@openhps/core
Version:
Open Hybrid Positioning System - Core component
78 lines (73 loc) • 1.96 kB
JavaScript
import Node from '../core/Node.js';
import { nodeProxy } from '../tsl/TSLCore.js';
/**
* Represents a GPU control barrier that synchronizes compute operations within a given scope.
*
* This node can only be used with a WebGPU backend.
*
* @augments Node
*/
class BarrierNode extends Node {
/**
* Constructs a new barrier node.
*
* @param {string} scope - The scope defines the behavior of the node.
*/
constructor(scope) {
super();
this.scope = scope;
}
generate(builder) {
const {
scope
} = this;
const {
renderer
} = builder;
if (renderer.backend.isWebGLBackend === true) {
builder.addFlowCode(`\t// ${scope}Barrier \n`);
} else {
builder.addLineFlowCode(`${scope}Barrier()`, this);
}
}
}
export default BarrierNode;
/**
* TSL function for creating a barrier node.
*
* @tsl
* @function
* @param {string} scope - The scope defines the behavior of the node..
* @returns {BarrierNode}
*/
const barrier = nodeProxy(BarrierNode);
/**
* TSL function for creating a workgroup barrier. All compute shader
* invocations must wait for each invocation within a workgroup to
* complete before the barrier can be surpassed.
*
* @tsl
* @function
* @returns {BarrierNode}
*/
export const workgroupBarrier = () => barrier('workgroup').append();
/**
* TSL function for creating a storage barrier. All invocations must
* wait for each access to variables within the 'storage' address space
* to complete before the barrier can be passed.
*
* @tsl
* @function
* @returns {BarrierNode}
*/
export const storageBarrier = () => barrier('storage').append();
/**
* TSL function for creating a texture barrier. All invocations must
* wait for each access to variables within the 'texture' address space
* to complete before the barrier can be passed.
*
* @tsl
* @function
* @returns {BarrierNode}
*/
export const textureBarrier = () => barrier('texture').append();