@openhps/core
Version:
Open Hybrid Positioning System - Core component
169 lines (154 loc) • 4.34 kB
JavaScript
import Node from './Node.js';
import { addMethodChaining, nodeProxy } from '../tsl/TSLCore.js';
/**
* Class for representing shader variables as nodes. Variables are created from
* existing nodes like the following:
*
* ```js
* const depth = sampleDepth( uvNode ).toVar( 'depth' );
* ```
*
* @augments Node
*/
class VarNode extends Node {
static get type() {
return 'VarNode';
}
/**
* Constructs a new variable node.
*
* @param {Node} node - The node for which a variable should be created.
* @param {?string} [name=null] - The name of the variable in the shader.
* @param {boolean} [readOnly=false] - The read-only flag.
*/
constructor(node, name = null, readOnly = false) {
super();
/**
* The node for which a variable should be created.
*
* @type {Node}
*/
this.node = node;
/**
* The name of the variable in the shader. If no name is defined,
* the node system auto-generates one.
*
* @type {?string}
* @default null
*/
this.name = name;
/**
* `VarNode` sets this property to `true` by default.
*
* @type {boolean}
* @default true
*/
this.global = true;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isVarNode = true;
/**
*
* The read-only flag.
*
* @type {boolean}
* @default false
*/
this.readOnly = readOnly;
}
getMemberType(builder, name) {
return this.node.getMemberType(builder, name);
}
getElementType(builder) {
return this.node.getElementType(builder);
}
getNodeType(builder) {
return this.node.getNodeType(builder);
}
generate(builder) {
const {
node,
name,
readOnly
} = this;
const {
renderer
} = builder;
const isWebGPUBackend = renderer.backend.isWebGPUBackend === true;
let isDeterministic = false;
let shouldTreatAsReadOnly = false;
if (readOnly) {
isDeterministic = builder.isDeterministic(node);
shouldTreatAsReadOnly = isWebGPUBackend ? readOnly : isDeterministic;
}
const vectorType = builder.getVectorType(this.getNodeType(builder));
const snippet = node.build(builder, vectorType);
const nodeVar = builder.getVarFromNode(this, name, vectorType, undefined, shouldTreatAsReadOnly);
const propertyName = builder.getPropertyName(nodeVar);
let declarationPrefix = propertyName;
if (shouldTreatAsReadOnly) {
if (isWebGPUBackend) {
declarationPrefix = isDeterministic ? `const ${propertyName}` : `let ${propertyName}`;
} else {
const count = builder.getArrayCount(node);
declarationPrefix = `const ${builder.getVar(nodeVar.type, propertyName, count)}`;
}
}
builder.addLineFlowCode(`${declarationPrefix} = ${snippet}`, this);
return propertyName;
}
}
export default VarNode;
/**
* TSL function for creating a var node.
*
* @tsl
* @function
* @param {Node} node - The node for which a variable should be created.
* @param {?string} name - The name of the variable in the shader.
* @returns {VarNode}
*/
const createVar = /*@__PURE__*/nodeProxy(VarNode);
/**
* TSL function for creating a var node.
*
* @tsl
* @function
* @param {Node} node - The node for which a variable should be created.
* @param {?string} name - The name of the variable in the shader.
* @returns {VarNode}
*/
export const Var = (node, name = null) => createVar(node, name).append();
/**
* TSL function for creating a const node.
*
* @tsl
* @function
* @param {Node} node - The node for which a constant should be created.
* @param {?string} name - The name of the constant in the shader.
* @returns {VarNode}
*/
export const Const = (node, name = null) => createVar(node, name, true).append();
// Method chaining
addMethodChaining('toVar', Var);
addMethodChaining('toConst', Const);
// Deprecated
/**
* @tsl
* @function
* @deprecated since r170. Use `Var( node )` or `node.toVar()` instead.
*
* @param {any} node
* @returns {VarNode}
*/
export const temp = node => {
// @deprecated, r170
console.warn('TSL: "temp( node )" is deprecated. Use "Var( node )" or "node.toVar()" instead.');
return createVar(node);
};
addMethodChaining('temp', temp);