with native three.js raycaster</title>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta name="description" content="This demo shows how to use octree to increase performance of interactive point clouds hit-testing in three.js">
<meta name="keywords" content="interactive,raycasting,octree,three.js">
<meta name="author" content="Andrei Kashcha">
<style type="text/css" media="screen">
body, html, canvas, #scene {
position: absolute;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
<script type="module" src="raycaster.js"></script>
</body>
</html>