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@openhps/core

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Open Hybrid Positioning System - Core component

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import { Sphere } from '../math/Sphere.js'; import { Ray } from '../math/Ray.js'; import { Matrix4 } from '../math/Matrix4.js'; import { Object3D } from '../core/Object3D.js'; import { Vector3 } from '../math/Vector3.js'; import { PointsMaterial } from '../materials/PointsMaterial.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; const _inverseMatrix = /*@__PURE__*/new Matrix4(); const _ray = /*@__PURE__*/new Ray(); const _sphere = /*@__PURE__*/new Sphere(); const _position = /*@__PURE__*/new Vector3(); /** * A class for displaying points or point clouds. * * @augments Object3D */ class Points extends Object3D { /** * Constructs a new point cloud. * * @param {BufferGeometry} [geometry] - The points geometry. * @param {Material|Array<Material>} [material] - The points material. */ constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { super(); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isPoints = true; this.type = 'Points'; /** * The points geometry. * * @type {BufferGeometry} */ this.geometry = geometry; /** * The line material. * * @type {Material|Array<Material>} * @default PointsMaterial */ this.material = material; /** * A dictionary representing the morph targets in the geometry. The key is the * morph targets name, the value its attribute index. This member is `undefined` * by default and only set when morph targets are detected in the geometry. * * @type {Object<String,number>|undefined} * @default undefined */ this.morphTargetDictionary = undefined; /** * An array of weights typically in the range `[0,1]` that specify how much of the morph * is applied. This member is `undefined` by default and only set when morph targets are * detected in the geometry. * * @type {Array<number>|undefined} * @default undefined */ this.morphTargetInfluences = undefined; this.updateMorphTargets(); } copy(source, recursive) { super.copy(source, recursive); this.material = Array.isArray(source.material) ? source.material.slice() : source.material; this.geometry = source.geometry; return this; } /** * Computes intersection points between a casted ray and this point cloud. * * @param {Raycaster} raycaster - The raycaster. * @param {Array<Object>} intersects - The target array that holds the intersection points. */ raycast(raycaster, intersects) { const geometry = this.geometry; const matrixWorld = this.matrixWorld; const threshold = raycaster.params.Points.threshold; const drawRange = geometry.drawRange; // Checking boundingSphere distance to ray if (geometry.boundingSphere === null) geometry.computeBoundingSphere(); _sphere.copy(geometry.boundingSphere); _sphere.applyMatrix4(matrixWorld); _sphere.radius += threshold; if (raycaster.ray.intersectsSphere(_sphere) === false) return; // _inverseMatrix.copy(matrixWorld).invert(); _ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix); const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); const localThresholdSq = localThreshold * localThreshold; const index = geometry.index; const attributes = geometry.attributes; const positionAttribute = attributes.position; if (index !== null) { const start = Math.max(0, drawRange.start); const end = Math.min(index.count, drawRange.start + drawRange.count); for (let i = start, il = end; i < il; i++) { const a = index.getX(i); _position.fromBufferAttribute(positionAttribute, a); testPoint(_position, a, localThresholdSq, matrixWorld, raycaster, intersects, this); } } else { const start = Math.max(0, drawRange.start); const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); for (let i = start, l = end; i < l; i++) { _position.fromBufferAttribute(positionAttribute, i); testPoint(_position, i, localThresholdSq, matrixWorld, raycaster, intersects, this); } } } /** * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences} * to make sure existing morph targets can influence this 3D object. */ updateMorphTargets() { const geometry = this.geometry; const morphAttributes = geometry.morphAttributes; const keys = Object.keys(morphAttributes); if (keys.length > 0) { const morphAttribute = morphAttributes[keys[0]]; if (morphAttribute !== undefined) { this.morphTargetInfluences = []; this.morphTargetDictionary = {}; for (let m = 0, ml = morphAttribute.length; m < ml; m++) { const name = morphAttribute[m].name || String(m); this.morphTargetInfluences.push(0); this.morphTargetDictionary[name] = m; } } } } } function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { const rayPointDistanceSq = _ray.distanceSqToPoint(point); if (rayPointDistanceSq < localThresholdSq) { const intersectPoint = new Vector3(); _ray.closestPointToPoint(point, intersectPoint); intersectPoint.applyMatrix4(matrixWorld); const distance = raycaster.ray.origin.distanceTo(intersectPoint); if (distance < raycaster.near || distance > raycaster.far) return; intersects.push({ distance: distance, distanceToRay: Math.sqrt(rayPointDistanceSq), point: intersectPoint, index: index, face: null, faceIndex: null, barycoord: null, object: object }); } } export { Points };