@openhps/core
Version:
Open Hybrid Positioning System - Core component
120 lines (110 loc) • 3.24 kB
JavaScript
import NodeLoader from './NodeLoader.js';
import NodeMaterialLoader from './NodeMaterialLoader.js';
import { ObjectLoader } from '../../loaders/ObjectLoader.js';
/**
* A special type of object loader for loading 3D objects using
* node materials.
*
* @augments ObjectLoader
*/
class NodeObjectLoader extends ObjectLoader {
/**
* Constructs a new node object loader.
*
* @param {LoadingManager} [manager] - A reference to a loading manager.
*/
constructor(manager) {
super(manager);
/**
* Represents a dictionary of node types.
*
* @type {Object<string,Node.constructor>}
*/
this.nodes = {};
/**
* Represents a dictionary of node material types.
*
* @type {Object<string,NodeMaterial.constructor>}
*/
this.nodeMaterials = {};
/**
* A reference to hold the `nodes` JSON property.
*
* @private
* @type {?Object}
*/
this._nodesJSON = null;
}
/**
* Defines the dictionary of node types.
*
* @param {Object<string,Node.constructor>} value - The node library defined as `<classname,class>`.
* @return {NodeObjectLoader} A reference to this loader.
*/
setNodes(value) {
this.nodes = value;
return this;
}
/**
* Defines the dictionary of node material types.
*
* @param {Object<string,NodeMaterial.constructor>} value - The node material library defined as `<classname,class>`.
* @return {NodeObjectLoader} A reference to this loader.
*/
setNodeMaterials(value) {
this.nodeMaterials = value;
return this;
}
/**
* Parses the node objects from the given JSON.
*
* @param {Object} json - The JSON definition
* @param {Function} onLoad - The onLoad callback function.
* @return {Object3D}. The parsed 3D object.
*/
parse(json, onLoad) {
this._nodesJSON = json.nodes;
const data = super.parse(json, onLoad);
this._nodesJSON = null; // dispose
return data;
}
/**
* Parses the node objects from the given JSON and textures.
*
* @param {Object} json - The JSON definition
* @param {Object<string,Texture>} textures - The texture library.
* @return {Object<string,Node>}. The parsed nodes.
*/
parseNodes(json, textures) {
if (json !== undefined) {
const loader = new NodeLoader();
loader.setNodes(this.nodes);
loader.setTextures(textures);
return loader.parseNodes(json);
}
return {};
}
/**
* Parses the node objects from the given JSON and textures.
*
* @param {Object} json - The JSON definition
* @param {Object<string,Texture>} textures - The texture library.
* @return {Object<string,NodeMaterial>}. The parsed materials.
*/
parseMaterials(json, textures) {
const materials = {};
if (json !== undefined) {
const nodes = this.parseNodes(this._nodesJSON, textures);
const loader = new NodeMaterialLoader();
loader.setTextures(textures);
loader.setNodes(nodes);
loader.setNodeMaterials(this.nodeMaterials);
for (let i = 0, l = json.length; i < l; i++) {
const data = json[i];
materials[data.uuid] = loader.parse(data);
}
}
return materials;
}
}
export default NodeObjectLoader;