@openhps/core
Version:
Open Hybrid Positioning System - Core component
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JavaScript
import TempNode from '../core/TempNode.js';
import { sub, mul, div, mod, equal } from './OperatorNode.js';
import { addMethodChaining, nodeObject, nodeProxy, float, vec2, vec3, vec4, Fn } from '../tsl/TSLCore.js';
import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../../constants.js';
/**
* This node represents a variety of mathematical methods available in shaders.
* They are divided into three categories:
*
* - Methods with one input like `sin`, `cos` or `normalize`.
* - Methods with two inputs like `dot`, `cross` or `pow`.
* - Methods with three inputs like `mix`, `clamp` or `smoothstep`.
*
* @augments TempNode
*/
class MathNode extends TempNode {
static get type() {
return 'MathNode';
}
/**
* Constructs a new math node.
*
* @param {string} method - The method name.
* @param {Node} aNode - The first input.
* @param {?Node} [bNode=null] - The second input.
* @param {?Node} [cNode=null] - The third input.
*/
constructor(method, aNode, bNode = null, cNode = null) {
super();
// Allow the max() and min() functions to take an arbitrary number of arguments.
if ((method === MathNode.MAX || method === MathNode.MIN) && arguments.length > 3) {
let finalOp = new MathNode(method, aNode, bNode);
for (let i = 2; i < arguments.length - 1; i++) {
finalOp = new MathNode(method, finalOp, arguments[i]);
}
aNode = finalOp;
bNode = arguments[arguments.length - 1];
cNode = null;
}
/**
* The method name.
*
* @type {string}
*/
this.method = method;
/**
* The first input.
*
* @type {Node}
*/
this.aNode = aNode;
/**
* The second input.
*
* @type {?Node}
* @default null
*/
this.bNode = bNode;
/**
* The third input.
*
* @type {?Node}
* @default null
*/
this.cNode = cNode;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isMathNode = true;
}
/**
* The input type is inferred from the node types of the input nodes.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {string} The input type.
*/
getInputType(builder) {
const aType = this.aNode.getNodeType(builder);
const bType = this.bNode ? this.bNode.getNodeType(builder) : null;
const cType = this.cNode ? this.cNode.getNodeType(builder) : null;
const aLen = builder.isMatrix(aType) ? 0 : builder.getTypeLength(aType);
const bLen = builder.isMatrix(bType) ? 0 : builder.getTypeLength(bType);
const cLen = builder.isMatrix(cType) ? 0 : builder.getTypeLength(cType);
if (aLen > bLen && aLen > cLen) {
return aType;
} else if (bLen > cLen) {
return bType;
} else if (cLen > aLen) {
return cType;
}
return aType;
}
/**
* The selected method as well as the input type determine the node type of this node.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {string} The node type.
*/
getNodeType(builder) {
const method = this.method;
if (method === MathNode.LENGTH || method === MathNode.DISTANCE || method === MathNode.DOT) {
return 'float';
} else if (method === MathNode.CROSS) {
return 'vec3';
} else if (method === MathNode.ALL || method === MathNode.ANY) {
return 'bool';
} else if (method === MathNode.EQUALS) {
return builder.changeComponentType(this.aNode.getNodeType(builder), 'bool');
} else {
return this.getInputType(builder);
}
}
generate(builder, output) {
let method = this.method;
const type = this.getNodeType(builder);
const inputType = this.getInputType(builder);
const a = this.aNode;
const b = this.bNode;
const c = this.cNode;
const coordinateSystem = builder.renderer.coordinateSystem;
if (method === MathNode.TRANSFORM_DIRECTION) {
// dir can be either a direction vector or a normal vector
// upper-left 3x3 of matrix is assumed to be orthogonal
let tA = a;
let tB = b;
if (builder.isMatrix(tA.getNodeType(builder))) {
tB = vec4(vec3(tB), 0.0);
