@openhps/core
Version:
Open Hybrid Positioning System - Core component
121 lines (112 loc) • 2.99 kB
JavaScript
import OutputStructNode from './OutputStructNode.js';
import { nodeProxy, vec4 } from '../tsl/TSLBase.js';
/**
* Returns the MRT texture index for the given name.
*
* @param {Array<Texture>} textures - The textures of a MRT-configured render target.
* @param {string} name - The name of the MRT texture which index is requested.
* @return {number} The texture index.
*/
export function getTextureIndex(textures, name) {
for (let i = 0; i < textures.length; i++) {
if (textures[i].name === name) {
return i;
}
}
return -1;
}
/**
* This node can be used setup a MRT context for rendering. A typical MRT setup for
* post-processing is shown below:
* ```js
* const mrtNode = mrt( {
* output: output,
* normal: normalView
* } ) );
* ```
* The MRT output is defined as a dictionary.
*
* @augments OutputStructNode
*/
class MRTNode extends OutputStructNode {
static get type() {
return 'MRTNode';
}
/**
* Constructs a new output struct node.
*
* @param {Object<string, Node>} outputNodes - The MRT outputs.
*/
constructor(outputNodes) {
super();
/**
* A dictionary representing the MRT outputs. The key
* is the name of the output, the value the node which produces
* the output result.
*
* @type {Object<string, Node>}
*/
this.outputNodes = outputNodes;
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
this.isMRTNode = true;
}
/**
* Returns `true` if the MRT node has an output with the given name.
*
* @param {string} name - The name of the output.
* @return {NodeBuilder} Whether the MRT node has an output for the given name or not.
*/
has(name) {
return this.outputNodes[name] !== undefined;
}
/**
* Returns the output node for the given name.
*
* @param {string} name - The name of the output.
* @return {Node} The output node.
*/
get(name) {
return this.outputNodes[name];
}
/**
* Merges the outputs of the given MRT node with the outputs of this node.
*
* @param {MRTNode} mrtNode - The MRT to merge.
* @return {MRTNode} A new MRT node with merged outputs..
*/
merge(mrtNode) {
const outputs = {
...this.outputNodes,
...mrtNode.outputNodes
};
return mrt(outputs);
}
setup(builder) {
const outputNodes = this.outputNodes;
const mrt = builder.renderer.getRenderTarget();
const members = [];
const textures = mrt.textures;
for (const name in outputNodes) {
const index = getTextureIndex(textures, name);
members[index] = vec4(outputNodes[name]);
}
this.members = members;
return super.setup(builder);
}
}
export default MRTNode;
/**
* TSL function for creating a MRT node.
*
* @tsl
* @function
* @param {Object<string, Node>} outputNodes - The MRT outputs.
* @returns {MRTNode}
*/
export const mrt = /*@__PURE__*/nodeProxy(MRTNode);