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@openhps/core

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Open Hybrid Positioning System - Core component

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import { AudioContext } from '../audio/AudioContext.js'; import { FileLoader } from './FileLoader.js'; import { Loader } from './Loader.js'; /** * Class for loading audio buffers. Audios are internally * loaded via {@link FileLoader}. * * ```js * const audioListener = new THREE.AudioListener(); * const ambientSound = new THREE.Audio( audioListener ); * * const loader = new THREE.AudioLoader(); * const audioBuffer = await loader.loadAsync( 'audio/ambient_ocean.ogg' ); * * ambientSound.setBuffer( audioBuffer ); * ambientSound.play(); * ``` * * @augments Loader */ class AudioLoader extends Loader { /** * Constructs a new audio loader. * * @param {LoadingManager} [manager] - The loading manager. */ constructor(manager) { super(manager); } /** * Starts loading from the given URL and passes the loaded audio buffer * to the `onLoad()` callback. * * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI. * @param {function(AudioBuffer)} onLoad - Executed when the loading process has been finished. * @param {onProgressCallback} onProgress - Executed while the loading is in progress. * @param {onErrorCallback} onError - Executed when errors occur. */ load(url, onLoad, onProgress, onError) { const scope = this; const loader = new FileLoader(this.manager); loader.setResponseType('arraybuffer'); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (buffer) { try { // Create a copy of the buffer. The `decodeAudioData` method // detaches the buffer when complete, preventing reuse. const bufferCopy = buffer.slice(0); const context = AudioContext.getContext(); context.decodeAudioData(bufferCopy, function (audioBuffer) { onLoad(audioBuffer); }).catch(handleError); } catch (e) { handleError(e); } }, onProgress, onError); function handleError(e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } } } export { AudioLoader };