@openhps/core
Version:
Open Hybrid Positioning System - Core component
74 lines (68 loc) • 2.04 kB
JavaScript
import AnalyticLightNode from './AnalyticLightNode.js';
import { uniform } from '../core/UniformNode.js';
import { mix } from '../math/MathNode.js';
import { normalView } from '../accessors/Normal.js';
import { lightPosition } from '../accessors/Lights.js';
import { renderGroup } from '../core/UniformGroupNode.js';
import { Color } from '../../math/Color.js';
/**
* Module for representing hemisphere lights as nodes.
*
* @augments AnalyticLightNode
*/
class HemisphereLightNode extends AnalyticLightNode {
static get type() {
return 'HemisphereLightNode';
}
/**
* Constructs a new hemisphere light node.
*
* @param {?HemisphereLight} [light=null] - The hemisphere light source.
*/
constructor(light = null) {
super(light);
/**
* Uniform node representing the light's position.
*
* @type {UniformNode<vec3>}
*/
this.lightPositionNode = lightPosition(light);
/**
* A node representing the light's direction.
*
* @type {Node<vec3>}
*/
this.lightDirectionNode = this.lightPositionNode.normalize();
/**
* Uniform node representing the light's ground color.
*
* @type {UniformNode<vec3>}
*/
this.groundColorNode = uniform(new Color()).setGroup(renderGroup);
}
/**
* Overwritten to updated hemisphere light specific uniforms.
*
* @param {NodeFrame} frame - A reference to the current node frame.
*/
update(frame) {
const {
light
} = this;
super.update(frame);
this.lightPositionNode.object3d = light;
this.groundColorNode.value.copy(light.groundColor).multiplyScalar(light.intensity);
}
setup(builder) {
const {
colorNode,
groundColorNode,
lightDirectionNode
} = this;
const dotNL = normalView.dot(lightDirectionNode);
const hemiDiffuseWeight = dotNL.mul(0.5).add(0.5);
const irradiance = mix(groundColorNode, colorNode, hemiDiffuseWeight);
builder.context.irradiance.addAssign(irradiance);
}
}
export default HemisphereLightNode;