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@openhps/core

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Open Hybrid Positioning System - Core component

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import { DataObject } from '../DataObject'; import { SerializableObject, SerializableMember } from '../../decorators'; import { Matrix4, Euler, Quaternion, AxisAngle, EulerOrder, Vector3 } from '../../../utils/math'; import { AngleUnit, LengthUnit } from '../../../utils'; import { AbsolutePosition } from '../../position/AbsolutePosition'; import { TransformationSpace, SpaceTransformationOptions } from './TransformationSpace'; import { DataService } from '../../../service/DataService'; /** * A reference space transforms absolute positions to another (global) reference space. * The following data can be transformed: * - Position coordinates * - Linear velocity * - Angular velocity * - Orientation * - Position accuracy */ @SerializableObject() export class ReferenceSpace extends DataObject implements TransformationSpace { @SerializableMember({ name: 'translationMatrix', }) private _translationMatrix: Matrix4; // Raw transformation matrix @SerializableMember({ name: 'transformationMatrix', }) private _transformationMatrix: Matrix4; // Scale matrix (needed for scaling linear velocity) @SerializableMember({ name: 'scaleMatrix', }) private _scaleMatrix: Matrix4; // Rotation matrix (needed for orientation, angular velocity and linear velocity) @SerializableMember({ name: 'rotation', }) private _rotation: Quaternion; @SerializableMember({ name: 'unit', }) private _unit: LengthUnit; private _parent: TransformationSpace; constructor(parent?: TransformationSpace) { super(); this.parent = parent; this._scaleMatrix = new Matrix4(); this._transformationMatrix = new Matrix4().identity(); this._translationMatrix = new Matrix4().identity(); this._rotation = new Quaternion(); } /** * Create a reference space from another object * @param {DataObject} object Reference space */ static fromDataObject(object: DataObject): ReferenceSpace { const space = new ReferenceSpace(); space.uid = object.uid; space.displayName = object.displayName; if (object.getPosition()) { space.translation(...object.getPosition().toVector3(LengthUnit.METER).toArray()); if (object.getPosition().orientation) { space.rotation(object.getPosition().orientation); } } return space; } /** * Set the parent space * @param {TransformationSpace} space Parent space */ set parent(space: TransformationSpace) { if (!space) { return; } else { this.parentUID = space.uid; this._parent = space; } } /** * Get the parent space if loaded * @returns {TransformationSpace | undefined} Transformation space or undefined */ get parent(): TransformationSpace { return this._parent; } /** * Update parent reference spaces * @param {DataService} service Service to use for updating * @returns {Promise<void>} Update promise */ public update(service: DataService<string, this>): Promise<void> { return new Promise((resolve, reject) => { if (this.parentUID) { // Update parent service .findByUID(this.parentUID) .then((parent) => { this._parent = parent; if (!parent) { throw new Error(`Unable to find reference space with uid: ${this.parentUID}!`); } return this._parent.update(service); }) .then(resolve) .catch(reject); } else { resolve(); } }); } public orthographic( left: number, right: number, bottom: number, top: number, near: number, far: number, ): ReferenceSpace { this._transformationMatrix.multiply(new Matrix4().makeOrthographic(left, right, bottom, top, near, far)); return this; } /** * Transform perspective * @param {number} left Farthest left on the x-axis * @param {number} right Farthest right on the x-axis * @param {number} bottom Farthest down on the y-axis * @param {number} top Farthest up on the y-axis * @param {number} near Distance to the near clipping plane along the -Z axis * @param {number} far Distance to the far clipping plane along the -Z axis * @returns {ReferenceSpace} Reference space instance */ public perspective( left: number, right: number, bottom: number, top: number, near: number, far: number, ): ReferenceSpace { this._transformationMatrix.multiply(new