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@osbjs/osbjs

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a minimalist osu! storyboarding framework

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import { Commandable } from '../Components'; import { OsbColor, OsbVector2 } from '../Utils'; import { Vector2 } from '../../Math'; export declare function wiggleXY(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, origin?: OsbVector2 | Vector2): void; export declare function wiggleX(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originX?: number): void; export declare function wiggleY(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originY?: number): void; export declare function wiggleRotation(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originAngle?: number): void; export declare function wiggleColor(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, minGradient: OsbColor, maxGradient: OsbColor): void; export declare function wiggleOpacity(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originOpacity?: number): void; export declare function wiggleScale(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originScale?: number): void; export declare function wiggleScaleX(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originScaleX?: number, scaleY?: number): void; export declare function wiggleScaleY(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originScaleY?: number, scaleX?: number): void; export declare function wiggleScaleXY(commandable: Commandable, frequency: number, amplitude: number, startTime: number, endTime: number, originScaleX?: number, originScaleY?: number): void;