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@openhps/core

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Open Hybrid Positioning System - Core component

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import LightingNode from './LightingNode.js'; import { cache } from '../core/CacheNode.js'; import { roughness, clearcoatRoughness } from '../core/PropertyNode.js'; import { cameraViewMatrix } from '../accessors/Camera.js'; import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/Normal.js'; import { positionViewDirection } from '../accessors/Position.js'; import { float } from '../tsl/TSLBase.js'; import { transformedBentNormalView } from '../accessors/AccessorsUtils.js'; import { pmremTexture } from '../pmrem/PMREMNode.js'; import { materialEnvIntensity } from '../accessors/MaterialProperties.js'; const _envNodeCache = new WeakMap(); /** * Represents a physical model for Image-based lighting (IBL). The environment * is defined via environment maps in the equirectangular, cube map or cubeUV (PMREM) format. * `EnvironmentNode` is intended for PBR materials like {@link MeshStandardNodeMaterial}. * * @augments LightingNode */ class EnvironmentNode extends LightingNode { static get type() { return 'EnvironmentNode'; } /** * Constructs a new environment node. * * @param {Node} [envNode=null] - A node representing the environment. */ constructor(envNode = null) { super(); /** * A node representing the environment. * * @type {?Node} * @default null */ this.envNode = envNode; } setup(builder) { const { material } = builder; let envNode = this.envNode; if (envNode.isTextureNode || envNode.isMaterialReferenceNode) { const value = envNode.isTextureNode ? envNode.value : material[envNode.property]; let cacheEnvNode = _envNodeCache.get(value); if (cacheEnvNode === undefined) { cacheEnvNode = pmremTexture(value); _envNodeCache.set(value, cacheEnvNode); } envNode = cacheEnvNode; } // const useAnisotropy = material.useAnisotropy === true || material.anisotropy > 0; const radianceNormalView = useAnisotropy ? transformedBentNormalView : transformedNormalView; const radiance = envNode.context(createRadianceContext(roughness, radianceNormalView)).mul(materialEnvIntensity); const irradiance = envNode.context(createIrradianceContext(transformedNormalWorld)).mul(Math.PI).mul(materialEnvIntensity); const isolateRadiance = cache(radiance); const isolateIrradiance = cache(irradiance); // builder.context.radiance.addAssign(isolateRadiance); builder.context.iblIrradiance.addAssign(isolateIrradiance); // const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance; if (clearcoatRadiance) { const clearcoatRadianceContext = envNode.context(createRadianceContext(clearcoatRoughness, transformedClearcoatNormalView)).mul(materialEnvIntensity); const isolateClearcoatRadiance = cache(clearcoatRadianceContext); clearcoatRadiance.addAssign(isolateClearcoatRadiance); } } } export default EnvironmentNode; const createRadianceContext = (roughnessNode, normalViewNode) => { let reflectVec = null; return { getUV: () => { if (reflectVec === null) { reflectVec = positionViewDirection.negate().reflect(normalViewNode); // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane. reflectVec = roughnessNode.mul(roughnessNode).mix(reflectVec, normalViewNode).normalize(); reflectVec = reflectVec.transformDirection(cameraViewMatrix); } return reflectVec; }, getTextureLevel: () => { return roughnessNode; } }; }; const createIrradianceContext = normalWorldNode => { return { getUV: () => { return normalWorldNode; }, getTextureLevel: () => { return float(1.0); } }; };