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@openhps/core

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Open Hybrid Positioning System - Core component

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import AnalyticLightNode from './AnalyticLightNode.js'; import { uniform } from '../core/UniformNode.js'; import { mix } from '../math/MathNode.js'; import { normalView } from '../accessors/Normal.js'; import { lightPosition } from '../accessors/Lights.js'; import { renderGroup } from '../core/UniformGroupNode.js'; import { Color } from '../../math/Color.js'; /** * Module for representing hemisphere lights as nodes. * * @augments AnalyticLightNode */ class HemisphereLightNode extends AnalyticLightNode { static get type() { return 'HemisphereLightNode'; } /** * Constructs a new hemisphere light node. * * @param {?HemisphereLight} [light=null] - The hemisphere light source. */ constructor(light = null) { super(light); /** * Uniform node representing the light's position. * * @type {UniformNode<vec3>} */ this.lightPositionNode = lightPosition(light); /** * A node representing the light's direction. * * @type {Node<vec3>} */ this.lightDirectionNode = this.lightPositionNode.normalize(); /** * Uniform node representing the light's ground color. * * @type {UniformNode<vec3>} */ this.groundColorNode = uniform(new Color()).setGroup(renderGroup); } /** * Overwritten to updated hemisphere light specific uniforms. * * @param {NodeFrame} frame - A reference to the current node frame. */ update(frame) { const { light } = this; super.update(frame); this.lightPositionNode.object3d = light; this.groundColorNode.value.copy(light.groundColor).multiplyScalar(light.intensity); } setup(builder) { const { colorNode, groundColorNode, lightDirectionNode } = this; const dotNL = normalView.dot(lightDirectionNode); const hemiDiffuseWeight = dotNL.mul(0.5).add(0.5); const irradiance = mix(groundColorNode, colorNode, hemiDiffuseWeight); builder.context.irradiance.addAssign(irradiance); } } export default HemisphereLightNode;