} else {
tA = vec4(vec3(tA), 0.0);
}
const mulNode = mul(tA, tB).xyz;
return normalize(mulNode).build(builder, output);
} else if (method === MathNode.NEGATE) {
return builder.format('( - ' + a.build(builder, inputType) + ' )', type, output);
} else if (method === MathNode.ONE_MINUS) {
return sub(1.0, a).build(builder, output);
} else if (method === MathNode.RECIPROCAL) {
return div(1.0, a).build(builder, output);
} else if (method === MathNode.DIFFERENCE) {
return abs(sub(a, b)).build(builder, output);
} else {
const params = [];
if (method === MathNode.CROSS) {
params.push(a.build(builder, type), b.build(builder, type));
} else if (coordinateSystem === WebGLCoordinateSystem && method === MathNode.STEP) {
params.push(a.build(builder, builder.getTypeLength(a.getNodeType(builder)) === 1 ? 'float' : inputType), b.build(builder, inputType));
} else if (coordinateSystem === WebGLCoordinateSystem && (method === MathNode.MIN || method === MathNode.MAX)) {
params.push(a.build(builder, inputType), b.build(builder, builder.getTypeLength(b.getNodeType(builder)) === 1 ? 'float' : inputType));
} else if (method === MathNode.REFRACT) {
params.push(a.build(builder, inputType), b.build(builder, inputType), c.build(builder, 'float'));
} else if (method === MathNode.MIX) {
params.push(a.build(builder, inputType), b.build(builder, inputType), c.build(builder, builder.getTypeLength(c.getNodeType(builder)) === 1 ? 'float' : inputType));
} else {
if (coordinateSystem === WebGPUCoordinateSystem && method === MathNode.ATAN && b !== null) {
method = 'atan2';
}
params.push(a.build(builder, inputType));
if (b !== null) params.push(b.build(builder, inputType));
if (c !== null) params.push(c.build(builder, inputType));
}
return builder.format(`${builder.getMethod(method, type)}( ${params.join(', ')} )`, type, output);
}
}
serialize(data) {
super.serialize(data);
data.method = this.method;
}
deserialize(data) {
super.deserialize(data);
this.method = data.method;
}
}
// 1 input
MathNode.ALL = 'all';
MathNode.ANY = 'any';
MathNode.RADIANS = 'radians';
MathNode.DEGREES = 'degrees';
MathNode.EXP = 'exp';
MathNode.EXP2 = 'exp2';
MathNode.LOG = 'log';
MathNode.LOG2 = 'log2';
MathNode.SQRT = 'sqrt';
MathNode.INVERSE_SQRT = 'inversesqrt';
MathNode.FLOOR = 'floor';
MathNode.CEIL = 'ceil';
MathNode.NORMALIZE = 'normalize';
MathNode.FRACT = 'fract';
MathNode.SIN = 'sin';
MathNode.COS = 'cos';
MathNode.TAN = 'tan';
MathNode.ASIN = 'asin';
MathNode.ACOS = 'acos';
MathNode.ATAN = 'atan';
MathNode.ABS = 'abs';
MathNode.SIGN = 'sign';
MathNode.LENGTH = 'length';
MathNode.NEGATE = 'negate';
MathNode.ONE_MINUS = 'oneMinus';
MathNode.DFDX = 'dFdx';
MathNode.DFDY = 'dFdy';
MathNode.ROUND = 'round';
MathNode.RECIPROCAL = 'reciprocal';
MathNode.TRUNC = 'trunc';
MathNode.FWIDTH = 'fwidth';
MathNode.TRANSPOSE = 'transpose';
// 2 inputs
MathNode.BITCAST = 'bitcast';
MathNode.EQUALS = 'equals';
MathNode.MIN = 'min';
MathNode.MAX = 'max';
MathNode.STEP = 'step';
MathNode.REFLECT = 'reflect';
MathNode.DISTANCE = 'distance';
MathNode.DIFFERENCE = 'difference';
MathNode.DOT = 'dot';
MathNode.CROSS = 'cross';
MathNode.POW = 'pow';
MathNode.TRANSFORM_DIRECTION = 'transformDirection';
// 3 inputs
MathNode.MIX = 'mix';
MathNode.CLAMP = 'clamp';
MathNode.REFRACT = 'refract';
MathNode.SMOOTHSTEP = 'smoothstep';
MathNode.FACEFORWARD = 'faceforward';
export default MathNode;
// 1 inputs
/**
* A small value used to handle floating-point precision errors.
*
* @tsl
* @type {Node<float>}
*/
export const EPSILON = /*@__PURE__*/float(1e-6);
/**
* Represents infinity.
*
* @tsl
* @type {Node<float>}
*/
export const INFINITY = /*@__PURE__*/float(1e6);
/**
* Represents PI.
*
* @tsl
* @type {Node<float>}
*/
export const PI = /*@__PURE__*/float(Math.PI);
/**
* Represents PI * 2.
