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@orca-fe/pocket

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UI components by orca-team

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; exports.matrix2Viewport3d = matrix2Viewport3d; var _glMatrix = require("gl-matrix"); var _tools = require("@orca-fe/tools"); function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) return; f = !1; } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } var round01 = (0, _tools.roundBy)(0.1); var round001 = (0, _tools.roundBy)(0.01); function rad2deg(rad) { return rad * 180 / Math.PI; } function deg2rad(deg) { return deg * Math.PI / 180; } function matrix2Viewport3d(matrix) { var scale = Math.hypot(matrix[0], matrix[1]); var viewport = { left: round01(matrix[12]), top: round01(matrix[13]), zoom: round001(Math.log2(scale)), rotate: round01(rad2deg(Math.atan2(matrix[1], matrix[0]))), pitch: rad2deg(Math.atan2(matrix[6], matrix[10])) }; return viewport; } var Viewport3d = exports.default = /*#__PURE__*/function () { function Viewport3d() { var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; _classCallCheck(this, Viewport3d); _defineProperty(this, "left", void 0); _defineProperty(this, "top", void 0); _defineProperty(this, "zoom", void 0); _defineProperty(this, "rotate", void 0); _defineProperty(this, "pitch", void 0); var _props$left = props.left, left = _props$left === void 0 ? 0 : _props$left, _props$top = props.top, top = _props$top === void 0 ? 0 : _props$top, _props$zoom = props.zoom, zoom = _props$zoom === void 0 ? 0 : _props$zoom, _props$rotate = props.rotate, rotate = _props$rotate === void 0 ? 0 : _props$rotate, _props$pitch = props.pitch, pitch = _props$pitch === void 0 ? 0 : _props$pitch; this.left = left; this.top = top; this.zoom = zoom; this.rotate = rotate; this.pitch = pitch; } _createClass(Viewport3d, [{ key: "setViewport", value: function setViewport(viewport) { var left = viewport.left, top = viewport.top, zoom = viewport.zoom, rotate = viewport.rotate, pitch = viewport.pitch; if (left != null) this.left = left; if (top != null) this.top = top; if (zoom != null) this.zoom = zoom; if (rotate != null) this.rotate = rotate; if (pitch != null) this.pitch = pitch; return this; } }, { key: "getViewport", value: function getViewport() { return { left: this.left, top: this.top, zoom: this.zoom, rotate: this.rotate, pitch: this.pitch }; } // 将 Viewport3d 转换为 mat4 }, { key: "toMatrix", value: function toMatrix() { var matrix = _glMatrix.mat4.create(); _glMatrix.mat4.translate(matrix, matrix, [this.left, this.top, 0]); _glMatrix.mat4.scale(matrix, matrix, [Math.pow(2, this.zoom), Math.pow(2, this.zoom), 1]); _glMatrix.mat4.rotateZ(matrix, matrix, deg2rad(this.rotate)); _glMatrix.mat4.rotateX(matrix, matrix, deg2rad(this.pitch)); return matrix; } // 将 mat4 转换为 Viewport3d }, { key: "fromMatrix", value: function fromMatrix(matrix) { var viewport = matrix2Viewport3d(matrix); this.left = viewport.left; this.top = viewport.top; this.zoom = viewport.zoom; this.rotate = viewport.rotate; this.pitch = viewport.pitch; return this; } }, { key: "toInverseMatrix", value: function toInverseMatrix() { var matrix = this.toMatrix(); var inverseMatrix = _glMatrix.mat4.create(); _glMatrix.mat4.invert(inverseMatrix, matrix); return inverseMatrix; } /** * world -> screen */ }, { key: "project", value: function project(point) { var _point = _slicedToArray(point, 2), x = _point[0], y = _point[1]; var result = _glMatrix.vec3.create(); _glMatrix.vec3.transformMat4(result, _glMatrix.vec3.fromValues(x, y, 0), this.toMatrix()); var _ref = [result[0], result[1]], left = _ref[0], top = _ref[1]; return [left, top]; } /** * screen -> world */ }, { key: "unproject", value: function unproject(point) { var _point2 = _slicedToArray(point, 2), left = _point2[0], top = _point2[1]; var result = _glMatrix.vec3.create(); _glMatrix.vec3.transformMat4(result, [left, top, 0], this.toInverseMatrix()); var _ref2 = [result[0], result[1]], x = _ref2[0], y = _ref2[1]; return [x, y]; } /** * 将世界坐标点对齐至屏幕坐标点(平移)并返回新的 Viewport * @param originWorldPoint 原始世界坐标点 * @param screenPoint 屏幕坐标点 */ }, { key: "getViewportByScreenPoint", value: function getViewportByScreenPoint(originWorldPoint, screenPoint) { // 计算原始坐标点映射在屏幕的位置 var originScreenPoint = this.project(originWorldPoint); // 计算屏幕偏移量 var offset = _glMatrix.vec3.create(); var originScreenVec3 = _glMatrix.vec3.fromValues(originScreenPoint[0], originScreenPoint[1], 0); var targetScreenVec3 = _glMatrix.vec3.fromValues(screenPoint[0], screenPoint[1], 0); _glMatrix.vec3.sub(offset, targetScreenVec3, originScreenVec3); // 得出偏移后的矩阵 var matTranslate = _glMatrix.mat4.create(); _glMatrix.mat4.translate(matTranslate, matTranslate, offset); var matrix = this.toMatrix(); _glMatrix.mat4.multiply(matrix, matTranslate, matrix); return matrix2Viewport3d(matrix); } /** * 根据屏幕点和缩放级别计算 Viewport * @param screenPoint * @param zoom */ }, { key: "getViewportByZoom", value: function getViewportByZoom(screenPoint, zoom) { // 计算当前屏幕点映射的世界坐标点 var worldPoint = this.unproject(screenPoint); var viewport3d = new Viewport3d(_objectSpread(_objectSpread({}, this.getViewport()), {}, { zoom: zoom })); var vp = viewport3d.pan(worldPoint, screenPoint).getViewport(); return vp; } }, { key: "getViewportByRotate", value: function getViewportByRotate(screenPoint, deg) { var matrix = this.toMatrix(); // 创建旋转矩阵 var matrixRotation = _glMatrix.mat4.create(); _glMatrix.mat4.translate(matrixRotation, matrixRotation, [screenPoint[0], screenPoint[1], 0]); _glMatrix.mat4.rotateZ(matrixRotation, matrixRotation, deg2rad(deg)); _glMatrix.mat4.translate(matrixRotation, matrixRotation, [-screenPoint[0], -screenPoint[1], 0]); // 计算旋转后的矩阵 _glMatrix.mat4.multiply(matrix, matrixRotation, matrix); return matrix2Viewport3d(matrix); } }, { key: "pan", value: function pan(originWorldPoint, screenPoint) { var newViewport = this.getViewportByScreenPoint(originWorldPoint, screenPoint); // 更新 Viewport this.setViewport(newViewport); return this; } }, { key: "zoomBy", value: function zoomBy(screenPoint, zoom) { var newViewport = this.getViewportByZoom(screenPoint, zoom); // 更新 Viewport this.setViewport(newViewport); return this; } }]); return Viewport3d; }();