@openhps/core
Version:
Open Hybrid Positioning System - Core component
115 lines (109 loc) • 3.39 kB
JavaScript
import Node from './Node.js';
import { nodeObject, varying } from '../tsl/TSLBase.js';
/**
* Base class for representing shader attributes as nodes.
*
* @augments Node
*/
class AttributeNode extends Node {
static get type() {
return 'AttributeNode';
}
/**
* Constructs a new attribute node.
*
* @param {string} attributeName - The name of the attribute.
* @param {?string} nodeType - The node type.
*/
constructor(attributeName, nodeType = null) {
super(nodeType);
/**
* `AttributeNode` sets this property to `true` by default.
*
* @type {boolean}
* @default true
*/
this.global = true;
this._attributeName = attributeName;
}
getHash(builder) {
return this.getAttributeName(builder);
}
getNodeType(builder) {
let nodeType = this.nodeType;
if (nodeType === null) {
const attributeName = this.getAttributeName(builder);
if (builder.hasGeometryAttribute(attributeName)) {
const attribute = builder.geometry.getAttribute(attributeName);
nodeType = builder.getTypeFromAttribute(attribute);
} else {
nodeType = 'float';
}
}
return nodeType;
}
/**
* Sets the attribute name to the given value. The method can be
* overwritten in derived classes if the final name must be computed
* analytically.
*
* @param {string} attributeName - The name of the attribute.
* @return {AttributeNode} A reference to this node.
*/
setAttributeName(attributeName) {
this._attributeName = attributeName;
return this;
}
/**
* Returns the attribute name of this node. The method can be
* overwritten in derived classes if the final name must be computed
* analytically.
*
* @param {NodeBuilder} builder - The current node builder.
* @return {string} The attribute name.
*/
getAttributeName( /*builder*/
) {
return this._attributeName;
}
generate(builder) {
const attributeName = this.getAttributeName(builder);
const nodeType = this.getNodeType(builder);
const geometryAttribute = builder.hasGeometryAttribute(attributeName);
if (geometryAttribute === true) {
const attribute = builder.geometry.getAttribute(attributeName);
const attributeType = builder.getTypeFromAttribute(attribute);
const nodeAttribute = builder.getAttribute(attributeName, attributeType);
if (builder.shaderStage === 'vertex') {
return builder.format(nodeAttribute.name, attributeType, nodeType);
} else {
const nodeVarying = varying(this);
return nodeVarying.build(builder, nodeType);
}
} else {
console.warn(`AttributeNode: Vertex attribute "${attributeName}" not found on geometry.`);
return builder.generateConst(nodeType);
}
}
serialize(data) {
super.serialize(data);
data.global = this.global;
data._attributeName = this._attributeName;
}
deserialize(data) {
super.deserialize(data);
this.global = data.global;
this._attributeName = data._attributeName;
}
}
export default AttributeNode;
/**
* TSL function for creating an attribute node.
*
* @tsl
* @function
* @param {string} name - The name of the attribute.
* @param {string} [nodeType] - The node type.
* @returns {AttributeNode}
*/
export const attribute = (name, nodeType) => nodeObject(new AttributeNode(name, nodeType));