@openpv/simshady
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Simulating Shadows for PV Potential Analysis on 3D Data on the GPU.
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# Changelog
All notable changes to this project will be documented in this file.
For each version important additions, changes and removals are listed here.
The format is inspired from [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and the versioning aims to respect [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## v0.1.0 - 2025-04-21
### Changes
- Use skydomes in the simshady simulation by @FlorianK13 in #48
## v0.0.5 - 2024-09-17
### Changes
- Add keywords by @FlorianK13 in #29
- Add Contributing.md by @FlorianK13 in #29
- Stop hogging the main thread during calculation (No more "this website is slowing down your browser") by @khdlr in #32
### Fixes
- Fix incorrect handling of indexed geometries by @khdlr in #36
- Fix outdated usage example in README.md by @khdlr in #37
- Fix incorrect handling of clockwise-oriented polygons by @khdlr in #31
## [v0.0.4] - 2024-08-30
### Changes
- Delete hardcoded url for tif files by @FlorianK13 in #24
- Add units warning to docs by @FlorianK13 in #25
- Make colormaps configurable by @FlorianK13 in #27
## [v0.0.3] - 2024-08-19
Update of version number was not done in 0.0.2, so another release was needed 🥇
## [v0.0.2] Bug Fixes - 2024-08-19
### Changes
- Use Diffuse Radiation in WebGL by @FlorianK13 in #15
- Include diffuse radiation by @FlorianK13 in #18
- Shadinggeometry should be infered from simgeometry by @FlorianK13 in #21
## [v0.0.1] First NPM Release - 2024-06-03
### Added
- Add Main class `ShadingScene`
- Add WebGL code for shading simulation
- Add method for digital elevation models
- Add method for diffuse radiation
- Add documentation page on github pages