@openhps/core
Version:
Open Hybrid Positioning System - Core component
165 lines (146 loc) • 5.44 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var _NodeMaterial = _interopRequireDefault(require("./NodeMaterial.js"));
var _PropertyNode = require("../../nodes/core/PropertyNode.js");
var _MathNode = require("../../nodes/math/MathNode.js");
var _MaterialNode = require("../../nodes/accessors/MaterialNode.js");
var _getRoughness = _interopRequireDefault(require("../../nodes/functions/material/getRoughness.js"));
var _PhysicalLightingModel = _interopRequireDefault(require("../../nodes/functions/PhysicalLightingModel.js"));
var _EnvironmentNode = _interopRequireDefault(require("../../nodes/lighting/EnvironmentNode.js"));
var _TSLBase = require("../../nodes/tsl/TSLBase.js");
var _MeshStandardMaterial = require("../MeshStandardMaterial.js");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
const _defaultValues = /*@__PURE__*/new _MeshStandardMaterial.MeshStandardMaterial();
/**
* Node material version of {@link MeshStandardMaterial}.
*
* @augments NodeMaterial
*/
class MeshStandardNodeMaterial extends _NodeMaterial.default {
static get type() {
return 'MeshStandardNodeMaterial';
}
/**
* Constructs a new mesh standard node material.
*
* @param {Object} [parameters] - The configuration parameter.
*/
constructor(parameters) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isMeshStandardNodeMaterial = true;
/**
* Set to `true` because standard materials react on lights.
*
* @type {boolean}
* @default true
*/
this.lights = true;
/**
* The emissive color of standard materials is by default inferred from the `emissive`,
* `emissiveIntensity` and `emissiveMap` properties. This node property allows to
* overwrite the default and define the emissive color with a node instead.
*
* If you don't want to overwrite the emissive color but modify the existing
* value instead, use {@link materialEmissive}.
*
* @type {?Node<vec3>}
* @default null
*/
this.emissiveNode = null;
/**
* The metalness of standard materials is by default inferred from the `metalness`,
* and `metalnessMap` properties. This node property allows to
* overwrite the default and define the metalness with a node instead.
*
* If you don't want to overwrite the metalness but modify the existing
* value instead, use {@link materialMetalness}.
*
* @type {?Node<float>}
* @default null
*/
this.metalnessNode = null;
/**
* The roughness of standard materials is by default inferred from the `roughness`,
* and `roughnessMap` properties. This node property allows to
* overwrite the default and define the roughness with a node instead.
*
* If you don't want to overwrite the roughness but modify the existing
* value instead, use {@link materialRoughness}.
*
* @type {?Node<float>}
* @default null
*/
this.roughnessNode = null;
this.setDefaultValues(_defaultValues);
this.setValues(parameters);
}
/**
* Overwritten since this type of material uses {@link EnvironmentNode}
* to implement the PBR (PMREM based) environment mapping. Besides, the
* method honors `Scene.environment`.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {?EnvironmentNode<vec3>} The environment node.
*/
setupEnvironment(builder) {
let envNode = super.setupEnvironment(builder);
if (envNode === null && builder.environmentNode) {
envNode = builder.environmentNode;
}
return envNode ? new _EnvironmentNode.default(envNode) : null;
}
/**
* Setups the lighting model.
*
* @return {PhysicalLightingModel} The lighting model.
*/
setupLightingModel( /*builder*/
) {
return new _PhysicalLightingModel.default();
}
/**
* Setups the specular related node variables.
*/
setupSpecular() {
const specularColorNode = (0, _MathNode.mix)((0, _TSLBase.vec3)(0.04), _PropertyNode.diffuseColor.rgb, _PropertyNode.metalness);
_PropertyNode.specularColor.assign(specularColorNode);
_PropertyNode.specularF90.assign(1.0);
}
/**
* Setups the standard specific node variables.
*
* @param {NodeBuilder} builder - The current node builder.
*/
setupVariants() {
// METALNESS
const metalnessNode = this.metalnessNode ? (0, _TSLBase.float)(this.metalnessNode) : _MaterialNode.materialMetalness;
_PropertyNode.metalness.assign(metalnessNode);
// ROUGHNESS
let roughnessNode = this.roughnessNode ? (0, _TSLBase.float)(this.roughnessNode) : _MaterialNode.materialRoughness;
roughnessNode = (0, _getRoughness.default)({
roughness: roughnessNode
});
_PropertyNode.roughness.assign(roughnessNode);
// SPECULAR COLOR
this.setupSpecular();
// DIFFUSE COLOR
_PropertyNode.diffuseColor.assign((0, _TSLBase.vec4)(_PropertyNode.diffuseColor.rgb.mul(metalnessNode.oneMinus()), _PropertyNode.diffuseColor.a));
}
copy(source) {
this.emissiveNode = source.emissiveNode;
this.metalnessNode = source.metalnessNode;
this.roughnessNode = source.roughnessNode;
return super.copy(source);
}
}
var _default = exports.default = MeshStandardNodeMaterial;