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@openhps/core

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Open Hybrid Positioning System - Core component

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import SpotLightNode from './SpotLightNode.js'; import { texture } from '../accessors/TextureNode.js'; import { vec2 } from '../tsl/TSLBase.js'; /** * An IES version of the default spot light node. * * @augments SpotLightNode */ class IESSpotLightNode extends SpotLightNode { static get type() { return 'IESSpotLightNode'; } /** * Overwrites the default implementation to compute an IES conform spot attenuation. * * @param {Node<float>} angleCosine - The angle to compute the spot attenuation for. * @return {Node<float>} The spot attenuation. */ getSpotAttenuation(angleCosine) { const iesMap = this.light.iesMap; let spotAttenuation = null; if (iesMap && iesMap.isTexture === true) { const angle = angleCosine.acos().mul(1.0 / Math.PI); spotAttenuation = texture(iesMap, vec2(angle, 0), 0).r; } else { spotAttenuation = super.getSpotAttenuation(angleCosine); } return spotAttenuation; } } export default IESSpotLightNode;