*
* @tsl
* @type {Node<float>}
*/
export const PI2 = /*@__PURE__*/float(Math.PI * 2);
/**
* Returns `true` if all components of `x` are `true`.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node<bool>}
*/
export const all = /*@__PURE__*/nodeProxy(MathNode, MathNode.ALL).setParameterLength(1);
/**
* Returns `true` if any components of `x` are `true`.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node<bool>}
*/
export const any = /*@__PURE__*/nodeProxy(MathNode, MathNode.ANY).setParameterLength(1);
/**
* Converts a quantity in degrees to radians.
*
* @tsl
* @function
* @param {Node | number} x - The input in degrees.
* @returns {Node}
*/
export const radians = /*@__PURE__*/nodeProxy(MathNode, MathNode.RADIANS).setParameterLength(1);
/**
* Convert a quantity in radians to degrees.
*
* @tsl
* @function
* @param {Node | number} x - The input in radians.
* @returns {Node}
*/
export const degrees = /*@__PURE__*/nodeProxy(MathNode, MathNode.DEGREES).setParameterLength(1);
/**
* Returns the natural exponentiation of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const exp = /*@__PURE__*/nodeProxy(MathNode, MathNode.EXP).setParameterLength(1);
/**
* Returns 2 raised to the power of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const exp2 = /*@__PURE__*/nodeProxy(MathNode, MathNode.EXP2).setParameterLength(1);
/**
* Returns the natural logarithm of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const log = /*@__PURE__*/nodeProxy(MathNode, MathNode.LOG).setParameterLength(1);
/**
* Returns the base 2 logarithm of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const log2 = /*@__PURE__*/nodeProxy(MathNode, MathNode.LOG2).setParameterLength(1);
/**
* Returns the square root of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const sqrt = /*@__PURE__*/nodeProxy(MathNode, MathNode.SQRT).setParameterLength(1);
/**
* Returns the inverse of the square root of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const inverseSqrt = /*@__PURE__*/nodeProxy(MathNode, MathNode.INVERSE_SQRT).setParameterLength(1);
/**
* Finds the nearest integer less than or equal to the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const floor = /*@__PURE__*/nodeProxy(MathNode, MathNode.FLOOR).setParameterLength(1);
/**
* Finds the nearest integer that is greater than or equal to the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const ceil = /*@__PURE__*/nodeProxy(MathNode, MathNode.CEIL).setParameterLength(1);
/**
* Calculates the unit vector in the same direction as the original vector.
*
* @tsl
* @function
* @param {Node} x - The input vector.
* @returns {Node}
*/
export const normalize = /*@__PURE__*/nodeProxy(MathNode, MathNode.NORMALIZE).setParameterLength(1);
/**
* Computes the fractional part of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const fract = /*@__PURE__*/nodeProxy(MathNode, MathNode.FRACT).setParameterLength(1);
/**
* Returns the sine of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const sin = /*@__PURE__*/nodeProxy(MathNode, MathNode.SIN).setParameterLength(1);
/**
* Returns the cosine of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const cos = /*@__PURE__*/nodeProxy(MathNode, MathNode.COS).setParameterLength(1);
/**
* Returns the tangent of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const tan = /*@__PURE__*/nodeProxy(MathNode, MathNode.TAN).setParameterLength(1);
/**
* Returns the arcsine of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const asin = /*@__PURE__*/nodeProxy(MathNode, MathNode.ASIN).setParameterLength(1);
/**
* Returns the arccosine of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const acos = /*@__PURE__*/nodeProxy(MathNode, MathNode.ACOS).setParameterLength(1);
/**
* Returns the arc-tangent of the parameter.
* If two parameters are provided, the result is `atan2(y/x)`.
*
* @tsl
* @function
* @param {Node | number} y - The y parameter.
* @param {?(Node | number)} x - The x parameter.
* @returns {Node}
*/
export const atan = /*@__PURE__*/nodeProxy(MathNode, MathNode.ATAN).setParameterLength(1, 2);
/**
* Returns the absolute value of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const abs = /*@__PURE__*/nodeProxy(MathNode, MathNode.ABS).setParameterLength(1);
/**
* Extracts the sign of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const sign = /*@__PURE__*/nodeProxy(MathNode, MathNode.SIGN).setParameterLength(1);
/**
* Calculates the length of a vector.
*
* @tsl
* @function
* @param {Node} x - The parameter.
