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@openhps/core

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Open Hybrid Positioning System - Core component

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ShaderChunk = void 0; var _alphahash_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphahash_fragment.glsl.js")); var _alphahash_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphahash_pars_fragment.glsl.js")); var _alphamap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphamap_fragment.glsl.js")); var _alphamap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphamap_pars_fragment.glsl.js")); var _alphatest_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphatest_fragment.glsl.js")); var _alphatest_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/alphatest_pars_fragment.glsl.js")); var _aomap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/aomap_fragment.glsl.js")); var _aomap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/aomap_pars_fragment.glsl.js")); var _batching_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/batching_pars_vertex.glsl.js")); var _batching_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/batching_vertex.glsl.js")); var _begin_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/begin_vertex.glsl.js")); var _beginnormal_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/beginnormal_vertex.glsl.js")); var _bsdfsGlsl = _interopRequireDefault(require("./ShaderChunk/bsdfs.glsl.js")); var _iridescence_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/iridescence_fragment.glsl.js")); var _bumpmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/bumpmap_pars_fragment.glsl.js")); var _clipping_planes_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/clipping_planes_fragment.glsl.js")); var _clipping_planes_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/clipping_planes_pars_fragment.glsl.js")); var _clipping_planes_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/clipping_planes_pars_vertex.glsl.js")); var _clipping_planes_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/clipping_planes_vertex.glsl.js")); var _color_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/color_fragment.glsl.js")); var _color_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/color_pars_fragment.glsl.js")); var _color_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/color_pars_vertex.glsl.js")); var _color_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/color_vertex.glsl.js")); var _commonGlsl = _interopRequireDefault(require("./ShaderChunk/common.glsl.js")); var _cube_uv_reflection_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/cube_uv_reflection_fragment.glsl.js")); var _defaultnormal_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/defaultnormal_vertex.glsl.js")); var _displacementmap_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/displacementmap_pars_vertex.glsl.js")); var _displacementmap_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/displacementmap_vertex.glsl.js")); var _emissivemap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/emissivemap_fragment.glsl.js")); var _emissivemap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/emissivemap_pars_fragment.glsl.js")); var _colorspace_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/colorspace_fragment.glsl.js")); var _colorspace_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/colorspace_pars_fragment.glsl.js")); var _envmap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_fragment.glsl.js")); var _envmap_common_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_common_pars_fragment.glsl.js")); var _envmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_pars_fragment.glsl.js")); var _envmap_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_pars_vertex.glsl.js")); var _envmap_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_vertex.glsl.js")); var _fog_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/fog_vertex.glsl.js")); var _fog_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/fog_pars_vertex.glsl.js")); var _fog_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/fog_fragment.glsl.js")); var _fog_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/fog_pars_fragment.glsl.js")); var _gradientmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/gradientmap_pars_fragment.glsl.js")); var _lightmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lightmap_pars_fragment.glsl.js")); var _lights_lambert_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_lambert_fragment.glsl.js")); var _lights_lambert_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_lambert_pars_fragment.glsl.js")); var _lights_pars_beginGlsl = _interopRequireDefault(require("./ShaderChunk/lights_pars_begin.glsl.js")); var _envmap_physical_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/envmap_physical_pars_fragment.glsl.js")); var _lights_toon_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_toon_fragment.glsl.js")); var _lights_toon_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_toon_pars_fragment.glsl.js")); var _lights_phong_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_phong_fragment.glsl.js")); var _lights_phong_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_phong_pars_fragment.glsl.js")); var _lights_physical_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_physical_fragment.glsl.js")); var _lights_physical_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/lights_physical_pars_fragment.glsl.js")); var _lights_fragment_beginGlsl = _interopRequireDefault(require("./ShaderChunk/lights_fragment_begin.glsl.js")); var _lights_fragment_mapsGlsl = _interopRequireDefault(require("./ShaderChunk/lights_fragment_maps.glsl.js")); var _lights_fragment_endGlsl = _interopRequireDefault(require("./ShaderChunk/lights_fragment_end.glsl.js")); var _logdepthbuf_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/logdepthbuf_fragment.glsl.js")); var _logdepthbuf_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/logdepthbuf_pars_fragment.glsl.js")); var _logdepthbuf_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/logdepthbuf_pars_vertex.glsl.js")); var _logdepthbuf_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/logdepthbuf_vertex.glsl.js")); var _map_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/map_fragment.glsl.js")); var _map_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/map_pars_fragment.glsl.js")); var _map_particle_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/map_particle_fragment.glsl.js")); var _map_particle_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/map_particle_pars_fragment.glsl.js")); var _metalnessmap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/metalnessmap_fragment.glsl.js")); var _metalnessmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/metalnessmap_pars_fragment.glsl.js")); var _morphinstance_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/morphinstance_vertex.glsl.js")); var _morphcolor_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/morphcolor_vertex.glsl.js")); var _morphnormal_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/morphnormal_vertex.glsl.js")); var _morphtarget_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/morphtarget_pars_vertex.glsl.js")); var _morphtarget_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/morphtarget_vertex.glsl.js")); var _normal_fragment_beginGlsl = _interopRequireDefault(require("./ShaderChunk/normal_fragment_begin.glsl.js")); var _normal_fragment_mapsGlsl = _interopRequireDefault(require("./ShaderChunk/normal_fragment_maps.glsl.js")); var _normal_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/normal_pars_fragment.glsl.js")); var _normal_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/normal_pars_vertex.glsl.js")); var _normal_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/normal_vertex.glsl.js")); var _normalmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/normalmap_pars_fragment.glsl.js")); var _clearcoat_normal_fragment_beginGlsl = _interopRequireDefault(require("./ShaderChunk/clearcoat_normal_fragment_begin.glsl.js")); var _clearcoat_normal_fragment_mapsGlsl = _interopRequireDefault(require("./ShaderChunk/clearcoat_normal_fragment_maps.glsl.js")); var _clearcoat_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/clearcoat_pars_fragment.glsl.js")); var _iridescence_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/iridescence_pars_fragment.glsl.js")); var _opaque_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/opaque_fragment.glsl.js")); var _packingGlsl = _interopRequireDefault(require("./ShaderChunk/packing.glsl.js")); var _premultiplied_alpha_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/premultiplied_alpha_fragment.glsl.js")); var _project_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/project_vertex.glsl.js")); var _dithering_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/dithering_fragment.glsl.js")); var _dithering_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/dithering_pars_fragment.glsl.js")); var _roughnessmap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/roughnessmap_fragment.glsl.js")); var _roughnessmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/roughnessmap_pars_fragment.glsl.js")); var _shadowmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/shadowmap_pars_fragment.glsl.js")); var _shadowmap_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/shadowmap_pars_vertex.glsl.js")); var _shadowmap_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/shadowmap_vertex.glsl.js")); var _shadowmask_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/shadowmask_pars_fragment.glsl.js")); var _skinbase_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/skinbase_vertex.glsl.js")); var _skinning_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/skinning_pars_vertex.glsl.js")); var _skinning_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/skinning_vertex.glsl.js")); var _skinnormal_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/skinnormal_vertex.glsl.js")); var _specularmap_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/specularmap_fragment.glsl.js")); var _specularmap_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/specularmap_pars_fragment.glsl.js")); var _tonemapping_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/tonemapping_fragment.glsl.js")); var _tonemapping_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/tonemapping_pars_fragment.glsl.js")); var _transmission_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/transmission_fragment.glsl.js")); var _transmission_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/transmission_pars_fragment.glsl.js")); var _uv_pars_fragmentGlsl = _interopRequireDefault(require("./ShaderChunk/uv_pars_fragment.glsl.js")); var _uv_pars_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/uv_pars_vertex.glsl.js")); var _uv_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/uv_vertex.glsl.js")); var _worldpos_vertexGlsl = _interopRequireDefault(require("./ShaderChunk/worldpos_vertex.glsl.js")); var background = _interopRequireWildcard(require("./ShaderLib/background.glsl.js")); var backgroundCube = _interopRequireWildcard(require("./ShaderLib/backgroundCube.glsl.js")); var cube = _interopRequireWildcard(require("./ShaderLib/cube.glsl.js")); var depth = _interopRequireWildcard(require("./ShaderLib/depth.glsl.js")); var distanceRGBA = _interopRequireWildcard(require("./ShaderLib/distanceRGBA.glsl.js")); var equirect = _interopRequireWildcard(require("./ShaderLib/equirect.glsl.js")); var linedashed = _interopRequireWildcard(require("./ShaderLib/linedashed.glsl.js")); var meshbasic = _interopRequireWildcard(require("./ShaderLib/meshbasic.glsl.js")); var meshlambert = _interopRequireWildcard(require("./ShaderLib/meshlambert.glsl.js")); var meshmatcap = _interopRequireWildcard(require("./ShaderLib/meshmatcap.glsl.js")); var meshnormal = _interopRequireWildcard(require("./ShaderLib/meshnormal.glsl.js")); var meshphong = _interopRequireWildcard(require("./ShaderLib/meshphong.glsl.js")); var meshphysical = _interopRequireWildcard(require("./ShaderLib/meshphysical.glsl.js")); var meshtoon = _interopRequireWildcard(require("./ShaderLib/meshtoon.glsl.js")); var points = _interopRequireWildcard(require("./ShaderLib/points.glsl.js")); var shadow = _interopRequireWildcard(require("./ShaderLib/shadow.glsl.js")); var sprite = _interopRequireWildcard(require("./ShaderLib/sprite.glsl.js")); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } const ShaderChunk = exports.ShaderChunk = { alphahash_fragment: _alphahash_fragmentGlsl.default, alphahash_pars_fragment: _alphahash_pars_fragmentGlsl.default, alphamap_fragment: _alphamap_fragmentGlsl.default, alphamap_pars_fragment: _alphamap_pars_fragmentGlsl.default, alphatest_fragment: _alphatest_fragmentGlsl.default, alphatest_pars_fragment: _alphatest_pars_fragmentGlsl.default, aomap_fragment: _aomap_fragmentGlsl.default, aomap_pars_fragment: _aomap_pars_fragmentGlsl.default, batching_pars_vertex: _batching_pars_vertexGlsl.default, batching_vertex: _batching_vertexGlsl.default, begin_vertex: _begin_vertexGlsl.default, beginnormal_vertex: _beginnormal_vertexGlsl.default, bsdfs: _bsdfsGlsl.default, iridescence_fragment: _iridescence_fragmentGlsl.default, bumpmap_pars_fragment: _bumpmap_pars_fragmentGlsl.default, clipping_planes_fragment: _clipping_planes_fragmentGlsl.default, clipping_planes_pars_fragment: _clipping_planes_pars_fragmentGlsl.default, clipping_planes_pars_vertex: _clipping_planes_pars_vertexGlsl.default, clipping_planes_vertex: _clipping_planes_vertexGlsl.default, color_fragment: _color_fragmentGlsl.default, color_pars_fragment: _color_pars_fragmentGlsl.default, color_pars_vertex: _color_pars_vertexGlsl.default, color_vertex: _color_vertexGlsl.default, common: _commonGlsl.default, cube_uv_reflection_fragment: _cube_uv_reflection_fragmentGlsl.default, defaultnormal_vertex: _defaultnormal_vertexGlsl.default, displacementmap_pars_vertex: _displacementmap_pars_vertexGlsl.default, displacementmap_vertex: _displacementmap_vertexGlsl.default, emissivemap_fragment: _emissivemap_fragmentGlsl.default, emissivemap_pars_fragment: _emissivemap_pars_fragmentGlsl.default, colorspace_fragment: _colorspace_fragmentGlsl.default, colorspace_pars_fragment: _colorspace_pars_fragmentGlsl.default, envmap_fragment: _envmap_fragmentGlsl.default, envmap_common_pars_fragment: _envmap_common_pars_fragmentGlsl.default, envmap_pars_fragment: _envmap_pars_fragmentGlsl.default, envmap_pars_vertex: _envmap_pars_vertexGlsl.default, envmap_physical_pars_fragment: _envmap_physical_pars_fragmentGlsl.default, envmap_vertex: _envmap_vertexGlsl.default, fog_vertex: _fog_vertexGlsl.default, fog_pars_vertex: _fog_pars_vertexGlsl.default, fog_fragment: _fog_fragmentGlsl.default, fog_pars_fragment: _fog_pars_fragmentGlsl.default, gradientmap_pars_fragment: _gradientmap_pars_fragmentGlsl.default, lightmap_pars_fragment: _lightmap_pars_fragmentGlsl.default, lights_lambert_fragment: _lights_lambert_fragmentGlsl.default, lights_lambert_pars_fragment: _lights_lambert_pars_fragmentGlsl.default, lights_pars_begin: _lights_pars_beginGlsl.default, lights_toon_fragment: _lights_toon_fragmentGlsl.default, lights_toon_pars_fragment: _lights_toon_pars_fragmentGlsl.default, lights_phong_fragment: _lights_phong_fragmentGlsl.default, lights_phong_pars_fragment: _lights_phong_pars_fragmentGlsl.default, lights_physical_fragment: _lights_physical_fragmentGlsl.default, lights_physical_pars_fragment: _lights_physical_pars_fragmentGlsl.default, lights_fragment_begin: _lights_fragment_beginGlsl.default, lights_fragment_maps: _lights_fragment_mapsGlsl.default, lights_fragment_end: _lights_fragment_endGlsl.default, logdepthbuf_fragment: _logdepthbuf_fragmentGlsl.default, logdepthbuf_pars_fragment: _logdepthbuf_pars_fragmentGlsl.default, logdepthbuf_pars_vertex: _logdepthbuf_pars_vertexGlsl.default, logdepthbuf_vertex: _logdepthbuf_vertexGlsl.default, map_fragment: _map_fragmentGlsl.default, map_pars_fragment: _map_pars_fragmentGlsl.default, map_particle_fragment: _map_particle_fragmentGlsl.default, map_particle_pars_fragment: _map_particle_pars_fragmentGlsl.default, metalnessmap_fragment: _metalnessmap_fragmentGlsl.default, metalnessmap_pars_fragment: _metalnessmap_pars_fragmentGlsl.default, morphinstance_vertex: _morphinstance_vertexGlsl.default, morphcolor_vertex: _morphcolor_vertexGlsl.default, morphnormal_vertex: _morphnormal_vertexGlsl.default, morphtarget_pars_vertex: _morphtarget_pars_vertexGlsl.default, morphtarget_vertex: _morphtarget_vertexGlsl.default, normal_fragment_begin: _normal_fragment_beginGlsl.default, normal_fragment_maps: _normal_fragment_mapsGlsl.default, normal_pars_fragment: _normal_pars_fragmentGlsl.default, normal_pars_vertex: _normal_pars_vertexGlsl.default, normal_vertex: _normal_vertexGlsl.default, normalmap_pars_fragment: _normalmap_pars_fragmentGlsl.default, clearcoat_normal_fragment_begin: _clearcoat_normal_fragment_beginGlsl.default, clearcoat_normal_fragment_maps: _clearcoat_normal_fragment_mapsGlsl.default, clearcoat_pars_fragment: _clearcoat_pars_fragmentGlsl.default, iridescence_pars_fragment: _iridescence_pars_fragmentGlsl.default, opaque_fragment: _opaque_fragmentGlsl.default, packing: _packingGlsl.default, premultiplied_alpha_fragment: _premultiplied_alpha_fragmentGlsl.default, project_vertex: _project_vertexGlsl.default, dithering_fragment: _dithering_fragmentGlsl.default, dithering_pars_fragment: _dithering_pars_fragmentGlsl.default, roughnessmap_fragment: _roughnessmap_fragmentGlsl.default, roughnessmap_pars_fragment: _roughnessmap_pars_fragmentGlsl.default, shadowmap_pars_fragment: _shadowmap_pars_fragmentGlsl.default, shadowmap_pars_vertex: _shadowmap_pars_vertexGlsl.default, shadowmap_vertex: _shadowmap_vertexGlsl.default, shadowmask_pars_fragment: _shadowmask_pars_fragmentGlsl.default, skinbase_vertex: _skinbase_vertexGlsl.default, skinning_pars_vertex: _skinning_pars_vertexGlsl.default, skinning_vertex: _skinning_vertexGlsl.default, skinnormal_vertex: _skinnormal_vertexGlsl.default, specularmap_fragment: _specularmap_fragmentGlsl.default, specularmap_pars_fragment: _specularmap_pars_fragmentGlsl.default, tonemapping_fragment: _tonemapping_fragmentGlsl.default, tonemapping_pars_fragment: _tonemapping_pars_fragmentGlsl.default, transmission_fragment: _transmission_fragmentGlsl.default, transmission_pars_fragment: _transmission_pars_fragmentGlsl.default, uv_pars_fragment: _uv_pars_fragmentGlsl.default, uv_pars_vertex: _uv_pars_vertexGlsl.default, uv_vertex: _uv_vertexGlsl.default, worldpos_vertex: _worldpos_vertexGlsl.default, background_vert: background.vertex, background_frag: background.fragment, backgroundCube_vert: backgroundCube.vertex, backgroundCube_frag: backgroundCube.fragment, cube_vert: cube.vertex, cube_frag: cube.fragment, depth_vert: depth.vertex, depth_frag: depth.fragment, distanceRGBA_vert: distanceRGBA.vertex, distanceRGBA_frag: distanceRGBA.fragment, equirect_vert: equirect.vertex, equirect_frag: equirect.fragment, linedashed_vert: linedashed.vertex, linedashed_frag: linedashed.fragment, meshbasic_vert: meshbasic.vertex, meshbasic_frag: meshbasic.fragment, meshlambert_vert: meshlambert.vertex, meshlambert_frag: meshlambert.fragment, meshmatcap_vert: meshmatcap.vertex, meshmatcap_frag: meshmatcap.fragment, meshnormal_vert: meshnormal.vertex, meshnormal_frag: meshnormal.fragment, meshphong_vert: meshphong.vertex, meshphong_frag: meshphong.fragment, meshphysical_vert: meshphysical.vertex, meshphysical_frag: meshphysical.fragment, meshtoon_vert: meshtoon.vertex, meshtoon_frag: meshtoon.fragment, points_vert: points.vertex, points_frag: points.fragment, shadow_vert: shadow.vertex, shadow_frag: shadow.fragment, sprite_vert: sprite.vertex, sprite_frag: sprite.fragment };