@openhps/core
Version:
Open Hybrid Positioning System - Core component
170 lines (158 loc) • 5.85 kB
JavaScript
import { Sphere } from '../math/Sphere.js';
import { Ray } from '../math/Ray.js';
import { Matrix4 } from '../math/Matrix4.js';
import { Object3D } from '../core/Object3D.js';
import { Vector3 } from '../math/Vector3.js';
import { PointsMaterial } from '../materials/PointsMaterial.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
const _inverseMatrix = /*@__PURE__*/new Matrix4();
const _ray = /*@__PURE__*/new Ray();
const _sphere = /*@__PURE__*/new Sphere();
const _position = /*@__PURE__*/new Vector3();
/**
* A class for displaying points or point clouds.
*
* @augments Object3D
*/
class Points extends Object3D {
/**
* Constructs a new point cloud.
*
* @param {BufferGeometry} [geometry] - The points geometry.
* @param {Material|Array<Material>} [material] - The points material.
*/
constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) {
super();
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isPoints = true;
this.type = 'Points';
/**
* The points geometry.
*
* @type {BufferGeometry}
*/
this.geometry = geometry;
/**
* The line material.
*
* @type {Material|Array<Material>}
* @default PointsMaterial
*/
this.material = material;
/**
* A dictionary representing the morph targets in the geometry. The key is the
* morph targets name, the value its attribute index. This member is `undefined`
* by default and only set when morph targets are detected in the geometry.
*
* @type {Object<String,number>|undefined}
* @default undefined
*/
this.morphTargetDictionary = undefined;
/**
* An array of weights typically in the range `[0,1]` that specify how much of the morph
* is applied. This member is `undefined` by default and only set when morph targets are
* detected in the geometry.
*
* @type {Array<number>|undefined}
* @default undefined
*/
this.morphTargetInfluences = undefined;
this.updateMorphTargets();
}
copy(source, recursive) {
super.copy(source, recursive);
this.material = Array.isArray(source.material) ? source.material.slice() : source.material;
this.geometry = source.geometry;
return this;
}
/**
* Computes intersection points between a casted ray and this point cloud.
*
* @param {Raycaster} raycaster - The raycaster.
* @param {Array<Object>} intersects - The target array that holds the intersection points.
*/
raycast(raycaster, intersects) {
const geometry = this.geometry;
const matrixWorld = this.matrixWorld;
const threshold = raycaster.params.Points.threshold;
const drawRange = geometry.drawRange;
// Checking boundingSphere distance to ray
if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
_sphere.copy(geometry.boundingSphere);
_sphere.applyMatrix4(matrixWorld);
_sphere.radius += threshold;
if (raycaster.ray.intersectsSphere(_sphere) === false) return;
//
_inverseMatrix.copy(matrixWorld).invert();
_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);
const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3);
const localThresholdSq = localThreshold * localThreshold;
const index = geometry.index;
const attributes = geometry.attributes;
const positionAttribute = attributes.position;
if (index !== null) {
const start = Math.max(0, drawRange.start);
const end = Math.min(index.count, drawRange.start + drawRange.count);
for (let i = start, il = end; i < il; i++) {
const a = index.getX(i);
_position.fromBufferAttribute(positionAttribute, a);
testPoint(_position, a, localThresholdSq, matrixWorld, raycaster, intersects, this);
}
} else {
const start = Math.max(0, drawRange.start);
const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count);
for (let i = start, l = end; i < l; i++) {
_position.fromBufferAttribute(positionAttribute, i);
testPoint(_position, i, localThresholdSq, matrixWorld, raycaster, intersects, this);
}
}
}
/**
* Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}
* to make sure existing morph targets can influence this 3D object.
*/
updateMorphTargets() {
const geometry = this.geometry;
const morphAttributes = geometry.morphAttributes;
const keys = Object.keys(morphAttributes);
if (keys.length > 0) {
const morphAttribute = morphAttributes[keys[0]];
if (morphAttribute !== undefined) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
const name = morphAttribute[m].name || String(m);
this.morphTargetInfluences.push(0);
this.morphTargetDictionary[name] = m;
}
}
}
}
}
function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) {
const rayPointDistanceSq = _ray.distanceSqToPoint(point);
if (rayPointDistanceSq < localThresholdSq) {
const intersectPoint = new Vector3();
_ray.closestPointToPoint(point, intersectPoint);
intersectPoint.applyMatrix4(matrixWorld);
const distance = raycaster.ray.origin.distanceTo(intersectPoint);
if (distance < raycaster.near || distance > raycaster.far) return;
intersects.push({
distance: distance,
distanceToRay: Math.sqrt(rayPointDistanceSq),
point: intersectPoint,
index: index,
face: null,
faceIndex: null,
barycoord: null,
object: object
});
}
}
export { Points };