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@openhps/core

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Open Hybrid Positioning System - Core component

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import { BufferGeometry } from '../core/BufferGeometry.js'; import { Float32BufferAttribute } from '../core/BufferAttribute.js'; import * as Curves from '../extras/curves/Curves.js'; import { Vector2 } from '../math/Vector2.js'; import { Vector3 } from '../math/Vector3.js'; /** * Creates a tube that extrudes along a 3D curve. * * ```js * class CustomSinCurve extends THREE.Curve { * * getPoint( t, optionalTarget = new THREE.Vector3() ) { * * const tx = t * 3 - 1.5; * const ty = Math.sin( 2 * Math.PI * t ); * const tz = 0; * * return optionalTarget.set( tx, ty, tz ); * } * * } * * const path = new CustomSinCurve( 10 ); * const geometry = new THREE.TubeGeometry( path, 20, 2, 8, false ); * const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); * const mesh = new THREE.Mesh( geometry, material ); * scene.add( mesh ); * ``` * * @augments BufferGeometry */ class TubeGeometry extends BufferGeometry { /** * Constructs a new tube geometry. * * @param {Curve} [path=QuadraticBezierCurve3] - A 3D curve defining the path of the tube. * @param {number} [tubularSegments=64] - The number of segments that make up the tube. * @param {number} [radius=1] -The radius of the tube. * @param {number} [radialSegments=8] - The number of segments that make up the cross-section. * @param {boolean} [closed=false] - Whether the tube is closed or not. */ constructor(path = new Curves['QuadraticBezierCurve3'](new Vector3(-1, -1, 0), new Vector3(-1, 1, 0), new Vector3(1, 1, 0)), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false) { super(); this.type = 'TubeGeometry'; /** * Holds the constructor parameters that have been * used to generate the geometry. Any modification * after instantiation does not change the geometry. * * @type {Object} */ this.parameters = { path: path, tubularSegments: tubularSegments, radius: radius, radialSegments: radialSegments, closed: closed }; const frames = path.computeFrenetFrames(tubularSegments, closed); // expose internals this.tangents = frames.tangents; this.normals = frames.normals; this.binormals = frames.binormals; // helper variables const vertex = new Vector3(); const normal = new Vector3(); const uv = new Vector2(); let P = new Vector3(); // buffer const vertices = []; const normals = []; const uvs = []; const indices = []; // create buffer data generateBufferData(); // build geometry this.setIndex(indices); this.setAttribute('position', new Float32BufferAttribute(vertices, 3)); this.setAttribute('normal', new Float32BufferAttribute(normals, 3)); this.setAttribute('uv', new Float32BufferAttribute(uvs, 2)); // functions function generateBufferData() { for (let i = 0; i < tubularSegments; i++) { generateSegment(i); } // if the geometry is not closed, generate the last row of vertices and normals // at the regular position on the given path // // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) generateSegment(closed === false ? tubularSegments : 0); // uvs are generated in a separate function. // this makes it easy compute correct values for closed geometries generateUVs(); // finally create faces generateIndices(); } function generateSegment(i) { // we use getPointAt to sample evenly distributed points from the given path P = path.getPointAt(i / tubularSegments, P); // retrieve corresponding normal and binormal const N = frames.normals[i]; const B = frames.binormals[i]; // generate normals and vertices for the current segment for (let j = 0; j <= radialSegments; j++) { const v = j / radialSegments * Math.PI * 2; const sin = Math.sin(v); const cos = -Math.cos(v); // normal normal.x = cos * N.x + sin * B.x; normal.y = cos * N.y + sin * B.y; normal.z = cos * N.z + sin * B.z; normal.normalize(); normals.push(normal.x, normal.y, normal.z); // vertex vertex.x = P.x + radius * normal.x; vertex.y = P.y + radius * normal.y; vertex.z = P.z + radius * normal.z; vertices.push(vertex.x, vertex.y, vertex.z); } } function generateIndices() { for (let j = 1; j <= tubularSegments; j++) { for (let i = 1; i <= radialSegments; i++) { const a = (radialSegments + 1) * (j - 1) + (i - 1); const b = (radialSegments + 1) * j + (i - 1); const c = (radialSegments + 1) * j + i; const d = (radialSegments + 1) * (j - 1) + i; // faces indices.push(a, b, d); indices.push(b, c, d); } } } function generateUVs() { for (let i = 0; i <= tubularSegments; i++) { for (let j = 0; j <= radialSegments; j++) { uv.x = i / tubularSegments; uv.y = j / radialSegments; uvs.push(uv.x, uv.y); } } } } copy(source) { super.copy(source); this.parameters = Object.assign({}, source.parameters); return this; } toJSON() { const data = super.toJSON(); data.path = this.parameters.path.toJSON(); return data; } /** * Factory method for creating an instance of this class from the given * JSON object. * * @param {Object} data - A JSON object representing the serialized geometry. * @return {TubeGeometry} A new instance. */ static fromJSON(data) { // This only works for built-in curves (e.g. CatmullRomCurve3). // User defined curves or instances of CurvePath will not be deserialized. return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path), data.tubularSegments, data.radius, data.radialSegments, data.closed); } } export { TubeGeometry };