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@osbjs/math

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import { Quaternion } from '.'; import { Matrix4 } from './Matrix4'; export declare class Vector4 { x: number; y: number; z: number; w: number; static One: Vector4; static Unitx: Vector4; static Unity: Vector4; static Unitz: Vector4; static Unitw: Vector4; static zero: Vector4; constructor(x?: number, y?: number, z?: number, w?: number); equals(v: Vector4): boolean; clone(): Vector4; length(): number; lengthSqr(): number; distanceTo(v: Vector4): number; distanceToSqr(v: Vector4): number; static add(v1: Vector4, v2: Vector4): Vector4; static sub(v1: Vector4, v2: Vector4): Vector4; static multiply(v1: Vector4, v2: Vector4): Vector4; static divide(v1: Vector4, v2: Vector4): Vector4; static addScalar(v: Vector4, s: number): Vector4; static subScalar(v: Vector4, s: number): Vector4; static multiplyScalar(v: Vector4, s: number): Vector4; static divideScalar(v: Vector4, s: number): Vector4; static lerp(v1: Vector4, v2: Vector4, alpha: number): Vector4; static abs(v: Vector4): Vector4; static clamp(v: Vector4, min: Vector4, max: Vector4): Vector4; static max(v1: Vector4, v2: Vector4): Vector4; static min(v1: Vector4, v2: Vector4): Vector4; static negate(v: Vector4): Vector4; static normalize(v: Vector4): Vector4; static applyQuat(v: Vector4, q: Quaternion): Vector4; static applyMat4(v: Vector4, m: Matrix4): Vector4; }