@osbjs/osbjs
Version:
a minimalist osu! storyboarding framework
27 lines (26 loc) • 1.93 kB
TypeScript
import { OsbVector2, OsbColor } from '../Utils';
import { Easing, Parameter } from '../Enums';
import { Command } from './Command';
export declare abstract class CommandGroup {
header: string;
commands: Command[];
constructor(header: string);
Fade(startTime: number | string, endTime: number | string, startOpacity: number, endOpacity: number, easing?: Easing): void;
FadeAtTime(time: number | string, opacity: number): void;
Move(startTime: number | string, endTime: number | string, startPosition: OsbVector2, endPosition: OsbVector2, easing?: Easing): void;
MoveAtTime(time: number | string, position: OsbVector2): void;
MoveX(startTime: number | string, endTime: number | string, startX: number, endX: number, easing?: Easing): void;
MoveXAtTime(time: number | string, x: number): void;
MoveY(startTime: number | string, endTime: number | string, startY: number, endY: number, easing?: Easing): void;
MoveYAtTime(time: number | string, y: number): void;
Scale(startTime: number | string, endTime: number | string, startScale: number, endScale: number, easing?: Easing): this;
ScaleAtTime(time: number | string, scale: number): void;
ScaleVec(startTime: number | string, endTime: number | string, startScale: OsbVector2, endScale: OsbVector2, easing?: Easing): void;
ScaleVecAtTime(time: number | string, scale: OsbVector2): void;
Rotate(startTime: number | string, endTime: number | string, startAngle: number, endAngle: number, easing?: Easing): void;
RotateAtTime(time: number | string, angle: number): void;
Color(startTime: number | string, endTime: number | string, startColor: OsbColor, endColor: OsbColor, easing?: Easing): void;
ColorAtTime(time: number | string, color: OsbColor): void;
Parameter(startTime: number | string, endTime: number | string, parameter: Parameter): void;
getOsbString(): string;
}