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@openhps/core

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Open Hybrid Positioning System - Core component

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import { Earcut } from './Earcut.js'; /** * A class containing utility functions for shapes. * * @hideconstructor */ class ShapeUtils { /** * Calculate area of a ( 2D ) contour polygon. * * @param {Array<Vector2>} contour - An array of 2D points. * @return {number} The area. */ static area(contour) { const n = contour.length; let a = 0.0; for (let p = n - 1, q = 0; q < n; p = q++) { a += contour[p].x * contour[q].y - contour[q].x * contour[p].y; } return a * 0.5; } /** * Returns `true` if the given contour uses a clockwise winding order. * * @param {Array<Vector2>} pts - An array of 2D points defining a polygon. * @return {boolean} Whether the given contour uses a clockwise winding order or not. */ static isClockWise(pts) { return ShapeUtils.area(pts) < 0; } /** * Triangulates the given shape definition. * * @param {Array<Vector2>} contour - An array of 2D points defining the contour. * @param {Array<Array<Vector2>>} holes - An array that holds arrays of 2D points defining the holes. * @return {Array<Array<number>>} An array that holds for each face definition an array with three indices. */ static triangulateShape(contour, holes) { const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] const holeIndices = []; // array of hole indices const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] removeDupEndPts(contour); addContour(vertices, contour); // let holeIndex = contour.length; holes.forEach(removeDupEndPts); for (let i = 0; i < holes.length; i++) { holeIndices.push(holeIndex); holeIndex += holes[i].length; addContour(vertices, holes[i]); } // const triangles = Earcut.triangulate(vertices, holeIndices); // for (let i = 0; i < triangles.length; i += 3) { faces.push(triangles.slice(i, i + 3)); } return faces; } } function removeDupEndPts(points) { const l = points.length; if (l > 2 && points[l - 1].equals(points[0])) { points.pop(); } } function addContour(vertices, contour) { for (let i = 0; i < contour.length; i++) { vertices.push(contour[i].x); vertices.push(contour[i].y); } } export { ShapeUtils };