* @returns {Node<float>}
*/
export const length = /*@__PURE__*/nodeProxy(MathNode, MathNode.LENGTH).setParameterLength(1);
/**
* Negates the value of the parameter (-x).
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const negate = /*@__PURE__*/nodeProxy(MathNode, MathNode.NEGATE).setParameterLength(1);
/**
* Return `1` minus the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const oneMinus = /*@__PURE__*/nodeProxy(MathNode, MathNode.ONE_MINUS).setParameterLength(1);
/**
* Returns the partial derivative of the parameter with respect to x.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const dFdx = /*@__PURE__*/nodeProxy(MathNode, MathNode.DFDX).setParameterLength(1);
/**
* Returns the partial derivative of the parameter with respect to y.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const dFdy = /*@__PURE__*/nodeProxy(MathNode, MathNode.DFDY).setParameterLength(1);
/**
* Rounds the parameter to the nearest integer.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const round = /*@__PURE__*/nodeProxy(MathNode, MathNode.ROUND).setParameterLength(1);
/**
* Returns the reciprocal of the parameter `(1/x)`.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const reciprocal = /*@__PURE__*/nodeProxy(MathNode, MathNode.RECIPROCAL).setParameterLength(1);
/**
* Truncates the parameter, removing the fractional part.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const trunc = /*@__PURE__*/nodeProxy(MathNode, MathNode.TRUNC).setParameterLength(1);
/**
* Returns the sum of the absolute derivatives in x and y.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @returns {Node}
*/
export const fwidth = /*@__PURE__*/nodeProxy(MathNode, MathNode.FWIDTH).setParameterLength(1);
/**
* Returns the transpose of a matrix.
*
* @tsl
* @function
* @param {Node<mat2|mat3|mat4>} x - The parameter.
* @returns {Node}
*/
export const transpose = /*@__PURE__*/nodeProxy(MathNode, MathNode.TRANSPOSE).setParameterLength(1);
// 2 inputs
/**
* Reinterpret the bit representation of a value in one type as a value in another type.
*
* @tsl
* @function
* @param {Node | number} x - The parameter.
* @param {string} y - The new type.
* @returns {Node}
*/
export const bitcast = /*@__PURE__*/nodeProxy(MathNode, MathNode.BITCAST).setParameterLength(2);
/**
* Returns `true` if `x` equals `y`.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @param {Node | number} y - The second parameter.
* @deprecated since r175. Use {@link equal} instead.
* @returns {Node<bool>}
*/
export const equals = (x, y) => {
// @deprecated, r172
console.warn('THREE.TSL: "equals" is deprecated. Use "equal" inside a vector instead, like: "bvec*( equal( ... ) )"');
return equal(x, y);
};
/**
* Returns the least of the given values.
*
* @tsl
* @function
* @param {...(Node | number)} values - The values to compare.
* @returns {Node}
*/
export const min = /*@__PURE__*/nodeProxy(MathNode, MathNode.MIN).setParameterLength(2, Infinity);
/**
* Returns the greatest of the given values.
*
* @tsl
* @function
* @param {...(Node | number)} values - The values to compare.
* @returns {Node}
*/
export const max = /*@__PURE__*/nodeProxy(MathNode, MathNode.MAX).setParameterLength(2, Infinity);
/**
* Generate a step function by comparing two values.
*
* @tsl
* @function
* @param {Node | number} x - The y parameter.
* @param {Node | number} y - The x parameter.
* @returns {Node}
*/
export const step = /*@__PURE__*/nodeProxy(MathNode, MathNode.STEP).setParameterLength(2);
/**
* Calculates the reflection direction for an incident vector.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} I - The incident vector.
* @param {Node<vec2|vec3|vec4>} N - The normal vector.
* @returns {Node<vec2|vec3|vec4>}
*/
export const reflect = /*@__PURE__*/nodeProxy(MathNode, MathNode.REFLECT).setParameterLength(2);
/**
* Calculates the distance between two points.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} x - The first point.
* @param {Node<vec2|vec3|vec4>} y - The second point.
* @returns {Node<float>}
*/
export const distance = /*@__PURE__*/nodeProxy(MathNode, MathNode.DISTANCE).setParameterLength(2);
/**
* Calculates the absolute difference between two values.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @param {Node | number} y - The second parameter.