Matrix4().makePerspective(left, right, bottom, top, near, far)); return this; } public reset(): ReferenceSpace { this._transformationMatrix.identity(); this._scaleMatrix = new Matrix4(); this._rotation = new Quaternion(); return this; } public referenceUnit(unit: LengthUnit): ReferenceSpace { this._unit = unit; return this; } public translation(dX: number, dY: number, dZ = 0): ReferenceSpace { this._translationMatrix.multiply(new Matrix4().makeTranslation(dX, dY, dZ)); this._transformationMatrix.multiply(this._translationMatrix); return this; } public scale(kX: number, kY: number, kZ = 1.0): ReferenceSpace { this._scaleMatrix = new Matrix4().makeScale(kX, kY, kZ); this._transformationMatrix.multiply(this._scaleMatrix); return this; } public rotation(r: Quaternion): ReferenceSpace; public rotation(r: Euler): ReferenceSpace; public rotation(r: AxisAngle): ReferenceSpace; public rotation(r: { yaw: number; pitch: number; roll: number; unit?: AngleUnit }): ReferenceSpace; public rotation(r: { x: number; y: number; z: number; order?: EulerOrder; unit?: AngleUnit }): ReferenceSpace; public rotation(r: number[]): ReferenceSpace; public rotation(r: any): ReferenceSpace { if (r instanceof Quaternion) { this._rotation = r.clone(); this._transformationMatrix.multiply(this._rotation.toRotationMatrix()); } else if (r instanceof Euler) { this._rotation = Quaternion.fromEuler(r); this._transformationMatrix.multiply(this._rotation.toRotationMatrix()); } else if (r instanceof AxisAngle) { this._rotation = Quaternion.fromAxisAngle(r); this._transformationMatrix.multiply(this._rotation.toRotationMatrix()); } else { this._rotation = Quaternion.fromEuler(r); this._transformationMatrix.multiply(this._rotation.toRotationMatrix()); } return this; } /** * Transform a position * @param {AbsolutePosition} position Position to transform * @param {SpaceTransformationOptions} [options] Transformation options * @returns {AbsolutePosition} Transformed position */ public transform<In extends AbsolutePosition, Out extends AbsolutePosition = In>( position: In, options?: SpaceTransformationOptions, ): Out { const config = options || {}; // Clone the position const newPosition = this._parent ? this._parent.transform(position, options) : position.clone(); // Transform the position to the length unit if (this._unit) { newPosition.fromVector(newPosition.toVector3(this._unit)); newPosition.setAccuracy(newPosition.accuracy.to(this._unit)); } const transformationMatrix = config.inverse ? this.transformationMatrix.clone().invert() : this.transformationMatrix; const rotation = config.inverse ? this.rotationQuaternion.clone().invert() : this.rotationQuaternion; const scale = config.inverse ? this._scaleMatrix.clone().invert() : this.scaleMatrix; // Transform the point using the transformation matrix newPosition.fromVector(newPosition.toVector3().applyMatrix4(transformationMatrix)); // Transform the orientation (rotation) if (newPosition.orientation) { // Rotate the quaterion newPosition.orientation.multiply(rotation); } if (newPosition.linearVelocity) { // Transform the linear velocity (rotation and scale) newPosition.linearVelocity.applyMatrix4(scale).applyMatrix4(Matrix4.rotationFromQuaternion(rotation)); } newPosition.setAccuracy( new Vector3(newPosition.accuracy.valueOf(), 0, 0).applyMatrix4(scale).x, newPosition.accuracy.unit, ); newPosition.referenceSpaceUID = this.uid; return newPosition as unknown as Out; } get transformationMatrix(): Matrix4 { return this._transformationMatrix; } protected set transformationMatrix(matrix: Matrix4) { this._transformationMatrix = matrix; } /** * Get the transformation matrix for scaling * @returns {Matrix4} Transformation matrix */ public get scaleMatrix(): Matrix4 { return this._scaleMatrix; } protected set scaleMatrix(matrix: Matrix4) { this._scaleMatrix = matrix; } public get rotationQuaternion(): Quaternion { return this._rotation; } protected set rotationQuaternion(quaternion: Quaternion) { this._rotation = quaternion; } public get translationMatrix(): Matrix4 { return this._translationMatrix; } protected set translationMatrix(matrix: Matrix4) { this._translationMatrix = matrix; } }