@openhps/core
Version:
Open Hybrid Positioning System - Core component
151 lines (139 loc) • 3.86 kB
JavaScript
import { ImageUtils } from '../extras/ImageUtils.js';
import { generateUUID } from '../math/MathUtils.js';
let _sourceId = 0;
/**
* Represents the data source of a texture.
*
* The main purpose of this class is to decouple the data definition from the texture
* definition so the same data can be used with multiple texture instances.
*/
class Source {
/**
* Constructs a new video texture.
*
* @param {any} [data=null] - The data definition of a texture.
*/
constructor(data = null) {
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isSource = true;
/**
* The ID of the source.
*
* @name Source#id
* @type {number}
* @readonly
*/
Object.defineProperty(this, 'id', {
value: _sourceId++
});
/**
* The UUID of the source.
*
* @type {string}
* @readonly
*/
this.uuid = generateUUID();
/**
* The data definition of a texture.
*
* @type {any}
*/
this.data = data;
/**
* This property is only relevant when {@link Source#needsUpdate} is set to `true` and
* provides more control on how texture data should be processed. When `dataReady` is set
* to `false`, the engine performs the memory allocation (if necessary) but does not transfer
* the data into the GPU memory.
*
* @type {boolean}
* @default true
*/
this.dataReady = true;
/**
* This starts at `0` and counts how many times {@link Source#needsUpdate} is set to `true`.
*
* @type {number}
* @readonly
* @default 0
*/
this.version = 0;
}
/**
* When the property is set to `true`, the engine allocates the memory
* for the texture (if necessary) and triggers the actual texture upload
* to the GPU next time the source is used.
*
* @type {boolean}
* @default false
* @param {boolean} value
*/
set needsUpdate(value) {
if (value === true) this.version++;
}
/**
* Serializes the source into JSON.
*
* @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
* @return {Object} A JSON object representing the serialized source.
* @see {@link ObjectLoader#parse}
*/
toJSON(meta) {
const isRootObject = meta === undefined || typeof meta === 'string';
if (!isRootObject && meta.images[this.uuid] !== undefined) {
return meta.images[this.uuid];
}
const output = {
uuid: this.uuid,
url: ''
};
const data = this.data;
if (data !== null) {
let url;
if (Array.isArray(data)) {
// cube texture
url = [];
for (let i = 0, l = data.length; i < l; i++) {
if (data[i].isDataTexture) {
url.push(serializeImage(data[i].image));
} else {
url.push(serializeImage(data[i]));
}
}
} else {
// texture
url = serializeImage(data);
}
output.url = url;
}
if (!isRootObject) {
meta.images[this.uuid] = output;
}
return output;
}
}
function serializeImage(image) {
if (typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap) {
// default images
return ImageUtils.getDataURL(image);
} else {
if (image.data) {
// images of DataTexture
return {
data: Array.from(image.data),
width: image.width,
height: image.height,
type: image.data.constructor.name
};
} else {
console.warn('THREE.Texture: Unable to serialize Texture.');
return {};
}
}
}
export { Source };