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@osbjs/osbjs

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a minimalist osu! storyboarding framework

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import { OsbVector2, OsbColor } from '../Utils'; import { Easing, Parameter } from '../Enums'; import { Command } from './Command'; export declare abstract class CommandGroup { header: string; commands: Command[]; constructor(header: string); Fade(startTime: number | string, endTime: number | string, startOpacity: number, endOpacity: number, easing?: Easing): void; FadeAtTime(time: number | string, opacity: number): void; Move(startTime: number | string, endTime: number | string, startPosition: OsbVector2, endPosition: OsbVector2, easing?: Easing): void; MoveAtTime(time: number | string, position: OsbVector2): void; MoveX(startTime: number | string, endTime: number | string, startX: number, endX: number, easing?: Easing): void; MoveXAtTime(time: number | string, x: number): void; MoveY(startTime: number | string, endTime: number | string, startY: number, endY: number, easing?: Easing): void; MoveYAtTime(time: number | string, y: number): void; Scale(startTime: number | string, endTime: number | string, startScale: number, endScale: number, easing?: Easing): this; ScaleAtTime(time: number | string, scale: number): void; ScaleVec(startTime: number | string, endTime: number | string, startScale: OsbVector2, endScale: OsbVector2, easing?: Easing): void; ScaleVecAtTime(time: number | string, scale: OsbVector2): void; Rotate(startTime: number | string, endTime: number | string, startAngle: number, endAngle: number, easing?: Easing): void; RotateAtTime(time: number | string, angle: number): void; Color(startTime: number | string, endTime: number | string, startColor: OsbColor, endColor: OsbColor, easing?: Easing): void; ColorAtTime(time: number | string, color: OsbColor): void; Parameter(startTime: number | string, endTime: number | string, parameter: Parameter): void; getOsbString(): string; }