* @returns {Node}
*/
export const difference = /*@__PURE__*/nodeProxy(MathNode, MathNode.DIFFERENCE).setParameterLength(2);
/**
* Calculates the dot product of two vectors.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} x - The first vector.
* @param {Node<vec2|vec3|vec4>} y - The second vector.
* @returns {Node<float>}
*/
export const dot = /*@__PURE__*/nodeProxy(MathNode, MathNode.DOT).setParameterLength(2);
/**
* Calculates the cross product of two vectors.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} x - The first vector.
* @param {Node<vec2|vec3|vec4>} y - The second vector.
* @returns {Node<vec2|vec3|vec4>}
*/
export const cross = /*@__PURE__*/nodeProxy(MathNode, MathNode.CROSS).setParameterLength(2);
/**
* Return the value of the first parameter raised to the power of the second one.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @param {Node | number} y - The second parameter.
* @returns {Node}
*/
export const pow = /*@__PURE__*/nodeProxy(MathNode, MathNode.POW).setParameterLength(2);
/**
* Returns the square of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @returns {Node}
*/
export const pow2 = /*@__PURE__*/nodeProxy(MathNode, MathNode.POW, 2).setParameterLength(1);
/**
* Returns the cube of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @returns {Node}
*/
export const pow3 = /*@__PURE__*/nodeProxy(MathNode, MathNode.POW, 3).setParameterLength(1);
/**
* Returns the fourth power of the parameter.
*
* @tsl
* @function
* @param {Node | number} x - The first parameter.
* @returns {Node}
*/
export const pow4 = /*@__PURE__*/nodeProxy(MathNode, MathNode.POW, 4).setParameterLength(1);
/**
* Transforms the direction of a vector by a matrix and then normalizes the result.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} direction - The direction vector.
* @param {Node<mat2|mat3|mat4>} matrix - The transformation matrix.
* @returns {Node}
*/
export const transformDirection = /*@__PURE__*/nodeProxy(MathNode, MathNode.TRANSFORM_DIRECTION).setParameterLength(2);
/**
* Returns the cube root of a number.
*
* @tsl
* @function
* @param {Node | number} a - The first parameter.
* @returns {Node}
*/
export const cbrt = a => mul(sign(a), pow(abs(a), 1.0 / 3.0));
/**
* Calculate the squared length of a vector.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} a - The vector.
* @returns {Node<float>}
*/
export const lengthSq = a => dot(a, a);
/**
* Linearly interpolates between two values.
*
* @tsl
* @function
* @param {Node | number} a - The first parameter.
* @param {Node | number} b - The second parameter.
* @param {Node | number} t - The interpolation value.
* @returns {Node}
*/
export const mix = /*@__PURE__*/nodeProxy(MathNode, MathNode.MIX).setParameterLength(3);
/**
* Constrains a value to lie between two further values.
*
* @tsl
* @function
* @param {Node | number} value - The value to constrain.
* @param {Node | number} [low=0] - The lower bound.
* @param {Node | number} [high=1] - The upper bound.
* @returns {Node}
*/
export const clamp = (value, low = 0, high = 1) => nodeObject(new MathNode(MathNode.CLAMP, nodeObject(value), nodeObject(low), nodeObject(high)));
/**
* Constrains a value between `0` and `1`.
*
* @tsl
* @function
* @param {Node | number} value - The value to constrain.
* @returns {Node}
*/
export const saturate = value => clamp(value);
/**
* Calculates the refraction direction for an incident vector.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} I - The incident vector.
* @param {Node<vec2|vec3|vec4>} N - The normal vector.
* @param {Node<float>} eta - The ratio of indices of refraction.
* @returns {Node<vec2|vec3|vec4>}
*/
export const refract = /*@__PURE__*/nodeProxy(MathNode, MathNode.REFRACT).setParameterLength(3);
/**
* Performs a Hermite interpolation between two values.
*
* @tsl
* @function
* @param {Node | number} low - The value of the lower edge of the Hermite function.
* @param {Node | number} high - The value of the upper edge of the Hermite function.
* @param {Node | number} x - The source value for interpolation.
* @returns {Node}
*/
export const smoothstep = /*@__PURE__*/nodeProxy(MathNode, MathNode.SMOOTHSTEP).setParameterLength(3);
/**
* Returns a vector pointing in the same direction as another.
*
* @tsl
* @function
* @param {Node<vec2|vec3|vec4>} N - The vector to orient.
