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@openpv/simshady

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Simulating Shadows for PV Potential Analysis on 3D Data on the GPU.

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# Changelog All notable changes to this project will be documented in this file. For each version important additions, changes and removals are listed here. The format is inspired from [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and the versioning aims to respect [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## v0.1.0 - 2025-04-21 ### Changes - Use skydomes in the simshady simulation by @FlorianK13 in #48 ## v0.0.5 - 2024-09-17 ### Changes - Add keywords by @FlorianK13 in #29 - Add Contributing.md by @FlorianK13 in #29 - Stop hogging the main thread during calculation (No more "this website is slowing down your browser") by @khdlr in #32 ### Fixes - Fix incorrect handling of indexed geometries by @khdlr in #36 - Fix outdated usage example in README.md by @khdlr in #37 - Fix incorrect handling of clockwise-oriented polygons by @khdlr in #31 ## [v0.0.4] - 2024-08-30 ### Changes - Delete hardcoded url for tif files by @FlorianK13 in #24 - Add units warning to docs by @FlorianK13 in #25 - Make colormaps configurable by @FlorianK13 in #27 ## [v0.0.3] - 2024-08-19 Update of version number was not done in 0.0.2, so another release was needed 🥇 ## [v0.0.2] Bug Fixes - 2024-08-19 ### Changes - Use Diffuse Radiation in WebGL by @FlorianK13 in #15 - Include diffuse radiation by @FlorianK13 in #18 - Shadinggeometry should be infered from simgeometry by @FlorianK13 in #21 ## [v0.0.1] First NPM Release - 2024-06-03 ### Added - Add Main class `ShadingScene` - Add WebGL code for shading simulation - Add method for digital elevation models - Add method for diffuse radiation - Add documentation page on github pages