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@openhps/core

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Open Hybrid Positioning System - Core component

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import { Vector3 } from './Vector3.js'; /** * Represents a third-order spherical harmonics (SH). Light probes use this class * to encode lighting information. * * - Primary reference: {@link https://graphics.stanford.edu/papers/envmap/envmap.pdf} * - Secondary reference: {@link https://www.ppsloan.org/publications/StupidSH36.pdf} */ class SphericalHarmonics3 { /** * Constructs a new spherical harmonics. */ constructor() { /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ this.isSphericalHarmonics3 = true; /** * An array holding the (9) SH coefficients. * * @type {Array<Vector3>} */ this.coefficients = []; for (let i = 0; i < 9; i++) { this.coefficients.push(new Vector3()); } } /** * Sets the given SH coefficients to this instance by copying * the values. * * @param {Array<Vector3>} coefficients - The SH coefficients. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ set(coefficients) { for (let i = 0; i < 9; i++) { this.coefficients[i].copy(coefficients[i]); } return this; } /** * Sets all SH coefficients to `0`. * * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ zero() { for (let i = 0; i < 9; i++) { this.coefficients[i].set(0, 0, 0); } return this; } /** * Returns the radiance in the direction of the given normal. * * @param {Vector3} normal - The normal vector (assumed to be unit length) * @param {Vector3} target - The target vector that is used to store the method's result. * @return {Vector3} The radiance. */ getAt(normal, target) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; const coeff = this.coefficients; // band 0 target.copy(coeff[0]).multiplyScalar(0.282095); // band 1 target.addScaledVector(coeff[1], 0.488603 * y); target.addScaledVector(coeff[2], 0.488603 * z); target.addScaledVector(coeff[3], 0.488603 * x); // band 2 target.addScaledVector(coeff[4], 1.092548 * (x * y)); target.addScaledVector(coeff[5], 1.092548 * (y * z)); target.addScaledVector(coeff[6], 0.315392 * (3.0 * z * z - 1.0)); target.addScaledVector(coeff[7], 1.092548 * (x * z)); target.addScaledVector(coeff[8], 0.546274 * (x * x - y * y)); return target; } /** * Returns the irradiance (radiance convolved with cosine lobe) in the * direction of the given normal. * * @param {Vector3} normal - The normal vector (assumed to be unit length) * @param {Vector3} target - The target vector that is used to store the method's result. * @return {Vector3} The irradiance. */ getIrradianceAt(normal, target) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; const coeff = this.coefficients; // band 0 target.copy(coeff[0]).multiplyScalar(0.886227); // π * 0.282095 // band 1 target.addScaledVector(coeff[1], 2.0 * 0.511664 * y); // ( 2 * π / 3 ) * 0.488603 target.addScaledVector(coeff[2], 2.0 * 0.511664 * z); target.addScaledVector(coeff[3], 2.0 * 0.511664 * x); // band 2 target.addScaledVector(coeff[4], 2.0 * 0.429043 * x * y); // ( π / 4 ) * 1.092548 target.addScaledVector(coeff[5], 2.0 * 0.429043 * y * z); target.addScaledVector(coeff[6], 0.743125 * z * z - 0.247708); // ( π / 4 ) * 0.315392 * 3 target.addScaledVector(coeff[7], 2.0 * 0.429043 * x * z); target.addScaledVector(coeff[8], 0.429043 * (x * x - y * y)); // ( π / 4 ) * 0.546274 return target; } /** * Adds the given SH to this instance. * * @param {SphericalHarmonics3} sh - The SH to add. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ add(sh) { for (let i = 0; i < 9; i++) { this.coefficients[i].add(sh.coefficients[i]); } return this; } /** * A convenience method for performing {@link SphericalHarmonics3#add} and * {@link SphericalHarmonics3#scale} at once. * * @param {SphericalHarmonics3} sh - The SH to add. * @param {number} s - The scale factor. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ addScaledSH(sh, s) { for (let i = 0; i < 9; i++) { this.coefficients[i].addScaledVector(sh.coefficients[i], s); } return this; } /** * Scales this SH by the given scale factor. * * @param {number} s - The scale factor. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ scale(s) { for (let i = 0; i < 9; i++) { this.coefficients[i].multiplyScalar(s); } return this; } /** * Linear interpolates between the given SH and this instance by the given * alpha factor. * * @param {SphericalHarmonics3} sh - The SH to interpolate with. * @param {number} alpha - The alpha factor. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ lerp(sh, alpha) { for (let i = 0; i < 9; i++) { this.coefficients[i].lerp(sh.coefficients[i], alpha); } return this; } /** * Returns `true` if this spherical harmonics is equal with the given one. * * @param {SphericalHarmonics3} sh - The spherical harmonics to test for equality. * @return {boolean} Whether this spherical harmonics is equal with the given one. */ equals(sh) { for (let i = 0; i < 9; i++) { if (!this.coefficients[i].equals(sh.coefficients[i])) { return false; } } return true; } /** * Copies the values of the given spherical harmonics to this instance. * * @param {SphericalHarmonics3} sh - The spherical harmonics to copy. * @return {SphericalHarmonics3} A reference to this spherical harmonics. */ copy(sh) { return this.set(sh.coefficients); } /** * Returns a new spherical harmonics with copied values from this instance. * * @return {SphericalHarmonics3} A clone of this instance. */ clone() { return new this.constructor().copy(this); } /** * Sets the SH coefficients of this instance from the given array. * * @param {Array<number>} array - An array holding the SH coefficients. * @param {number} [offset=0] - The array offset where to start copying. * @return {SphericalHarmonics3} A clone of this instance. */ fromArray(array, offset = 0) { const coefficients = this.coefficients; for (let i = 0; i < 9; i++) { coefficients[i].fromArray(array, offset + i * 3); } return this; } /** * Returns an array with the SH coefficients, or copies them into the provided * array. The coefficients are represented as numbers. * * @param {Array<number>} [array=[]] - The target array. * @param {number} [offset=0] - The array offset where to start copying. * @return {Array<number>} An array with flat SH coefficients. */ toArray(array = [], offset = 0) { const coefficients = this.coefficients; for (let i = 0; i < 9; i++) { coefficients[i].toArray(array, offset + i * 3); } return array; } /** * Computes the SH basis for the given normal vector. * * @param {Vector3} normal - The normal. * @param {Array<number>} shBasis - The target array holding the SH basis. */ static getBasisAt(normal, shBasis) { // normal is assumed to be unit length const x = normal.x, y = normal.y, z = normal.z; // band 0 shBasis[0] = 0.282095; // band 1 shBasis[1] = 0.488603 * y; shBasis[2] = 0.488603 * z; shBasis[3] = 0.488603 * x; // band 2 shBasis[4] = 1.092548 * x * y; shBasis[5] = 1.092548 * y * z; shBasis[6] = 0.315392 * (3 * z * z - 1); shBasis[7] = 1.092548 * x * z; shBasis[8] = 0.546274 * (x * x - y * y); } } export { SphericalHarmonics3 };