* @param {Node<vec2|vec3|vec4>} I - The incident vector.
* @param {Node<vec2|vec3|vec4>} Nref - The reference vector.
* @returns {Node<vec2|vec3|vec4>}
*/
export const faceForward = /*@__PURE__*/nodeProxy(MathNode, MathNode.FACEFORWARD).setParameterLength(3);
/**
* Returns a random value for the given uv.
*
* @tsl
* @function
* @param {Node<vec2>} uv - The uv node.
* @returns {Node<float>}
*/
export const rand = /*@__PURE__*/Fn(([uv]) => {
const a = 12.9898,
b = 78.233,
c = 43758.5453;
const dt = dot(uv.xy, vec2(a, b)),
sn = mod(dt, PI);
return fract(sin(sn).mul(c));
});
/**
* Alias for `mix()` with a different parameter order.
*
* @tsl
* @function
* @param {Node | number} t - The interpolation value.
* @param {Node | number} e1 - The first parameter.
* @param {Node | number} e2 - The second parameter.
* @returns {Node}
*/
export const mixElement = (t, e1, e2) => mix(e1, e2, t);
/**
* Alias for `smoothstep()` with a different parameter order.
*
* @tsl
* @function
* @param {Node | number} x - The source value for interpolation.
* @param {Node | number} low - The value of the lower edge of the Hermite function.
* @param {Node | number} high - The value of the upper edge of the Hermite function.
* @returns {Node}
*/
export const smoothstepElement = (x, low, high) => smoothstep(low, high, x);
/**
* Returns the arc-tangent of the quotient of its parameters.
*
* @tsl
* @function
* @deprecated since r172. Use {@link atan} instead.
*
* @param {Node | number} y - The y parameter.
* @param {Node | number} x - The x parameter.
* @returns {Node}
*/
export const atan2 = (y, x) => {
// @deprecated, r172
console.warn('THREE.TSL: "atan2" is overloaded. Use "atan" instead.');
return atan(y, x);
};
// GLSL alias function
export const faceforward = faceForward;
export const inversesqrt = inverseSqrt;
// Method chaining
addMethodChaining('all', all);
addMethodChaining('any', any);
addMethodChaining('equals', equals);
addMethodChaining('radians', radians);
addMethodChaining('degrees', degrees);
addMethodChaining('exp', exp);
addMethodChaining('exp2', exp2);
addMethodChaining('log', log);
addMethodChaining('log2', log2);
addMethodChaining('sqrt', sqrt);
addMethodChaining('inverseSqrt', inverseSqrt);
addMethodChaining('floor', floor);
addMethodChaining('ceil', ceil);
addMethodChaining('normalize', normalize);
addMethodChaining('fract', fract);
addMethodChaining('sin', sin);
addMethodChaining('cos', cos);
addMethodChaining('tan', tan);
addMethodChaining('asin', asin);
addMethodChaining('acos', acos);
addMethodChaining('atan', atan);
addMethodChaining('abs', abs);
addMethodChaining('sign', sign);
addMethodChaining('length', length);
addMethodChaining('lengthSq', lengthSq);
addMethodChaining('negate', negate);
addMethodChaining('oneMinus', oneMinus);
addMethodChaining('dFdx', dFdx);
addMethodChaining('dFdy', dFdy);
addMethodChaining('round', round);
addMethodChaining('reciprocal', reciprocal);
addMethodChaining('trunc', trunc);
addMethodChaining('fwidth', fwidth);
addMethodChaining('atan2', atan2);
addMethodChaining('min', min);
addMethodChaining('max', max);
addMethodChaining('step', step);
addMethodChaining('reflect', reflect);
addMethodChaining('distance', distance);
addMethodChaining('dot', dot);
addMethodChaining('cross', cross);
addMethodChaining('pow', pow);
addMethodChaining('pow2', pow2);
addMethodChaining('pow3', pow3);
addMethodChaining('pow4', pow4);
addMethodChaining('transformDirection', transformDirection);
addMethodChaining('mix', mixElement);
addMethodChaining('clamp', clamp);
addMethodChaining('refract', refract);
addMethodChaining('smoothstep', smoothstepElement);
addMethodChaining('faceForward', faceForward);
addMethodChaining('difference', difference);
addMethodChaining('saturate', saturate);
addMethodChaining('cbrt', cbrt);
addMethodChaining('transpose', transpose);
addMethodChaining('rand', rand);