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@openhps/core

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Open Hybrid Positioning System - Core component

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import { GPU_CHUNK_BYTES } from './Constants.js'; /** * This function is usually called with the length in bytes of an array buffer. * It returns an padded value which ensure chunk size alignment according to STD140 layout. * * @function * @param {number} floatLength - The buffer length. * @return {number} The padded length. */ function getFloatLength(floatLength) { // ensure chunk size alignment (STD140 layout) return floatLength + (GPU_CHUNK_BYTES - floatLength % GPU_CHUNK_BYTES) % GPU_CHUNK_BYTES; } /** * Given the count of vectors and their vector length, this function computes * a total length in bytes with buffer alignment according to STD140 layout. * * @function * @param {number} count - The number of vectors. * @param {number} [vectorLength=4] - The vector length. * @return {number} The padded length. */ function getVectorLength(count, vectorLength = 4) { const strideLength = getStrideLength(vectorLength); const floatLength = strideLength * count; return getFloatLength(floatLength); } /** * This function is called with a vector length and ensure the computed length * matches a predefined stride (in this case `4`). * * @function * @param {number} vectorLength - The vector length. * @return {number} The padded length. */ function getStrideLength(vectorLength) { const strideLength = 4; return vectorLength + (strideLength - vectorLength % strideLength) % strideLength; } export { getFloatLength, getVectorLength, getStrideLength };