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@openhps/core

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Open Hybrid Positioning System - Core component

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import { modelWorldMatrix } from '../accessors/ModelNode.js'; import { cameraViewMatrix, cameraProjectionMatrix } from '../accessors/Camera.js'; import { positionLocal } from '../accessors/Position.js'; import { Fn, defined } from '../tsl/TSLBase.js'; /** * This can be used to achieve a billboarding behavior for flat meshes. That means they are * oriented always towards the camera. * * ```js * material.vertexNode = billboarding(); * ``` * * @tsl * @function * @param {Object} config - The configuration object. * @param {?Node<vec3>} [config.position=null] - Can be used to define the vertex positions in world space. * @param {boolean} [config.horizontal=true] - Whether to follow the camera rotation horizontally or not. * @param {boolean} [config.vertical=false] - Whether to follow the camera rotation vertically or not. * @return {Node<vec3>} The updated vertex position in clip space. */ export const billboarding = /*@__PURE__*/Fn(({ position = null, horizontal = true, vertical = false }) => { let worldMatrix; if (position !== null) { worldMatrix = modelWorldMatrix.toVar(); worldMatrix[3][0] = position.x; worldMatrix[3][1] = position.y; worldMatrix[3][2] = position.z; } else { worldMatrix = modelWorldMatrix; } const modelViewMatrix = cameraViewMatrix.mul(worldMatrix); if (defined(horizontal)) { modelViewMatrix[0][0] = modelWorldMatrix[0].length(); modelViewMatrix[0][1] = 0; modelViewMatrix[0][2] = 0; } if (defined(vertical)) { modelViewMatrix[1][0] = 0; modelViewMatrix[1][1] = modelWorldMatrix[1].length(); modelViewMatrix[1][2] = 0; } modelViewMatrix[2][0] = 0; modelViewMatrix[2][1] = 0; modelViewMatrix[2][2] = 1; return cameraProjectionMatrix.mul(modelViewMatrix).mul(positionLocal); });