@openhps/core
Version:
Open Hybrid Positioning System - Core component
65 lines • 1.68 kB
JavaScript
import { WebGLLights } from './WebGLLights.js';
function WebGLRenderState(extensions) {
const lights = new WebGLLights(extensions);
const lightsArray = [];
const shadowsArray = [];
function init(camera) {
state.camera = camera;
lightsArray.length = 0;
shadowsArray.length = 0;
}
function pushLight(light) {
lightsArray.push(light);
}
function pushShadow(shadowLight) {
shadowsArray.push(shadowLight);
}
function setupLights() {
lights.setup(lightsArray);
}
function setupLightsView(camera) {
lights.setupView(lightsArray, camera);
}
const state = {
lightsArray: lightsArray,
shadowsArray: shadowsArray,
camera: null,
lights: lights,
transmissionRenderTarget: {}
};
return {
init: init,
state: state,
setupLights: setupLights,
setupLightsView: setupLightsView,
pushLight: pushLight,
pushShadow: pushShadow
};
}
function WebGLRenderStates(extensions) {
let renderStates = new WeakMap();
function get(scene, renderCallDepth = 0) {
const renderStateArray = renderStates.get(scene);
let renderState;
if (renderStateArray === undefined) {
renderState = new WebGLRenderState(extensions);
renderStates.set(scene, [renderState]);
} else {
if (renderCallDepth >= renderStateArray.length) {
renderState = new WebGLRenderState(extensions);
renderStateArray.push(renderState);
} else {
renderState = renderStateArray[renderCallDepth];
}
}
return renderState;
}
function dispose() {
renderStates = new WeakMap();
}
return {
get: get,
dispose: dispose
};
}
export { WebGLRenderStates };