UNPKG

@openhps/core

Version:

Open Hybrid Positioning System - Core component

80 lines (75 loc) 3.02 kB
import { equirectUV } from '../../nodes/utils/EquirectUVNode.js'; import { texture as TSL_Texture } from '../../nodes/accessors/TextureNode.js'; import { positionWorldDirection } from '../../nodes/accessors/Position.js'; import NodeMaterial from '../../materials/nodes/NodeMaterial.js'; import { WebGLCubeRenderTarget } from '../../renderers/WebGLCubeRenderTarget.js'; import { Scene } from '../../scenes/Scene.js'; import { CubeCamera } from '../../cameras/CubeCamera.js'; import { BoxGeometry } from '../../geometries/BoxGeometry.js'; import { Mesh } from '../../objects/Mesh.js'; import { BackSide, NoBlending, LinearFilter, LinearMipmapLinearFilter } from '../../constants.js'; // @TODO: Consider rename WebGLCubeRenderTarget to just CubeRenderTarget /** * This class represents a cube render target. It is a special version * of `WebGLCubeRenderTarget` which is compatible with `WebGPURenderer`. * * @augments WebGLCubeRenderTarget */ class CubeRenderTarget extends WebGLCubeRenderTarget { /** * Constructs a new cube render target. * * @param {number} [size=1] - The size of the render target. * @param {RenderTarget~Options} [options] - The configuration object. */ constructor(size = 1, options = {}) { super(size, options); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isCubeRenderTarget = true; } /** * Converts the given equirectangular texture to a cube map. * * @param {Renderer} renderer - The renderer. * @param {Texture} texture - The equirectangular texture. * @return {CubeRenderTarget} A reference to this cube render target. */ fromEquirectangularTexture(renderer, texture) { const currentMinFilter = texture.minFilter; const currentGenerateMipmaps = texture.generateMipmaps; texture.generateMipmaps = true; this.texture.type = texture.type; this.texture.colorSpace = texture.colorSpace; this.texture.generateMipmaps = texture.generateMipmaps; this.texture.minFilter = texture.minFilter; this.texture.magFilter = texture.magFilter; const geometry = new BoxGeometry(5, 5, 5); const uvNode = equirectUV(positionWorldDirection); const material = new NodeMaterial(); material.colorNode = TSL_Texture(texture, uvNode, 0); material.side = BackSide; material.blending = NoBlending; const mesh = new Mesh(geometry, material); const scene = new Scene(); scene.add(mesh); // Avoid blurred poles if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter; const camera = new CubeCamera(1, 10, this); const currentMRT = renderer.getMRT(); renderer.setMRT(null); camera.update(renderer, scene); renderer.setMRT(currentMRT); texture.minFilter = currentMinFilter; texture.currentGenerateMipmaps = currentGenerateMipmaps; mesh.geometry.dispose(); mesh.material.dispose(); return this; } } export default CubeRenderTarget;