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@openhps/core

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Open Hybrid Positioning System - Core component

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import { Box3 } from '../math/Box3.js'; import { LineSegments } from '../objects/LineSegments.js'; import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; import { BufferAttribute } from '../core/BufferAttribute.js'; import { BufferGeometry } from '../core/BufferGeometry.js'; const _box = /*@__PURE__*/new Box3(); /** * Helper object to graphically show the world-axis-aligned bounding box * around an object. The actual bounding box is handled with {@link Box3}, * this is just a visual helper for debugging. It can be automatically * resized with {@link BoxHelper#update} when the object it's created from * is transformed. Note that the object must have a geometry for this to work, * so it won't work with sprites. * * ```js * const sphere = new THREE.SphereGeometry(); * const object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) ); * const box = new THREE.BoxHelper( object, 0xffff00 ); * scene.add( box ); * ``` * * @augments LineSegments */ class BoxHelper extends LineSegments { /** * Constructs a new box helper. * * @param {Object3D} [object] - The 3D object to show the world-axis-aligned bounding box. * @param {number|Color|string} [color=0xffff00] - The box's color. */ constructor(object, color = 0xffff00) { const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]); const positions = new Float32Array(8 * 3); const geometry = new BufferGeometry(); geometry.setIndex(new BufferAttribute(indices, 1)); geometry.setAttribute('position', new BufferAttribute(positions, 3)); super(geometry, new LineBasicMaterial({ color: color, toneMapped: false })); /** * The 3D object being visualized. * * @type {Object3D} */ this.object = object; this.type = 'BoxHelper'; this.matrixAutoUpdate = false; this.update(); } /** * Updates the helper's geometry to match the dimensions of the object, * including any children. */ update() { if (this.object !== undefined) { _box.setFromObject(this.object); } if (_box.isEmpty()) return; const min = _box.min; const max = _box.max; /* 5____4 1/___0/| | 6__|_7 2/___3/ 0: max.x, max.y, max.z 1: min.x, max.y, max.z 2: min.x, min.y, max.z 3: max.x, min.y, max.z 4: max.x, max.y, min.z 5: min.x, max.y, min.z 6: min.x, min.y, min.z 7: max.x, min.y, min.z */ const position = this.geometry.attributes.position; const array = position.array; array[0] = max.x; array[1] = max.y; array[2] = max.z; array[3] = min.x; array[4] = max.y; array[5] = max.z; array[6] = min.x; array[7] = min.y; array[8] = max.z; array[9] = max.x; array[10] = min.y; array[11] = max.z; array[12] = max.x; array[13] = max.y; array[14] = min.z; array[15] = min.x; array[16] = max.y; array[17] = min.z; array[18] = min.x; array[19] = min.y; array[20] = min.z; array[21] = max.x; array[22] = min.y; array[23] = min.z; position.needsUpdate = true; this.geometry.computeBoundingSphere(); } /** * Updates the wireframe box for the passed object. * * @param {Object3D} object - The 3D object to create the helper for. * @return {BoxHelper} A reference to this instance. */ setFromObject(object) { this.object = object; this.update(); return this; } copy(source, recursive) { super.copy(source, recursive); this.object = source.object; return this; } /** * Frees the GPU-related resources allocated by this instance. Call this * method whenever this instance is no longer used in your app. */ dispose() { this.geometry.dispose(); this.material.dispose(); } } export { BoxHelper };