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@overextended/ox_lib

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import { GameEntity } from '../Entity'; export type VehicleType = 'automobile' | 'bike' | 'boat' | 'heli' | 'plane' | 'submarine' | 'trailer' | 'train'; export declare class Vehicle extends GameEntity { constructor(handle: number); getType(): VehicleType; getPlate(): string; setPlate(plate: string): void; setOnGround(): boolean | Promise<boolean>; }